/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace LakeFormation { namespace Model { /** *

A structure for a table with columns object. This object is only used when * granting a SELECT permission.

This object must take a value for at least * one of ColumnsNames, ColumnsIndexes, or * ColumnsWildcard.

See Also:

AWS * API Reference

*/ class TableWithColumnsResource { public: AWS_LAKEFORMATION_API TableWithColumnsResource(); AWS_LAKEFORMATION_API TableWithColumnsResource(Aws::Utils::Json::JsonView jsonValue); AWS_LAKEFORMATION_API TableWithColumnsResource& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_LAKEFORMATION_API Aws::Utils::Json::JsonValue Jsonize() const; /** *

The identifier for the Data Catalog. By default, it is the account ID of the * caller.

*/ inline const Aws::String& GetCatalogId() const{ return m_catalogId; } /** *

The identifier for the Data Catalog. By default, it is the account ID of the * caller.

*/ inline bool CatalogIdHasBeenSet() const { return m_catalogIdHasBeenSet; } /** *

The identifier for the Data Catalog. By default, it is the account ID of the * caller.

*/ inline void SetCatalogId(const Aws::String& value) { m_catalogIdHasBeenSet = true; m_catalogId = value; } /** *

The identifier for the Data Catalog. By default, it is the account ID of the * caller.

*/ inline void SetCatalogId(Aws::String&& value) { m_catalogIdHasBeenSet = true; m_catalogId = std::move(value); } /** *

The identifier for the Data Catalog. By default, it is the account ID of the * caller.

*/ inline void SetCatalogId(const char* value) { m_catalogIdHasBeenSet = true; m_catalogId.assign(value); } /** *

The identifier for the Data Catalog. By default, it is the account ID of the * caller.

*/ inline TableWithColumnsResource& WithCatalogId(const Aws::String& value) { SetCatalogId(value); return *this;} /** *

The identifier for the Data Catalog. By default, it is the account ID of the * caller.

*/ inline TableWithColumnsResource& WithCatalogId(Aws::String&& value) { SetCatalogId(std::move(value)); return *this;} /** *

The identifier for the Data Catalog. By default, it is the account ID of the * caller.

*/ inline TableWithColumnsResource& WithCatalogId(const char* value) { SetCatalogId(value); return *this;} /** *

The name of the database for the table with columns resource. Unique to the * Data Catalog. A database is a set of associated table definitions organized into * a logical group. You can Grant and Revoke database privileges to a principal. *

*/ inline const Aws::String& GetDatabaseName() const{ return m_databaseName; } /** *

The name of the database for the table with columns resource. Unique to the * Data Catalog. A database is a set of associated table definitions organized into * a logical group. You can Grant and Revoke database privileges to a principal. *

*/ inline bool DatabaseNameHasBeenSet() const { return m_databaseNameHasBeenSet; } /** *

The name of the database for the table with columns resource. Unique to the * Data Catalog. A database is a set of associated table definitions organized into * a logical group. You can Grant and Revoke database privileges to a principal. *

*/ inline void SetDatabaseName(const Aws::String& value) { m_databaseNameHasBeenSet = true; m_databaseName = value; } /** *

The name of the database for the table with columns resource. Unique to the * Data Catalog. A database is a set of associated table definitions organized into * a logical group. You can Grant and Revoke database privileges to a principal. *

*/ inline void SetDatabaseName(Aws::String&& value) { m_databaseNameHasBeenSet = true; m_databaseName = std::move(value); } /** *

The name of the database for the table with columns resource. Unique to the * Data Catalog. A database is a set of associated table definitions organized into * a logical group. You can Grant and Revoke database privileges to a principal. *

*/ inline void SetDatabaseName(const char* value) { m_databaseNameHasBeenSet = true; m_databaseName.assign(value); } /** *

The name of the database for the table with columns resource. Unique to the * Data Catalog. A database is a set of associated table definitions organized into * a logical group. You can Grant and Revoke database privileges to a principal. *

*/ inline TableWithColumnsResource& WithDatabaseName(const Aws::String& value) { SetDatabaseName(value); return *this;} /** *

The name of the database for the table with columns resource. Unique to the * Data Catalog. A database is a set of associated table definitions organized into * a logical group. You can Grant and Revoke database privileges to a principal. *

*/ inline TableWithColumnsResource& WithDatabaseName(Aws::String&& value) { SetDatabaseName(std::move(value)); return *this;} /** *

The name of the database for the table with columns resource. Unique to the * Data Catalog. A database is a set of associated table definitions organized into * a logical group. You can Grant and Revoke database privileges to a principal. *

*/ inline TableWithColumnsResource& WithDatabaseName(const char* value) { SetDatabaseName(value); return *this;} /** *

The name of the table resource. A table is a metadata definition that * represents your data. You can Grant and Revoke table privileges to a principal. *

*/ inline const Aws::String& GetName() const{ return m_name; } /** *

The name of the table resource. A table is a metadata definition that * represents your data. You can Grant and Revoke table privileges to a principal. *

*/ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** *

The name of the table resource. A table is a metadata definition that * represents your data. You can Grant and Revoke table privileges to a principal. *

*/ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** *

The name of the table resource. A table is a metadata definition that * represents your data. You can Grant and Revoke table privileges to a principal. *

*/ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** *

The name of the table resource. A table is a metadata definition that * represents your data. You can Grant and Revoke table privileges to a principal. *

*/ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** *

The name of the table resource. A table is a metadata definition that * represents your data. You can Grant and Revoke table privileges to a principal. *

*/ inline TableWithColumnsResource& WithName(const Aws::String& value) { SetName(value); return *this;} /** *

The name of the table resource. A table is a metadata definition that * represents your data. You can Grant and Revoke table privileges to a principal. *

*/ inline TableWithColumnsResource& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** *

The name of the table resource. A table is a metadata definition that * represents your data. You can Grant and Revoke table privileges to a principal. *

*/ inline TableWithColumnsResource& WithName(const char* value) { SetName(value); return *this;} /** *

The list of column names for the table. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline const Aws::Vector& GetColumnNames() const{ return m_columnNames; } /** *

The list of column names for the table. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline bool ColumnNamesHasBeenSet() const { return m_columnNamesHasBeenSet; } /** *

The list of column names for the table. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline void SetColumnNames(const Aws::Vector& value) { m_columnNamesHasBeenSet = true; m_columnNames = value; } /** *

The list of column names for the table. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline void SetColumnNames(Aws::Vector&& value) { m_columnNamesHasBeenSet = true; m_columnNames = std::move(value); } /** *

The list of column names for the table. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline TableWithColumnsResource& WithColumnNames(const Aws::Vector& value) { SetColumnNames(value); return *this;} /** *

The list of column names for the table. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline TableWithColumnsResource& WithColumnNames(Aws::Vector&& value) { SetColumnNames(std::move(value)); return *this;} /** *

The list of column names for the table. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline TableWithColumnsResource& AddColumnNames(const Aws::String& value) { m_columnNamesHasBeenSet = true; m_columnNames.push_back(value); return *this; } /** *

The list of column names for the table. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline TableWithColumnsResource& AddColumnNames(Aws::String&& value) { m_columnNamesHasBeenSet = true; m_columnNames.push_back(std::move(value)); return *this; } /** *

The list of column names for the table. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline TableWithColumnsResource& AddColumnNames(const char* value) { m_columnNamesHasBeenSet = true; m_columnNames.push_back(value); return *this; } /** *

A wildcard specified by a ColumnWildcard object. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline const ColumnWildcard& GetColumnWildcard() const{ return m_columnWildcard; } /** *

A wildcard specified by a ColumnWildcard object. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline bool ColumnWildcardHasBeenSet() const { return m_columnWildcardHasBeenSet; } /** *

A wildcard specified by a ColumnWildcard object. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline void SetColumnWildcard(const ColumnWildcard& value) { m_columnWildcardHasBeenSet = true; m_columnWildcard = value; } /** *

A wildcard specified by a ColumnWildcard object. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline void SetColumnWildcard(ColumnWildcard&& value) { m_columnWildcardHasBeenSet = true; m_columnWildcard = std::move(value); } /** *

A wildcard specified by a ColumnWildcard object. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline TableWithColumnsResource& WithColumnWildcard(const ColumnWildcard& value) { SetColumnWildcard(value); return *this;} /** *

A wildcard specified by a ColumnWildcard object. At least one of * ColumnNames or ColumnWildcard is required.

*/ inline TableWithColumnsResource& WithColumnWildcard(ColumnWildcard&& value) { SetColumnWildcard(std::move(value)); return *this;} private: Aws::String m_catalogId; bool m_catalogIdHasBeenSet = false; Aws::String m_databaseName; bool m_databaseNameHasBeenSet = false; Aws::String m_name; bool m_nameHasBeenSet = false; Aws::Vector m_columnNames; bool m_columnNamesHasBeenSet = false; ColumnWildcard m_columnWildcard; bool m_columnWildcardHasBeenSet = false; }; } // namespace Model } // namespace LakeFormation } // namespace Aws