/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { namespace IoT { namespace Model { /** *

The input for the UpdateThing operation.

See Also:

AWS * API Reference

*/ class UpdateThingRequest : public IoTRequest { public: AWS_IOT_API UpdateThingRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "UpdateThing"; } AWS_IOT_API Aws::String SerializePayload() const override; /** *

The name of the thing to update.

You can't change a thing's name. To * change a thing's name, you must create a new thing, give it the new name, and * then delete the old thing.

*/ inline const Aws::String& GetThingName() const{ return m_thingName; } /** *

The name of the thing to update.

You can't change a thing's name. To * change a thing's name, you must create a new thing, give it the new name, and * then delete the old thing.

*/ inline bool ThingNameHasBeenSet() const { return m_thingNameHasBeenSet; } /** *

The name of the thing to update.

You can't change a thing's name. To * change a thing's name, you must create a new thing, give it the new name, and * then delete the old thing.

*/ inline void SetThingName(const Aws::String& value) { m_thingNameHasBeenSet = true; m_thingName = value; } /** *

The name of the thing to update.

You can't change a thing's name. To * change a thing's name, you must create a new thing, give it the new name, and * then delete the old thing.

*/ inline void SetThingName(Aws::String&& value) { m_thingNameHasBeenSet = true; m_thingName = std::move(value); } /** *

The name of the thing to update.

You can't change a thing's name. To * change a thing's name, you must create a new thing, give it the new name, and * then delete the old thing.

*/ inline void SetThingName(const char* value) { m_thingNameHasBeenSet = true; m_thingName.assign(value); } /** *

The name of the thing to update.

You can't change a thing's name. To * change a thing's name, you must create a new thing, give it the new name, and * then delete the old thing.

*/ inline UpdateThingRequest& WithThingName(const Aws::String& value) { SetThingName(value); return *this;} /** *

The name of the thing to update.

You can't change a thing's name. To * change a thing's name, you must create a new thing, give it the new name, and * then delete the old thing.

*/ inline UpdateThingRequest& WithThingName(Aws::String&& value) { SetThingName(std::move(value)); return *this;} /** *

The name of the thing to update.

You can't change a thing's name. To * change a thing's name, you must create a new thing, give it the new name, and * then delete the old thing.

*/ inline UpdateThingRequest& WithThingName(const char* value) { SetThingName(value); return *this;} /** *

The name of the thing type.

*/ inline const Aws::String& GetThingTypeName() const{ return m_thingTypeName; } /** *

The name of the thing type.

*/ inline bool ThingTypeNameHasBeenSet() const { return m_thingTypeNameHasBeenSet; } /** *

The name of the thing type.

*/ inline void SetThingTypeName(const Aws::String& value) { m_thingTypeNameHasBeenSet = true; m_thingTypeName = value; } /** *

The name of the thing type.

*/ inline void SetThingTypeName(Aws::String&& value) { m_thingTypeNameHasBeenSet = true; m_thingTypeName = std::move(value); } /** *

The name of the thing type.

*/ inline void SetThingTypeName(const char* value) { m_thingTypeNameHasBeenSet = true; m_thingTypeName.assign(value); } /** *

The name of the thing type.

*/ inline UpdateThingRequest& WithThingTypeName(const Aws::String& value) { SetThingTypeName(value); return *this;} /** *

The name of the thing type.

*/ inline UpdateThingRequest& WithThingTypeName(Aws::String&& value) { SetThingTypeName(std::move(value)); return *this;} /** *

The name of the thing type.

*/ inline UpdateThingRequest& WithThingTypeName(const char* value) { SetThingTypeName(value); return *this;} /** *

A list of thing attributes, a JSON string containing name-value pairs. For * example:

{\"attributes\":{\"name1\":\"value2\"}}

*

This data is used to add new attributes or update existing attributes.

*/ inline const AttributePayload& GetAttributePayload() const{ return m_attributePayload; } /** *

A list of thing attributes, a JSON string containing name-value pairs. For * example:

{\"attributes\":{\"name1\":\"value2\"}}

*

This data is used to add new attributes or update existing attributes.

*/ inline bool AttributePayloadHasBeenSet() const { return m_attributePayloadHasBeenSet; } /** *

A list of thing attributes, a JSON string containing name-value pairs. For * example:

{\"attributes\":{\"name1\":\"value2\"}}

*

This data is used to add new attributes or update existing attributes.

*/ inline void SetAttributePayload(const AttributePayload& value) { m_attributePayloadHasBeenSet = true; m_attributePayload = value; } /** *

A list of thing attributes, a JSON string containing name-value pairs. For * example:

{\"attributes\":{\"name1\":\"value2\"}}

*

This data is used to add new attributes or update existing attributes.

*/ inline void SetAttributePayload(AttributePayload&& value) { m_attributePayloadHasBeenSet = true; m_attributePayload = std::move(value); } /** *

A list of thing attributes, a JSON string containing name-value pairs. For * example:

{\"attributes\":{\"name1\":\"value2\"}}

*

This data is used to add new attributes or update existing attributes.

*/ inline UpdateThingRequest& WithAttributePayload(const AttributePayload& value) { SetAttributePayload(value); return *this;} /** *

A list of thing attributes, a JSON string containing name-value pairs. For * example:

{\"attributes\":{\"name1\":\"value2\"}}

*

This data is used to add new attributes or update existing attributes.

*/ inline UpdateThingRequest& WithAttributePayload(AttributePayload&& value) { SetAttributePayload(std::move(value)); return *this;} /** *

The expected version of the thing record in the registry. If the version of * the record in the registry does not match the expected version specified in the * request, the UpdateThing request is rejected with a * VersionConflictException.

*/ inline long long GetExpectedVersion() const{ return m_expectedVersion; } /** *

The expected version of the thing record in the registry. If the version of * the record in the registry does not match the expected version specified in the * request, the UpdateThing request is rejected with a * VersionConflictException.

*/ inline bool ExpectedVersionHasBeenSet() const { return m_expectedVersionHasBeenSet; } /** *

The expected version of the thing record in the registry. If the version of * the record in the registry does not match the expected version specified in the * request, the UpdateThing request is rejected with a * VersionConflictException.

*/ inline void SetExpectedVersion(long long value) { m_expectedVersionHasBeenSet = true; m_expectedVersion = value; } /** *

The expected version of the thing record in the registry. If the version of * the record in the registry does not match the expected version specified in the * request, the UpdateThing request is rejected with a * VersionConflictException.

*/ inline UpdateThingRequest& WithExpectedVersion(long long value) { SetExpectedVersion(value); return *this;} /** *

Remove a thing type association. If true, the association is * removed.

*/ inline bool GetRemoveThingType() const{ return m_removeThingType; } /** *

Remove a thing type association. If true, the association is * removed.

*/ inline bool RemoveThingTypeHasBeenSet() const { return m_removeThingTypeHasBeenSet; } /** *

Remove a thing type association. If true, the association is * removed.

*/ inline void SetRemoveThingType(bool value) { m_removeThingTypeHasBeenSet = true; m_removeThingType = value; } /** *

Remove a thing type association. If true, the association is * removed.

*/ inline UpdateThingRequest& WithRemoveThingType(bool value) { SetRemoveThingType(value); return *this;} private: Aws::String m_thingName; bool m_thingNameHasBeenSet = false; Aws::String m_thingTypeName; bool m_thingTypeNameHasBeenSet = false; AttributePayload m_attributePayload; bool m_attributePayloadHasBeenSet = false; long long m_expectedVersion; bool m_expectedVersionHasBeenSet = false; bool m_removeThingType; bool m_removeThingTypeHasBeenSet = false; }; } // namespace Model } // namespace IoT } // namespace Aws