/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include namespace Aws { namespace LicenseManager { namespace Model { /** */ class CreateLicenseConversionTaskForResourceRequest : public LicenseManagerRequest { public: AWS_LICENSEMANAGER_API CreateLicenseConversionTaskForResourceRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "CreateLicenseConversionTaskForResource"; } AWS_LICENSEMANAGER_API Aws::String SerializePayload() const override; AWS_LICENSEMANAGER_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** *

Amazon Resource Name (ARN) of the resource you are converting the license * type for.

*/ inline const Aws::String& GetResourceArn() const{ return m_resourceArn; } /** *

Amazon Resource Name (ARN) of the resource you are converting the license * type for.

*/ inline bool ResourceArnHasBeenSet() const { return m_resourceArnHasBeenSet; } /** *

Amazon Resource Name (ARN) of the resource you are converting the license * type for.

*/ inline void SetResourceArn(const Aws::String& value) { m_resourceArnHasBeenSet = true; m_resourceArn = value; } /** *

Amazon Resource Name (ARN) of the resource you are converting the license * type for.

*/ inline void SetResourceArn(Aws::String&& value) { m_resourceArnHasBeenSet = true; m_resourceArn = std::move(value); } /** *

Amazon Resource Name (ARN) of the resource you are converting the license * type for.

*/ inline void SetResourceArn(const char* value) { m_resourceArnHasBeenSet = true; m_resourceArn.assign(value); } /** *

Amazon Resource Name (ARN) of the resource you are converting the license * type for.

*/ inline CreateLicenseConversionTaskForResourceRequest& WithResourceArn(const Aws::String& value) { SetResourceArn(value); return *this;} /** *

Amazon Resource Name (ARN) of the resource you are converting the license * type for.

*/ inline CreateLicenseConversionTaskForResourceRequest& WithResourceArn(Aws::String&& value) { SetResourceArn(std::move(value)); return *this;} /** *

Amazon Resource Name (ARN) of the resource you are converting the license * type for.

*/ inline CreateLicenseConversionTaskForResourceRequest& WithResourceArn(const char* value) { SetResourceArn(value); return *this;} /** *

Information that identifies the license type you are converting from. For the * structure of the source license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline const LicenseConversionContext& GetSourceLicenseContext() const{ return m_sourceLicenseContext; } /** *

Information that identifies the license type you are converting from. For the * structure of the source license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline bool SourceLicenseContextHasBeenSet() const { return m_sourceLicenseContextHasBeenSet; } /** *

Information that identifies the license type you are converting from. For the * structure of the source license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline void SetSourceLicenseContext(const LicenseConversionContext& value) { m_sourceLicenseContextHasBeenSet = true; m_sourceLicenseContext = value; } /** *

Information that identifies the license type you are converting from. For the * structure of the source license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline void SetSourceLicenseContext(LicenseConversionContext&& value) { m_sourceLicenseContextHasBeenSet = true; m_sourceLicenseContext = std::move(value); } /** *

Information that identifies the license type you are converting from. For the * structure of the source license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline CreateLicenseConversionTaskForResourceRequest& WithSourceLicenseContext(const LicenseConversionContext& value) { SetSourceLicenseContext(value); return *this;} /** *

Information that identifies the license type you are converting from. For the * structure of the source license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline CreateLicenseConversionTaskForResourceRequest& WithSourceLicenseContext(LicenseConversionContext&& value) { SetSourceLicenseContext(std::move(value)); return *this;} /** *

Information that identifies the license type you are converting to. For the * structure of the destination license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline const LicenseConversionContext& GetDestinationLicenseContext() const{ return m_destinationLicenseContext; } /** *

Information that identifies the license type you are converting to. For the * structure of the destination license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline bool DestinationLicenseContextHasBeenSet() const { return m_destinationLicenseContextHasBeenSet; } /** *

Information that identifies the license type you are converting to. For the * structure of the destination license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline void SetDestinationLicenseContext(const LicenseConversionContext& value) { m_destinationLicenseContextHasBeenSet = true; m_destinationLicenseContext = value; } /** *

Information that identifies the license type you are converting to. For the * structure of the destination license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline void SetDestinationLicenseContext(LicenseConversionContext&& value) { m_destinationLicenseContextHasBeenSet = true; m_destinationLicenseContext = std::move(value); } /** *

Information that identifies the license type you are converting to. For the * structure of the destination license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline CreateLicenseConversionTaskForResourceRequest& WithDestinationLicenseContext(const LicenseConversionContext& value) { SetDestinationLicenseContext(value); return *this;} /** *

Information that identifies the license type you are converting to. For the * structure of the destination license, see Convert * a license type using the CLI in the License Manager User Guide.

*/ inline CreateLicenseConversionTaskForResourceRequest& WithDestinationLicenseContext(LicenseConversionContext&& value) { SetDestinationLicenseContext(std::move(value)); return *this;} private: Aws::String m_resourceArn; bool m_resourceArnHasBeenSet = false; LicenseConversionContext m_sourceLicenseContext; bool m_sourceLicenseContextHasBeenSet = false; LicenseConversionContext m_destinationLicenseContext; bool m_destinationLicenseContextHasBeenSet = false; }; } // namespace Model } // namespace LicenseManager } // namespace Aws