/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Describes an asset hierarchy that contains a hierarchy's name, ID, and child
* asset model ID that specifies the type of asset that can be in this
* hierarchy.See Also:
AWS
* API Reference
The ID of the asset model hierarchy. This ID is a
* hierarchyId
.
The ID of the asset model hierarchy. This ID is a
* hierarchyId
.
The ID of the asset model hierarchy. This ID is a
* hierarchyId
.
The ID of the asset model hierarchy. This ID is a
* hierarchyId
.
The ID of the asset model hierarchy. This ID is a
* hierarchyId
.
The ID of the asset model hierarchy. This ID is a
* hierarchyId
.
The ID of the asset model hierarchy. This ID is a
* hierarchyId
.
The ID of the asset model hierarchy. This ID is a
* hierarchyId
.
The name of the asset model hierarchy that you specify by using the CreateAssetModel * or UpdateAssetModel * API operation.
*/ inline const Aws::String& GetName() const{ return m_name; } /** *The name of the asset model hierarchy that you specify by using the CreateAssetModel * or UpdateAssetModel * API operation.
*/ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** *The name of the asset model hierarchy that you specify by using the CreateAssetModel * or UpdateAssetModel * API operation.
*/ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** *The name of the asset model hierarchy that you specify by using the CreateAssetModel * or UpdateAssetModel * API operation.
*/ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** *The name of the asset model hierarchy that you specify by using the CreateAssetModel * or UpdateAssetModel * API operation.
*/ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** *The name of the asset model hierarchy that you specify by using the CreateAssetModel * or UpdateAssetModel * API operation.
*/ inline AssetModelHierarchy& WithName(const Aws::String& value) { SetName(value); return *this;} /** *The name of the asset model hierarchy that you specify by using the CreateAssetModel * or UpdateAssetModel * API operation.
*/ inline AssetModelHierarchy& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** *The name of the asset model hierarchy that you specify by using the CreateAssetModel * or UpdateAssetModel * API operation.
*/ inline AssetModelHierarchy& WithName(const char* value) { SetName(value); return *this;} /** *The ID of the asset model. All assets in this hierarchy must be instances of
* the childAssetModelId
asset model.
The ID of the asset model. All assets in this hierarchy must be instances of
* the childAssetModelId
asset model.
The ID of the asset model. All assets in this hierarchy must be instances of
* the childAssetModelId
asset model.
The ID of the asset model. All assets in this hierarchy must be instances of
* the childAssetModelId
asset model.
The ID of the asset model. All assets in this hierarchy must be instances of
* the childAssetModelId
asset model.
The ID of the asset model. All assets in this hierarchy must be instances of
* the childAssetModelId
asset model.
The ID of the asset model. All assets in this hierarchy must be instances of
* the childAssetModelId
asset model.
The ID of the asset model. All assets in this hierarchy must be instances of
* the childAssetModelId
asset model.