add_project(aws-cpp-sdk-lakeformation "C++ SDK for the AWS lakeformation service" aws-cpp-sdk-core) file(GLOB AWS_LAKEFORMATION_HEADERS "include/aws/lakeformation/*.h" ) file(GLOB AWS_LAKEFORMATION_MODEL_HEADERS "include/aws/lakeformation/model/*.h" ) file(GLOB AWS_LAKEFORMATION_SOURCE "source/*.cpp" ) file(GLOB AWS_LAKEFORMATION_MODEL_SOURCE "source/model/*.cpp" ) file(GLOB LAKEFORMATION_UNIFIED_HEADERS ${AWS_LAKEFORMATION_HEADERS} ${AWS_LAKEFORMATION_MODEL_HEADERS} ) file(GLOB LAKEFORMATION_UNITY_SRC ${AWS_LAKEFORMATION_SOURCE} ${AWS_LAKEFORMATION_MODEL_SOURCE} ) if(ENABLE_UNITY_BUILD) enable_unity_build("LAKEFORMATION" LAKEFORMATION_UNITY_SRC) endif() file(GLOB LAKEFORMATION_SRC ${LAKEFORMATION_UNIFIED_HEADERS} ${LAKEFORMATION_UNITY_SRC} ) if(WIN32) #if we are compiling for visual studio, create a sane directory tree. if(MSVC) source_group("Header Files\\aws\\lakeformation" FILES ${AWS_LAKEFORMATION_HEADERS}) source_group("Header Files\\aws\\lakeformation\\model" FILES ${AWS_LAKEFORMATION_MODEL_HEADERS}) source_group("Source Files" FILES ${AWS_LAKEFORMATION_SOURCE}) source_group("Source Files\\model" FILES ${AWS_LAKEFORMATION_MODEL_SOURCE}) endif(MSVC) endif() set(LAKEFORMATION_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/include/" ) add_library(${PROJECT_NAME} ${LAKEFORMATION_SRC}) add_library(AWS::${PROJECT_NAME} ALIAS ${PROJECT_NAME}) set_compiler_flags(${PROJECT_NAME}) set_compiler_warnings(${PROJECT_NAME}) if(USE_WINDOWS_DLL_SEMANTICS AND BUILD_SHARED_LIBS) target_compile_definitions(${PROJECT_NAME} PRIVATE "AWS_LAKEFORMATION_EXPORTS") endif() target_include_directories(${PROJECT_NAME} PUBLIC $ $) target_link_libraries(${PROJECT_NAME} PRIVATE ${PLATFORM_DEP_LIBS} ${PROJECT_LIBS}) setup_install() install (FILES ${AWS_LAKEFORMATION_HEADERS} DESTINATION ${INCLUDE_DIRECTORY}/aws/lakeformation) install (FILES ${AWS_LAKEFORMATION_MODEL_HEADERS} DESTINATION ${INCLUDE_DIRECTORY}/aws/lakeformation/model) do_packaging()