/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include namespace Aws { namespace MediaConvert { namespace Model { /** */ class CreatePresetRequest : public MediaConvertRequest { public: AWS_MEDIACONVERT_API CreatePresetRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "CreatePreset"; } AWS_MEDIACONVERT_API Aws::String SerializePayload() const override; /** * Optional. A category for the preset you are creating. */ inline const Aws::String& GetCategory() const{ return m_category; } /** * Optional. A category for the preset you are creating. */ inline bool CategoryHasBeenSet() const { return m_categoryHasBeenSet; } /** * Optional. A category for the preset you are creating. */ inline void SetCategory(const Aws::String& value) { m_categoryHasBeenSet = true; m_category = value; } /** * Optional. A category for the preset you are creating. */ inline void SetCategory(Aws::String&& value) { m_categoryHasBeenSet = true; m_category = std::move(value); } /** * Optional. A category for the preset you are creating. */ inline void SetCategory(const char* value) { m_categoryHasBeenSet = true; m_category.assign(value); } /** * Optional. A category for the preset you are creating. */ inline CreatePresetRequest& WithCategory(const Aws::String& value) { SetCategory(value); return *this;} /** * Optional. A category for the preset you are creating. */ inline CreatePresetRequest& WithCategory(Aws::String&& value) { SetCategory(std::move(value)); return *this;} /** * Optional. A category for the preset you are creating. */ inline CreatePresetRequest& WithCategory(const char* value) { SetCategory(value); return *this;} /** * Optional. A description of the preset you are creating. */ inline const Aws::String& GetDescription() const{ return m_description; } /** * Optional. A description of the preset you are creating. */ inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; } /** * Optional. A description of the preset you are creating. */ inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; } /** * Optional. A description of the preset you are creating. */ inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); } /** * Optional. A description of the preset you are creating. */ inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); } /** * Optional. A description of the preset you are creating. */ inline CreatePresetRequest& WithDescription(const Aws::String& value) { SetDescription(value); return *this;} /** * Optional. A description of the preset you are creating. */ inline CreatePresetRequest& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;} /** * Optional. A description of the preset you are creating. */ inline CreatePresetRequest& WithDescription(const char* value) { SetDescription(value); return *this;} /** * The name of the preset you are creating. */ inline const Aws::String& GetName() const{ return m_name; } /** * The name of the preset you are creating. */ inline bool NameHasBeenSet() const { return m_nameHasBeenSet; } /** * The name of the preset you are creating. */ inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; } /** * The name of the preset you are creating. */ inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); } /** * The name of the preset you are creating. */ inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); } /** * The name of the preset you are creating. */ inline CreatePresetRequest& WithName(const Aws::String& value) { SetName(value); return *this;} /** * The name of the preset you are creating. */ inline CreatePresetRequest& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;} /** * The name of the preset you are creating. */ inline CreatePresetRequest& WithName(const char* value) { SetName(value); return *this;} /** * Settings for preset */ inline const PresetSettings& GetSettings() const{ return m_settings; } /** * Settings for preset */ inline bool SettingsHasBeenSet() const { return m_settingsHasBeenSet; } /** * Settings for preset */ inline void SetSettings(const PresetSettings& value) { m_settingsHasBeenSet = true; m_settings = value; } /** * Settings for preset */ inline void SetSettings(PresetSettings&& value) { m_settingsHasBeenSet = true; m_settings = std::move(value); } /** * Settings for preset */ inline CreatePresetRequest& WithSettings(const PresetSettings& value) { SetSettings(value); return *this;} /** * Settings for preset */ inline CreatePresetRequest& WithSettings(PresetSettings&& value) { SetSettings(std::move(value)); return *this;} /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline const Aws::Map& GetTags() const{ return m_tags; } /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; } /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline void SetTags(const Aws::Map& value) { m_tagsHasBeenSet = true; m_tags = value; } /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline void SetTags(Aws::Map&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); } /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline CreatePresetRequest& WithTags(const Aws::Map& value) { SetTags(value); return *this;} /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline CreatePresetRequest& WithTags(Aws::Map&& value) { SetTags(std::move(value)); return *this;} /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline CreatePresetRequest& AddTags(const Aws::String& key, const Aws::String& value) { m_tagsHasBeenSet = true; m_tags.emplace(key, value); return *this; } /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline CreatePresetRequest& AddTags(Aws::String&& key, const Aws::String& value) { m_tagsHasBeenSet = true; m_tags.emplace(std::move(key), value); return *this; } /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline CreatePresetRequest& AddTags(const Aws::String& key, Aws::String&& value) { m_tagsHasBeenSet = true; m_tags.emplace(key, std::move(value)); return *this; } /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline CreatePresetRequest& AddTags(Aws::String&& key, Aws::String&& value) { m_tagsHasBeenSet = true; m_tags.emplace(std::move(key), std::move(value)); return *this; } /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline CreatePresetRequest& AddTags(const char* key, Aws::String&& value) { m_tagsHasBeenSet = true; m_tags.emplace(key, std::move(value)); return *this; } /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline CreatePresetRequest& AddTags(Aws::String&& key, const char* value) { m_tagsHasBeenSet = true; m_tags.emplace(std::move(key), value); return *this; } /** * The tags that you want to add to the resource. You can tag resources with a * key-value pair or with only a key. */ inline CreatePresetRequest& AddTags(const char* key, const char* value) { m_tagsHasBeenSet = true; m_tags.emplace(key, value); return *this; } private: Aws::String m_category; bool m_categoryHasBeenSet = false; Aws::String m_description; bool m_descriptionHasBeenSet = false; Aws::String m_name; bool m_nameHasBeenSet = false; PresetSettings m_settings; bool m_settingsHasBeenSet = false; Aws::Map m_tags; bool m_tagsHasBeenSet = false; }; } // namespace Model } // namespace MediaConvert } // namespace Aws