/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include A structure for the table object. A table is a metadata definition that
* represents your data. You can Grant and Revoke table privileges to a principal.
* See Also:
AWS
* API Reference
The identifier for the Data Catalog. By default, it is the account ID of the * caller.
*/ inline const Aws::String& GetCatalogId() const{ return m_catalogId; } /** *The identifier for the Data Catalog. By default, it is the account ID of the * caller.
*/ inline bool CatalogIdHasBeenSet() const { return m_catalogIdHasBeenSet; } /** *The identifier for the Data Catalog. By default, it is the account ID of the * caller.
*/ inline void SetCatalogId(const Aws::String& value) { m_catalogIdHasBeenSet = true; m_catalogId = value; } /** *The identifier for the Data Catalog. By default, it is the account ID of the * caller.
*/ inline void SetCatalogId(Aws::String&& value) { m_catalogIdHasBeenSet = true; m_catalogId = std::move(value); } /** *The identifier for the Data Catalog. By default, it is the account ID of the * caller.
*/ inline void SetCatalogId(const char* value) { m_catalogIdHasBeenSet = true; m_catalogId.assign(value); } /** *The identifier for the Data Catalog. By default, it is the account ID of the * caller.
*/ inline TableResource& WithCatalogId(const Aws::String& value) { SetCatalogId(value); return *this;} /** *The identifier for the Data Catalog. By default, it is the account ID of the * caller.
*/ inline TableResource& WithCatalogId(Aws::String&& value) { SetCatalogId(std::move(value)); return *this;} /** *The identifier for the Data Catalog. By default, it is the account ID of the * caller.
*/ inline TableResource& WithCatalogId(const char* value) { SetCatalogId(value); return *this;} /** *The name of the database for the table. Unique to a Data Catalog. A database * is a set of associated table definitions organized into a logical group. You can * Grant and Revoke database privileges to a principal.
*/ inline const Aws::String& GetDatabaseName() const{ return m_databaseName; } /** *The name of the database for the table. Unique to a Data Catalog. A database * is a set of associated table definitions organized into a logical group. You can * Grant and Revoke database privileges to a principal.
*/ inline bool DatabaseNameHasBeenSet() const { return m_databaseNameHasBeenSet; } /** *The name of the database for the table. Unique to a Data Catalog. A database * is a set of associated table definitions organized into a logical group. You can * Grant and Revoke database privileges to a principal.
*/ inline void SetDatabaseName(const Aws::String& value) { m_databaseNameHasBeenSet = true; m_databaseName = value; } /** *The name of the database for the table. Unique to a Data Catalog. A database * is a set of associated table definitions organized into a logical group. You can * Grant and Revoke database privileges to a principal.
*/ inline void SetDatabaseName(Aws::String&& value) { m_databaseNameHasBeenSet = true; m_databaseName = std::move(value); } /** *The name of the database for the table. Unique to a Data Catalog. A database * is a set of associated table definitions organized into a logical group. You can * Grant and Revoke database privileges to a principal.
*/ inline void SetDatabaseName(const char* value) { m_databaseNameHasBeenSet = true; m_databaseName.assign(value); } /** *The name of the database for the table. Unique to a Data Catalog. A database * is a set of associated table definitions organized into a logical group. You can * Grant and Revoke database privileges to a principal.
*/ inline TableResource& WithDatabaseName(const Aws::String& value) { SetDatabaseName(value); return *this;} /** *The name of the database for the table. Unique to a Data Catalog. A database * is a set of associated table definitions organized into a logical group. You can * Grant and Revoke database privileges to a principal.
*/ inline TableResource& WithDatabaseName(Aws::String&& value) { SetDatabaseName(std::move(value)); return *this;} /** *The name of the database for the table. Unique to a Data Catalog. A database * is a set of associated table definitions organized into a logical group. You can * Grant and Revoke database privileges to a principal.
*/ inline TableResource& WithDatabaseName(const char* value) { SetDatabaseName(value); return *this;} /** *The name of the table.
*/ inline const Aws::String& GetName() const{ return m_name; } /** *The name of the table.
*/ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** *The name of the table.
*/ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** *The name of the table.
*/ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** *The name of the table.
*/ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** *The name of the table.
*/ inline TableResource& WithName(const Aws::String& value) { SetName(value); return *this;} /** *The name of the table.
*/ inline TableResource& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** *The name of the table.
*/ inline TableResource& WithName(const char* value) { SetName(value); return *this;} /** *A wildcard object representing every table under a database.
At least
* one of TableResource$Name
or
* TableResource$TableWildcard
is required.
A wildcard object representing every table under a database.
At least
* one of TableResource$Name
or
* TableResource$TableWildcard
is required.
A wildcard object representing every table under a database.
At least
* one of TableResource$Name
or
* TableResource$TableWildcard
is required.
A wildcard object representing every table under a database.
At least
* one of TableResource$Name
or
* TableResource$TableWildcard
is required.
A wildcard object representing every table under a database.
At least
* one of TableResource$Name
or
* TableResource$TableWildcard
is required.
A wildcard object representing every table under a database.
At least
* one of TableResource$Name
or
* TableResource$TableWildcard
is required.