/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include namespace Aws { namespace Glue { namespace Model { /** */ class UpdatePartitionRequest : public GlueRequest { public: AWS_GLUE_API UpdatePartitionRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "UpdatePartition"; } AWS_GLUE_API Aws::String SerializePayload() const override; AWS_GLUE_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

The ID of the Data Catalog where the partition to be updated resides. If none * is provided, the Amazon Web Services account ID is used by default.

*/ inline const Aws::String& GetCatalogId() const{ return m_catalogId; } /** *

The ID of the Data Catalog where the partition to be updated resides. If none * is provided, the Amazon Web Services account ID is used by default.

*/ inline bool CatalogIdHasBeenSet() const { return m_catalogIdHasBeenSet; } /** *

The ID of the Data Catalog where the partition to be updated resides. If none * is provided, the Amazon Web Services account ID is used by default.

*/ inline void SetCatalogId(const Aws::String& value) { m_catalogIdHasBeenSet = true; m_catalogId = value; } /** *

The ID of the Data Catalog where the partition to be updated resides. If none * is provided, the Amazon Web Services account ID is used by default.

*/ inline void SetCatalogId(Aws::String&& value) { m_catalogIdHasBeenSet = true; m_catalogId = std::move(value); } /** *

The ID of the Data Catalog where the partition to be updated resides. If none * is provided, the Amazon Web Services account ID is used by default.

*/ inline void SetCatalogId(const char* value) { m_catalogIdHasBeenSet = true; m_catalogId.assign(value); } /** *

The ID of the Data Catalog where the partition to be updated resides. If none * is provided, the Amazon Web Services account ID is used by default.

*/ inline UpdatePartitionRequest& WithCatalogId(const Aws::String& value) { SetCatalogId(value); return *this;} /** *

The ID of the Data Catalog where the partition to be updated resides. If none * is provided, the Amazon Web Services account ID is used by default.

*/ inline UpdatePartitionRequest& WithCatalogId(Aws::String&& value) { SetCatalogId(std::move(value)); return *this;} /** *

The ID of the Data Catalog where the partition to be updated resides. If none * is provided, the Amazon Web Services account ID is used by default.

*/ inline UpdatePartitionRequest& WithCatalogId(const char* value) { SetCatalogId(value); return *this;} /** *

The name of the catalog database in which the table in question resides.

*/ inline const Aws::String& GetDatabaseName() const{ return m_databaseName; } /** *

The name of the catalog database in which the table in question resides.

*/ inline bool DatabaseNameHasBeenSet() const { return m_databaseNameHasBeenSet; } /** *

The name of the catalog database in which the table in question resides.

*/ inline void SetDatabaseName(const Aws::String& value) { m_databaseNameHasBeenSet = true; m_databaseName = value; } /** *

The name of the catalog database in which the table in question resides.

*/ inline void SetDatabaseName(Aws::String&& value) { m_databaseNameHasBeenSet = true; m_databaseName = std::move(value); } /** *

The name of the catalog database in which the table in question resides.

*/ inline void SetDatabaseName(const char* value) { m_databaseNameHasBeenSet = true; m_databaseName.assign(value); } /** *

The name of the catalog database in which the table in question resides.

*/ inline UpdatePartitionRequest& WithDatabaseName(const Aws::String& value) { SetDatabaseName(value); return *this;} /** *

The name of the catalog database in which the table in question resides.

*/ inline UpdatePartitionRequest& WithDatabaseName(Aws::String&& value) { SetDatabaseName(std::move(value)); return *this;} /** *

The name of the catalog database in which the table in question resides.

*/ inline UpdatePartitionRequest& WithDatabaseName(const char* value) { SetDatabaseName(value); return *this;} /** *

The name of the table in which the partition to be updated is located.

*/ inline const Aws::String& GetTableName() const{ return m_tableName; } /** *

The name of the table in which the partition to be updated is located.

*/ inline bool TableNameHasBeenSet() const { return m_tableNameHasBeenSet; } /** *

The name of the table in which the partition to be updated is located.

*/ inline void SetTableName(const Aws::String& value) { m_tableNameHasBeenSet = true; m_tableName = value; } /** *

The name of the table in which the partition to be updated is located.

*/ inline void SetTableName(Aws::String&& value) { m_tableNameHasBeenSet = true; m_tableName = std::move(value); } /** *

The name of the table in which the partition to be updated is located.

*/ inline void SetTableName(const char* value) { m_tableNameHasBeenSet = true; m_tableName.assign(value); } /** *

The name of the table in which the partition to be updated is located.

*/ inline UpdatePartitionRequest& WithTableName(const Aws::String& value) { SetTableName(value); return *this;} /** *

The name of the table in which the partition to be updated is located.

*/ inline UpdatePartitionRequest& WithTableName(Aws::String&& value) { SetTableName(std::move(value)); return *this;} /** *

The name of the table in which the partition to be updated is located.

*/ inline UpdatePartitionRequest& WithTableName(const char* value) { SetTableName(value); return *this;} /** *

List of partition key values that define the partition to update.

*/ inline const Aws::Vector& GetPartitionValueList() const{ return m_partitionValueList; } /** *

List of partition key values that define the partition to update.

*/ inline bool PartitionValueListHasBeenSet() const { return m_partitionValueListHasBeenSet; } /** *

List of partition key values that define the partition to update.

*/ inline void SetPartitionValueList(const Aws::Vector& value) { m_partitionValueListHasBeenSet = true; m_partitionValueList = value; } /** *

List of partition key values that define the partition to update.

*/ inline void SetPartitionValueList(Aws::Vector&& value) { m_partitionValueListHasBeenSet = true; m_partitionValueList = std::move(value); } /** *

List of partition key values that define the partition to update.

*/ inline UpdatePartitionRequest& WithPartitionValueList(const Aws::Vector& value) { SetPartitionValueList(value); return *this;} /** *

List of partition key values that define the partition to update.

*/ inline UpdatePartitionRequest& WithPartitionValueList(Aws::Vector&& value) { SetPartitionValueList(std::move(value)); return *this;} /** *

List of partition key values that define the partition to update.

*/ inline UpdatePartitionRequest& AddPartitionValueList(const Aws::String& value) { m_partitionValueListHasBeenSet = true; m_partitionValueList.push_back(value); return *this; } /** *

List of partition key values that define the partition to update.

*/ inline UpdatePartitionRequest& AddPartitionValueList(Aws::String&& value) { m_partitionValueListHasBeenSet = true; m_partitionValueList.push_back(std::move(value)); return *this; } /** *

List of partition key values that define the partition to update.

*/ inline UpdatePartitionRequest& AddPartitionValueList(const char* value) { m_partitionValueListHasBeenSet = true; m_partitionValueList.push_back(value); return *this; } /** *

The new partition object to update the partition to.

The * Values property can't be changed. If you want to change the * partition key values for a partition, delete and recreate the partition.

*/ inline const PartitionInput& GetPartitionInput() const{ return m_partitionInput; } /** *

The new partition object to update the partition to.

The * Values property can't be changed. If you want to change the * partition key values for a partition, delete and recreate the partition.

*/ inline bool PartitionInputHasBeenSet() const { return m_partitionInputHasBeenSet; } /** *

The new partition object to update the partition to.

The * Values property can't be changed. If you want to change the * partition key values for a partition, delete and recreate the partition.

*/ inline void SetPartitionInput(const PartitionInput& value) { m_partitionInputHasBeenSet = true; m_partitionInput = value; } /** *

The new partition object to update the partition to.

The * Values property can't be changed. If you want to change the * partition key values for a partition, delete and recreate the partition.

*/ inline void SetPartitionInput(PartitionInput&& value) { m_partitionInputHasBeenSet = true; m_partitionInput = std::move(value); } /** *

The new partition object to update the partition to.

The * Values property can't be changed. If you want to change the * partition key values for a partition, delete and recreate the partition.

*/ inline UpdatePartitionRequest& WithPartitionInput(const PartitionInput& value) { SetPartitionInput(value); return *this;} /** *

The new partition object to update the partition to.

The * Values property can't be changed. If you want to change the * partition key values for a partition, delete and recreate the partition.

*/ inline UpdatePartitionRequest& WithPartitionInput(PartitionInput&& value) { SetPartitionInput(std::move(value)); return *this;} private: Aws::String m_catalogId; bool m_catalogIdHasBeenSet = false; Aws::String m_databaseName; bool m_databaseNameHasBeenSet = false; Aws::String m_tableName; bool m_tableNameHasBeenSet = false; Aws::Vector m_partitionValueList; bool m_partitionValueListHasBeenSet = false; PartitionInput m_partitionInput; bool m_partitionInputHasBeenSet = false; }; } // namespace Model } // namespace Glue } // namespace Aws