/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace Aws { namespace MediaConnect { namespace Model { /** * Creates a new flow. The request must include one source. The request optionally * can include outputs (up to 50) and entitlements (up to 50).

See Also:

* AWS * API Reference

*/ class CreateFlowRequest : public MediaConnectRequest { public: AWS_MEDIACONNECT_API CreateFlowRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "CreateFlow"; } AWS_MEDIACONNECT_API Aws::String SerializePayload() const override; /** * The Availability Zone that you want to create the flow in. These options are * limited to the Availability Zones within the current AWS Region. */ inline const Aws::String& GetAvailabilityZone() const{ return m_availabilityZone; } /** * The Availability Zone that you want to create the flow in. These options are * limited to the Availability Zones within the current AWS Region. */ inline bool AvailabilityZoneHasBeenSet() const { return m_availabilityZoneHasBeenSet; } /** * The Availability Zone that you want to create the flow in. These options are * limited to the Availability Zones within the current AWS Region. */ inline void SetAvailabilityZone(const Aws::String& value) { m_availabilityZoneHasBeenSet = true; m_availabilityZone = value; } /** * The Availability Zone that you want to create the flow in. These options are * limited to the Availability Zones within the current AWS Region. */ inline void SetAvailabilityZone(Aws::String&& value) { m_availabilityZoneHasBeenSet = true; m_availabilityZone = std::move(value); } /** * The Availability Zone that you want to create the flow in. These options are * limited to the Availability Zones within the current AWS Region. */ inline void SetAvailabilityZone(const char* value) { m_availabilityZoneHasBeenSet = true; m_availabilityZone.assign(value); } /** * The Availability Zone that you want to create the flow in. These options are * limited to the Availability Zones within the current AWS Region. */ inline CreateFlowRequest& WithAvailabilityZone(const Aws::String& value) { SetAvailabilityZone(value); return *this;} /** * The Availability Zone that you want to create the flow in. These options are * limited to the Availability Zones within the current AWS Region. */ inline CreateFlowRequest& WithAvailabilityZone(Aws::String&& value) { SetAvailabilityZone(std::move(value)); return *this;} /** * The Availability Zone that you want to create the flow in. These options are * limited to the Availability Zones within the current AWS Region. */ inline CreateFlowRequest& WithAvailabilityZone(const char* value) { SetAvailabilityZone(value); return *this;} /** * The entitlements that you want to grant on a flow. */ inline const Aws::Vector& GetEntitlements() const{ return m_entitlements; } /** * The entitlements that you want to grant on a flow. */ inline bool EntitlementsHasBeenSet() const { return m_entitlementsHasBeenSet; } /** * The entitlements that you want to grant on a flow. */ inline void SetEntitlements(const Aws::Vector& value) { m_entitlementsHasBeenSet = true; m_entitlements = value; } /** * The entitlements that you want to grant on a flow. */ inline void SetEntitlements(Aws::Vector&& value) { m_entitlementsHasBeenSet = true; m_entitlements = std::move(value); } /** * The entitlements that you want to grant on a flow. */ inline CreateFlowRequest& WithEntitlements(const Aws::Vector& value) { SetEntitlements(value); return *this;} /** * The entitlements that you want to grant on a flow. */ inline CreateFlowRequest& WithEntitlements(Aws::Vector&& value) { SetEntitlements(std::move(value)); return *this;} /** * The entitlements that you want to grant on a flow. */ inline CreateFlowRequest& AddEntitlements(const GrantEntitlementRequest& value) { m_entitlementsHasBeenSet = true; m_entitlements.push_back(value); return *this; } /** * The entitlements that you want to grant on a flow. */ inline CreateFlowRequest& AddEntitlements(GrantEntitlementRequest&& value) { m_entitlementsHasBeenSet = true; m_entitlements.push_back(std::move(value)); return *this; } /** * The media streams that you want to add to the flow. You can associate these * media streams with sources and outputs on the flow. */ inline const Aws::Vector& GetMediaStreams() const{ return m_mediaStreams; } /** * The media streams that you want to add to the flow. You can associate these * media streams with sources and outputs on the flow. */ inline bool MediaStreamsHasBeenSet() const { return m_mediaStreamsHasBeenSet; } /** * The media streams that you want to add to the flow. You can associate these * media streams with sources and outputs on the flow. */ inline void SetMediaStreams(const Aws::Vector& value) { m_mediaStreamsHasBeenSet = true; m_mediaStreams = value; } /** * The media streams that you want to add to the flow. You can associate these * media streams with sources and outputs on the flow. */ inline void SetMediaStreams(Aws::Vector&& value) { m_mediaStreamsHasBeenSet = true; m_mediaStreams = std::move(value); } /** * The media streams that you want to add to the flow. You can associate these * media streams with sources and outputs on the flow. */ inline CreateFlowRequest& WithMediaStreams(const Aws::Vector& value) { SetMediaStreams(value); return *this;} /** * The media streams that you want to add to the flow. You can associate these * media streams with sources and outputs on the flow. */ inline CreateFlowRequest& WithMediaStreams(Aws::Vector&& value) { SetMediaStreams(std::move(value)); return *this;} /** * The media streams that you want to add to the flow. You can associate these * media streams with sources and outputs on the flow. */ inline CreateFlowRequest& AddMediaStreams(const AddMediaStreamRequest& value) { m_mediaStreamsHasBeenSet = true; m_mediaStreams.push_back(value); return *this; } /** * The media streams that you want to add to the flow. You can associate these * media streams with sources and outputs on the flow. */ inline CreateFlowRequest& AddMediaStreams(AddMediaStreamRequest&& value) { m_mediaStreamsHasBeenSet = true; m_mediaStreams.push_back(std::move(value)); return *this; } /** * The name of the flow. */ inline const Aws::String& GetName() const{ return m_name; } /** * The name of the flow. */ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** * The name of the flow. */ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** * The name of the flow. */ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** * The name of the flow. */ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** * The name of the flow. */ inline CreateFlowRequest& WithName(const Aws::String& value) { SetName(value); return *this;} /** * The name of the flow. */ inline CreateFlowRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** * The name of the flow. */ inline CreateFlowRequest& WithName(const char* value) { SetName(value); return *this;} /** * The outputs that you want to add to this flow. */ inline const Aws::Vector& GetOutputs() const{ return m_outputs; } /** * The outputs that you want to add to this flow. */ inline bool OutputsHasBeenSet() const { return m_outputsHasBeenSet; } /** * The outputs that you want to add to this flow. */ inline void SetOutputs(const Aws::Vector& value) { m_outputsHasBeenSet = true; m_outputs = value; } /** * The outputs that you want to add to this flow. */ inline void SetOutputs(Aws::Vector&& value) { m_outputsHasBeenSet = true; m_outputs = std::move(value); } /** * The outputs that you want to add to this flow. */ inline CreateFlowRequest& WithOutputs(const Aws::Vector& value) { SetOutputs(value); return *this;} /** * The outputs that you want to add to this flow. */ inline CreateFlowRequest& WithOutputs(Aws::Vector&& value) { SetOutputs(std::move(value)); return *this;} /** * The outputs that you want to add to this flow. */ inline CreateFlowRequest& AddOutputs(const AddOutputRequest& value) { m_outputsHasBeenSet = true; m_outputs.push_back(value); return *this; } /** * The outputs that you want to add to this flow. */ inline CreateFlowRequest& AddOutputs(AddOutputRequest&& value) { m_outputsHasBeenSet = true; m_outputs.push_back(std::move(value)); return *this; } inline const SetSourceRequest& GetSource() const{ return m_source; } inline bool SourceHasBeenSet() const { return m_sourceHasBeenSet; } inline void SetSource(const SetSourceRequest& value) { m_sourceHasBeenSet = true; m_source = value; } inline void SetSource(SetSourceRequest&& value) { m_sourceHasBeenSet = true; m_source = std::move(value); } inline CreateFlowRequest& WithSource(const SetSourceRequest& value) { SetSource(value); return *this;} inline CreateFlowRequest& WithSource(SetSourceRequest&& value) { SetSource(std::move(value)); return *this;} inline const FailoverConfig& GetSourceFailoverConfig() const{ return m_sourceFailoverConfig; } inline bool SourceFailoverConfigHasBeenSet() const { return m_sourceFailoverConfigHasBeenSet; } inline void SetSourceFailoverConfig(const FailoverConfig& value) { m_sourceFailoverConfigHasBeenSet = true; m_sourceFailoverConfig = value; } inline void SetSourceFailoverConfig(FailoverConfig&& value) { m_sourceFailoverConfigHasBeenSet = true; m_sourceFailoverConfig = std::move(value); } inline CreateFlowRequest& WithSourceFailoverConfig(const FailoverConfig& value) { SetSourceFailoverConfig(value); return *this;} inline CreateFlowRequest& WithSourceFailoverConfig(FailoverConfig&& value) { SetSourceFailoverConfig(std::move(value)); return *this;} inline const Aws::Vector& GetSources() const{ return m_sources; } inline bool SourcesHasBeenSet() const { return m_sourcesHasBeenSet; } inline void SetSources(const Aws::Vector& value) { m_sourcesHasBeenSet = true; m_sources = value; } inline void SetSources(Aws::Vector&& value) { m_sourcesHasBeenSet = true; m_sources = std::move(value); } inline CreateFlowRequest& WithSources(const Aws::Vector& value) { SetSources(value); return *this;} inline CreateFlowRequest& WithSources(Aws::Vector&& value) { SetSources(std::move(value)); return *this;} inline CreateFlowRequest& AddSources(const SetSourceRequest& value) { m_sourcesHasBeenSet = true; m_sources.push_back(value); return *this; } inline CreateFlowRequest& AddSources(SetSourceRequest&& value) { m_sourcesHasBeenSet = true; m_sources.push_back(std::move(value)); return *this; } /** * The VPC interfaces you want on the flow. */ inline const Aws::Vector& GetVpcInterfaces() const{ return m_vpcInterfaces; } /** * The VPC interfaces you want on the flow. */ inline bool VpcInterfacesHasBeenSet() const { return m_vpcInterfacesHasBeenSet; } /** * The VPC interfaces you want on the flow. */ inline void SetVpcInterfaces(const Aws::Vector& value) { m_vpcInterfacesHasBeenSet = true; m_vpcInterfaces = value; } /** * The VPC interfaces you want on the flow. */ inline void SetVpcInterfaces(Aws::Vector&& value) { m_vpcInterfacesHasBeenSet = true; m_vpcInterfaces = std::move(value); } /** * The VPC interfaces you want on the flow. */ inline CreateFlowRequest& WithVpcInterfaces(const Aws::Vector& value) { SetVpcInterfaces(value); return *this;} /** * The VPC interfaces you want on the flow. */ inline CreateFlowRequest& WithVpcInterfaces(Aws::Vector&& value) { SetVpcInterfaces(std::move(value)); return *this;} /** * The VPC interfaces you want on the flow. */ inline CreateFlowRequest& AddVpcInterfaces(const VpcInterfaceRequest& value) { m_vpcInterfacesHasBeenSet = true; m_vpcInterfaces.push_back(value); return *this; } /** * The VPC interfaces you want on the flow. */ inline CreateFlowRequest& AddVpcInterfaces(VpcInterfaceRequest&& value) { m_vpcInterfacesHasBeenSet = true; m_vpcInterfaces.push_back(std::move(value)); return *this; } inline const AddMaintenance& GetMaintenance() const{ return m_maintenance; } inline bool MaintenanceHasBeenSet() const { return m_maintenanceHasBeenSet; } inline void SetMaintenance(const AddMaintenance& value) { m_maintenanceHasBeenSet = true; m_maintenance = value; } inline void SetMaintenance(AddMaintenance&& value) { m_maintenanceHasBeenSet = true; m_maintenance = std::move(value); } inline CreateFlowRequest& WithMaintenance(const AddMaintenance& value) { SetMaintenance(value); return *this;} inline CreateFlowRequest& WithMaintenance(AddMaintenance&& value) { SetMaintenance(std::move(value)); return *this;} private: Aws::String m_availabilityZone; bool m_availabilityZoneHasBeenSet = false; Aws::Vector m_entitlements; bool m_entitlementsHasBeenSet = false; Aws::Vector m_mediaStreams; bool m_mediaStreamsHasBeenSet = false; Aws::String m_name; bool m_nameHasBeenSet = false; Aws::Vector m_outputs; bool m_outputsHasBeenSet = false; SetSourceRequest m_source; bool m_sourceHasBeenSet = false; FailoverConfig m_sourceFailoverConfig; bool m_sourceFailoverConfigHasBeenSet = false; Aws::Vector m_sources; bool m_sourcesHasBeenSet = false; Aws::Vector m_vpcInterfaces; bool m_vpcInterfacesHasBeenSet = false; AddMaintenance m_maintenance; bool m_maintenanceHasBeenSet = false; }; } // namespace Model } // namespace MediaConnect } // namespace Aws