/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Contains information about the messages in the turn.See Also:
* AWS
* API Reference
Contains information about the agent messages in the turn.
*/ inline const AgentTurnSpecification& GetAgentTurn() const{ return m_agentTurn; } /** *Contains information about the agent messages in the turn.
*/ inline bool AgentTurnHasBeenSet() const { return m_agentTurnHasBeenSet; } /** *Contains information about the agent messages in the turn.
*/ inline void SetAgentTurn(const AgentTurnSpecification& value) { m_agentTurnHasBeenSet = true; m_agentTurn = value; } /** *Contains information about the agent messages in the turn.
*/ inline void SetAgentTurn(AgentTurnSpecification&& value) { m_agentTurnHasBeenSet = true; m_agentTurn = std::move(value); } /** *Contains information about the agent messages in the turn.
*/ inline TurnSpecification& WithAgentTurn(const AgentTurnSpecification& value) { SetAgentTurn(value); return *this;} /** *Contains information about the agent messages in the turn.
*/ inline TurnSpecification& WithAgentTurn(AgentTurnSpecification&& value) { SetAgentTurn(std::move(value)); return *this;} /** *Contains information about the user messages in the turn.
*/ inline const UserTurnSpecification& GetUserTurn() const{ return m_userTurn; } /** *Contains information about the user messages in the turn.
*/ inline bool UserTurnHasBeenSet() const { return m_userTurnHasBeenSet; } /** *Contains information about the user messages in the turn.
*/ inline void SetUserTurn(const UserTurnSpecification& value) { m_userTurnHasBeenSet = true; m_userTurn = value; } /** *Contains information about the user messages in the turn.
*/ inline void SetUserTurn(UserTurnSpecification&& value) { m_userTurnHasBeenSet = true; m_userTurn = std::move(value); } /** *Contains information about the user messages in the turn.
*/ inline TurnSpecification& WithUserTurn(const UserTurnSpecification& value) { SetUserTurn(value); return *this;} /** *Contains information about the user messages in the turn.
*/ inline TurnSpecification& WithUserTurn(UserTurnSpecification&& value) { SetUserTurn(std::move(value)); return *this;} private: AgentTurnSpecification m_agentTurn; bool m_agentTurnHasBeenSet = false; UserTurnSpecification m_userTurn; bool m_userTurnHasBeenSet = false; }; } // namespace Model } // namespace LexModelsV2 } // namespace Aws