/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { namespace IoT { namespace Model { /** *

The input for the CreateThing operation.

See Also:

AWS * API Reference

*/ class CreateThingRequest : public IoTRequest { public: AWS_IOT_API CreateThingRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "CreateThing"; } AWS_IOT_API Aws::String SerializePayload() const override; /** *

The name of the thing to create.

You can't change a thing's name after * you create it. To change a thing's name, you must create a new thing, give it * the new name, and then delete the old thing.

*/ inline const Aws::String& GetThingName() const{ return m_thingName; } /** *

The name of the thing to create.

You can't change a thing's name after * you create it. To change a thing's name, you must create a new thing, give it * the new name, and then delete the old thing.

*/ inline bool ThingNameHasBeenSet() const { return m_thingNameHasBeenSet; } /** *

The name of the thing to create.

You can't change a thing's name after * you create it. To change a thing's name, you must create a new thing, give it * the new name, and then delete the old thing.

*/ inline void SetThingName(const Aws::String& value) { m_thingNameHasBeenSet = true; m_thingName = value; } /** *

The name of the thing to create.

You can't change a thing's name after * you create it. To change a thing's name, you must create a new thing, give it * the new name, and then delete the old thing.

*/ inline void SetThingName(Aws::String&& value) { m_thingNameHasBeenSet = true; m_thingName = std::move(value); } /** *

The name of the thing to create.

You can't change a thing's name after * you create it. To change a thing's name, you must create a new thing, give it * the new name, and then delete the old thing.

*/ inline void SetThingName(const char* value) { m_thingNameHasBeenSet = true; m_thingName.assign(value); } /** *

The name of the thing to create.

You can't change a thing's name after * you create it. To change a thing's name, you must create a new thing, give it * the new name, and then delete the old thing.

*/ inline CreateThingRequest& WithThingName(const Aws::String& value) { SetThingName(value); return *this;} /** *

The name of the thing to create.

You can't change a thing's name after * you create it. To change a thing's name, you must create a new thing, give it * the new name, and then delete the old thing.

*/ inline CreateThingRequest& WithThingName(Aws::String&& value) { SetThingName(std::move(value)); return *this;} /** *

The name of the thing to create.

You can't change a thing's name after * you create it. To change a thing's name, you must create a new thing, give it * the new name, and then delete the old thing.

*/ inline CreateThingRequest& WithThingName(const char* value) { SetThingName(value); return *this;} /** *

The name of the thing type associated with the new thing.

*/ inline const Aws::String& GetThingTypeName() const{ return m_thingTypeName; } /** *

The name of the thing type associated with the new thing.

*/ inline bool ThingTypeNameHasBeenSet() const { return m_thingTypeNameHasBeenSet; } /** *

The name of the thing type associated with the new thing.

*/ inline void SetThingTypeName(const Aws::String& value) { m_thingTypeNameHasBeenSet = true; m_thingTypeName = value; } /** *

The name of the thing type associated with the new thing.

*/ inline void SetThingTypeName(Aws::String&& value) { m_thingTypeNameHasBeenSet = true; m_thingTypeName = std::move(value); } /** *

The name of the thing type associated with the new thing.

*/ inline void SetThingTypeName(const char* value) { m_thingTypeNameHasBeenSet = true; m_thingTypeName.assign(value); } /** *

The name of the thing type associated with the new thing.

*/ inline CreateThingRequest& WithThingTypeName(const Aws::String& value) { SetThingTypeName(value); return *this;} /** *

The name of the thing type associated with the new thing.

*/ inline CreateThingRequest& WithThingTypeName(Aws::String&& value) { SetThingTypeName(std::move(value)); return *this;} /** *

The name of the thing type associated with the new thing.

*/ inline CreateThingRequest& WithThingTypeName(const char* value) { SetThingTypeName(value); return *this;} /** *

The attribute payload, which consists of up to three name/value pairs in a * JSON document. For example:

* {\"attributes\":{\"string1\":\"string2\"}}

*/ inline const AttributePayload& GetAttributePayload() const{ return m_attributePayload; } /** *

The attribute payload, which consists of up to three name/value pairs in a * JSON document. For example:

* {\"attributes\":{\"string1\":\"string2\"}}

*/ inline bool AttributePayloadHasBeenSet() const { return m_attributePayloadHasBeenSet; } /** *

The attribute payload, which consists of up to three name/value pairs in a * JSON document. For example:

* {\"attributes\":{\"string1\":\"string2\"}}

*/ inline void SetAttributePayload(const AttributePayload& value) { m_attributePayloadHasBeenSet = true; m_attributePayload = value; } /** *

The attribute payload, which consists of up to three name/value pairs in a * JSON document. For example:

* {\"attributes\":{\"string1\":\"string2\"}}

*/ inline void SetAttributePayload(AttributePayload&& value) { m_attributePayloadHasBeenSet = true; m_attributePayload = std::move(value); } /** *

The attribute payload, which consists of up to three name/value pairs in a * JSON document. For example:

* {\"attributes\":{\"string1\":\"string2\"}}

*/ inline CreateThingRequest& WithAttributePayload(const AttributePayload& value) { SetAttributePayload(value); return *this;} /** *

The attribute payload, which consists of up to three name/value pairs in a * JSON document. For example:

* {\"attributes\":{\"string1\":\"string2\"}}

*/ inline CreateThingRequest& WithAttributePayload(AttributePayload&& value) { SetAttributePayload(std::move(value)); return *this;} /** *

The name of the billing group the thing will be added to.

*/ inline const Aws::String& GetBillingGroupName() const{ return m_billingGroupName; } /** *

The name of the billing group the thing will be added to.

*/ inline bool BillingGroupNameHasBeenSet() const { return m_billingGroupNameHasBeenSet; } /** *

The name of the billing group the thing will be added to.

*/ inline void SetBillingGroupName(const Aws::String& value) { m_billingGroupNameHasBeenSet = true; m_billingGroupName = value; } /** *

The name of the billing group the thing will be added to.

*/ inline void SetBillingGroupName(Aws::String&& value) { m_billingGroupNameHasBeenSet = true; m_billingGroupName = std::move(value); } /** *

The name of the billing group the thing will be added to.

*/ inline void SetBillingGroupName(const char* value) { m_billingGroupNameHasBeenSet = true; m_billingGroupName.assign(value); } /** *

The name of the billing group the thing will be added to.

*/ inline CreateThingRequest& WithBillingGroupName(const Aws::String& value) { SetBillingGroupName(value); return *this;} /** *

The name of the billing group the thing will be added to.

*/ inline CreateThingRequest& WithBillingGroupName(Aws::String&& value) { SetBillingGroupName(std::move(value)); return *this;} /** *

The name of the billing group the thing will be added to.

*/ inline CreateThingRequest& WithBillingGroupName(const char* value) { SetBillingGroupName(value); return *this;} private: Aws::String m_thingName; bool m_thingNameHasBeenSet = false; Aws::String m_thingTypeName; bool m_thingTypeNameHasBeenSet = false; AttributePayload m_attributePayload; bool m_attributePayloadHasBeenSet = false; Aws::String m_billingGroupName; bool m_billingGroupNameHasBeenSet = false; }; } // namespace Model } // namespace IoT } // namespace Aws