/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include A structure containing a list of partition values and table
* objects.See Also:
AWS
* API Reference
A list of partition values.
*/ inline const Aws::VectorA list of partition values.
*/ inline bool PartitionValuesHasBeenSet() const { return m_partitionValuesHasBeenSet; } /** *A list of partition values.
*/ inline void SetPartitionValues(const Aws::VectorA list of partition values.
*/ inline void SetPartitionValues(Aws::VectorA list of partition values.
*/ inline PartitionObjects& WithPartitionValues(const Aws::VectorA list of partition values.
*/ inline PartitionObjects& WithPartitionValues(Aws::VectorA list of partition values.
*/ inline PartitionObjects& AddPartitionValues(const Aws::String& value) { m_partitionValuesHasBeenSet = true; m_partitionValues.push_back(value); return *this; } /** *A list of partition values.
*/ inline PartitionObjects& AddPartitionValues(Aws::String&& value) { m_partitionValuesHasBeenSet = true; m_partitionValues.push_back(std::move(value)); return *this; } /** *A list of partition values.
*/ inline PartitionObjects& AddPartitionValues(const char* value) { m_partitionValuesHasBeenSet = true; m_partitionValues.push_back(value); return *this; } /** *A list of table objects
*/ inline const Aws::VectorA list of table objects
*/ inline bool ObjectsHasBeenSet() const { return m_objectsHasBeenSet; } /** *A list of table objects
*/ inline void SetObjects(const Aws::VectorA list of table objects
*/ inline void SetObjects(Aws::VectorA list of table objects
*/ inline PartitionObjects& WithObjects(const Aws::VectorA list of table objects
*/ inline PartitionObjects& WithObjects(Aws::VectorA list of table objects
*/ inline PartitionObjects& AddObjects(const TableObject& value) { m_objectsHasBeenSet = true; m_objects.push_back(value); return *this; } /** *A list of table objects
*/ inline PartitionObjects& AddObjects(TableObject&& value) { m_objectsHasBeenSet = true; m_objects.push_back(std::move(value)); return *this; } private: Aws::Vector