/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include
#include
#include
#include
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace MediaConvert
{
namespace Model
{
/**
* Use audio selector groups to combine multiple sidecar audio inputs so that you
* can assign them to a single output audio tab. Note that, if you're working with
* embedded audio, it's simpler to assign multiple input tracks into a single audio
* selector rather than use an audio selector group.See Also:
AWS
* API Reference
*/
class AudioSelectorGroup
{
public:
AWS_MEDIACONVERT_API AudioSelectorGroup();
AWS_MEDIACONVERT_API AudioSelectorGroup(Aws::Utils::Json::JsonView jsonValue);
AWS_MEDIACONVERT_API AudioSelectorGroup& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_MEDIACONVERT_API Aws::Utils::Json::JsonValue Jsonize() const;
/**
* Name of an Audio Selector within the same input to include in the group. Audio
* selector names are standardized, based on their order within the input (e.g.,
* "Audio Selector 1"). The audio selector name parameter can be repeated to add
* any number of audio selectors to the group.
*/
inline const Aws::Vector& GetAudioSelectorNames() const{ return m_audioSelectorNames; }
/**
* Name of an Audio Selector within the same input to include in the group. Audio
* selector names are standardized, based on their order within the input (e.g.,
* "Audio Selector 1"). The audio selector name parameter can be repeated to add
* any number of audio selectors to the group.
*/
inline bool AudioSelectorNamesHasBeenSet() const { return m_audioSelectorNamesHasBeenSet; }
/**
* Name of an Audio Selector within the same input to include in the group. Audio
* selector names are standardized, based on their order within the input (e.g.,
* "Audio Selector 1"). The audio selector name parameter can be repeated to add
* any number of audio selectors to the group.
*/
inline void SetAudioSelectorNames(const Aws::Vector& value) { m_audioSelectorNamesHasBeenSet = true; m_audioSelectorNames = value; }
/**
* Name of an Audio Selector within the same input to include in the group. Audio
* selector names are standardized, based on their order within the input (e.g.,
* "Audio Selector 1"). The audio selector name parameter can be repeated to add
* any number of audio selectors to the group.
*/
inline void SetAudioSelectorNames(Aws::Vector&& value) { m_audioSelectorNamesHasBeenSet = true; m_audioSelectorNames = std::move(value); }
/**
* Name of an Audio Selector within the same input to include in the group. Audio
* selector names are standardized, based on their order within the input (e.g.,
* "Audio Selector 1"). The audio selector name parameter can be repeated to add
* any number of audio selectors to the group.
*/
inline AudioSelectorGroup& WithAudioSelectorNames(const Aws::Vector& value) { SetAudioSelectorNames(value); return *this;}
/**
* Name of an Audio Selector within the same input to include in the group. Audio
* selector names are standardized, based on their order within the input (e.g.,
* "Audio Selector 1"). The audio selector name parameter can be repeated to add
* any number of audio selectors to the group.
*/
inline AudioSelectorGroup& WithAudioSelectorNames(Aws::Vector&& value) { SetAudioSelectorNames(std::move(value)); return *this;}
/**
* Name of an Audio Selector within the same input to include in the group. Audio
* selector names are standardized, based on their order within the input (e.g.,
* "Audio Selector 1"). The audio selector name parameter can be repeated to add
* any number of audio selectors to the group.
*/
inline AudioSelectorGroup& AddAudioSelectorNames(const Aws::String& value) { m_audioSelectorNamesHasBeenSet = true; m_audioSelectorNames.push_back(value); return *this; }
/**
* Name of an Audio Selector within the same input to include in the group. Audio
* selector names are standardized, based on their order within the input (e.g.,
* "Audio Selector 1"). The audio selector name parameter can be repeated to add
* any number of audio selectors to the group.
*/
inline AudioSelectorGroup& AddAudioSelectorNames(Aws::String&& value) { m_audioSelectorNamesHasBeenSet = true; m_audioSelectorNames.push_back(std::move(value)); return *this; }
/**
* Name of an Audio Selector within the same input to include in the group. Audio
* selector names are standardized, based on their order within the input (e.g.,
* "Audio Selector 1"). The audio selector name parameter can be repeated to add
* any number of audio selectors to the group.
*/
inline AudioSelectorGroup& AddAudioSelectorNames(const char* value) { m_audioSelectorNamesHasBeenSet = true; m_audioSelectorNames.push_back(value); return *this; }
private:
Aws::Vector m_audioSelectorNames;
bool m_audioSelectorNamesHasBeenSet = false;
};
} // namespace Model
} // namespace MediaConvert
} // namespace Aws