/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace MediaConvert { namespace Model { /** * Required when you set Codec to the value EAC3_ATMOS.

See Also:

AWS * API Reference

*/ class Eac3AtmosSettings { public: AWS_MEDIACONVERT_API Eac3AtmosSettings(); AWS_MEDIACONVERT_API Eac3AtmosSettings(Aws::Utils::Json::JsonView jsonValue); AWS_MEDIACONVERT_API Eac3AtmosSettings& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_MEDIACONVERT_API Aws::Utils::Json::JsonValue Jsonize() const; /** * Specify the average bitrate for this output in bits per second. Valid values: * 384k, 448k, 576k, 640k, 768k, 1024k Default value: 448k Note that MediaConvert * supports 384k only with channel-based immersive (CBI) 7.1.4 and 5.1.4 inputs. * For CBI 9.1.6 and other input types, MediaConvert automatically increases your * output bitrate to 448k. */ inline int GetBitrate() const{ return m_bitrate; } /** * Specify the average bitrate for this output in bits per second. Valid values: * 384k, 448k, 576k, 640k, 768k, 1024k Default value: 448k Note that MediaConvert * supports 384k only with channel-based immersive (CBI) 7.1.4 and 5.1.4 inputs. * For CBI 9.1.6 and other input types, MediaConvert automatically increases your * output bitrate to 448k. */ inline bool BitrateHasBeenSet() const { return m_bitrateHasBeenSet; } /** * Specify the average bitrate for this output in bits per second. Valid values: * 384k, 448k, 576k, 640k, 768k, 1024k Default value: 448k Note that MediaConvert * supports 384k only with channel-based immersive (CBI) 7.1.4 and 5.1.4 inputs. * For CBI 9.1.6 and other input types, MediaConvert automatically increases your * output bitrate to 448k. */ inline void SetBitrate(int value) { m_bitrateHasBeenSet = true; m_bitrate = value; } /** * Specify the average bitrate for this output in bits per second. Valid values: * 384k, 448k, 576k, 640k, 768k, 1024k Default value: 448k Note that MediaConvert * supports 384k only with channel-based immersive (CBI) 7.1.4 and 5.1.4 inputs. * For CBI 9.1.6 and other input types, MediaConvert automatically increases your * output bitrate to 448k. */ inline Eac3AtmosSettings& WithBitrate(int value) { SetBitrate(value); return *this;} /** * Specify the bitstream mode for the E-AC-3 stream that the encoder emits. For * more information about the EAC3 bitstream mode, see ATSC A/52-2012 (Annex E). */ inline const Eac3AtmosBitstreamMode& GetBitstreamMode() const{ return m_bitstreamMode; } /** * Specify the bitstream mode for the E-AC-3 stream that the encoder emits. For * more information about the EAC3 bitstream mode, see ATSC A/52-2012 (Annex E). */ inline bool BitstreamModeHasBeenSet() const { return m_bitstreamModeHasBeenSet; } /** * Specify the bitstream mode for the E-AC-3 stream that the encoder emits. For * more information about the EAC3 bitstream mode, see ATSC A/52-2012 (Annex E). */ inline void SetBitstreamMode(const Eac3AtmosBitstreamMode& value) { m_bitstreamModeHasBeenSet = true; m_bitstreamMode = value; } /** * Specify the bitstream mode for the E-AC-3 stream that the encoder emits. For * more information about the EAC3 bitstream mode, see ATSC A/52-2012 (Annex E). */ inline void SetBitstreamMode(Eac3AtmosBitstreamMode&& value) { m_bitstreamModeHasBeenSet = true; m_bitstreamMode = std::move(value); } /** * Specify the bitstream mode for the E-AC-3 stream that the encoder emits. For * more information about the EAC3 bitstream mode, see ATSC A/52-2012 (Annex E). */ inline Eac3AtmosSettings& WithBitstreamMode(const Eac3AtmosBitstreamMode& value) { SetBitstreamMode(value); return *this;} /** * Specify the bitstream mode for the E-AC-3 stream that the encoder emits. For * more information about the EAC3 bitstream mode, see ATSC A/52-2012 (Annex E). */ inline Eac3AtmosSettings& WithBitstreamMode(Eac3AtmosBitstreamMode&& value) { SetBitstreamMode(std::move(value)); return *this;} /** * The coding mode for Dolby Digital Plus JOC (Atmos). */ inline const Eac3AtmosCodingMode& GetCodingMode() const{ return m_codingMode; } /** * The coding mode for Dolby Digital Plus JOC (Atmos). */ inline bool CodingModeHasBeenSet() const { return m_codingModeHasBeenSet; } /** * The coding mode for Dolby Digital Plus JOC (Atmos). */ inline void SetCodingMode(const Eac3AtmosCodingMode& value) { m_codingModeHasBeenSet = true; m_codingMode = value; } /** * The coding mode for Dolby Digital Plus JOC (Atmos). */ inline void SetCodingMode(Eac3AtmosCodingMode&& value) { m_codingModeHasBeenSet = true; m_codingMode = std::move(value); } /** * The coding mode for Dolby Digital Plus JOC (Atmos). */ inline Eac3AtmosSettings& WithCodingMode(const Eac3AtmosCodingMode& value) { SetCodingMode(value); return *this;} /** * The coding mode for Dolby Digital Plus JOC (Atmos). */ inline Eac3AtmosSettings& WithCodingMode(Eac3AtmosCodingMode&& value) { SetCodingMode(std::move(value)); return *this;} /** * Enable Dolby Dialogue Intelligence to adjust loudness based on dialogue * analysis. */ inline const Eac3AtmosDialogueIntelligence& GetDialogueIntelligence() const{ return m_dialogueIntelligence; } /** * Enable Dolby Dialogue Intelligence to adjust loudness based on dialogue * analysis. */ inline bool DialogueIntelligenceHasBeenSet() const { return m_dialogueIntelligenceHasBeenSet; } /** * Enable Dolby Dialogue Intelligence to adjust loudness based on dialogue * analysis. */ inline void SetDialogueIntelligence(const Eac3AtmosDialogueIntelligence& value) { m_dialogueIntelligenceHasBeenSet = true; m_dialogueIntelligence = value; } /** * Enable Dolby Dialogue Intelligence to adjust loudness based on dialogue * analysis. */ inline void SetDialogueIntelligence(Eac3AtmosDialogueIntelligence&& value) { m_dialogueIntelligenceHasBeenSet = true; m_dialogueIntelligence = std::move(value); } /** * Enable Dolby Dialogue Intelligence to adjust loudness based on dialogue * analysis. */ inline Eac3AtmosSettings& WithDialogueIntelligence(const Eac3AtmosDialogueIntelligence& value) { SetDialogueIntelligence(value); return *this;} /** * Enable Dolby Dialogue Intelligence to adjust loudness based on dialogue * analysis. */ inline Eac3AtmosSettings& WithDialogueIntelligence(Eac3AtmosDialogueIntelligence&& value) { SetDialogueIntelligence(std::move(value)); return *this;} /** * Specify whether MediaConvert should use any downmix metadata from your input * file. Keep the default value, Custom to provide downmix values in your job * settings. Choose Follow source to use the metadata from your input. Related * settings--Use these settings to specify your downmix values: Left only/Right * only surround, Left total/Right total surround, Left total/Right total center, * Left only/Right only center, and Stereo downmix. When you keep Custom for * Downmix control and you don't specify values for the related settings, * MediaConvert uses default values for those settings. */ inline const Eac3AtmosDownmixControl& GetDownmixControl() const{ return m_downmixControl; } /** * Specify whether MediaConvert should use any downmix metadata from your input * file. Keep the default value, Custom to provide downmix values in your job * settings. Choose Follow source to use the metadata from your input. Related * settings--Use these settings to specify your downmix values: Left only/Right * only surround, Left total/Right total surround, Left total/Right total center, * Left only/Right only center, and Stereo downmix. When you keep Custom for * Downmix control and you don't specify values for the related settings, * MediaConvert uses default values for those settings. */ inline bool DownmixControlHasBeenSet() const { return m_downmixControlHasBeenSet; } /** * Specify whether MediaConvert should use any downmix metadata from your input * file. Keep the default value, Custom to provide downmix values in your job * settings. Choose Follow source to use the metadata from your input. Related * settings--Use these settings to specify your downmix values: Left only/Right * only surround, Left total/Right total surround, Left total/Right total center, * Left only/Right only center, and Stereo downmix. When you keep Custom for * Downmix control and you don't specify values for the related settings, * MediaConvert uses default values for those settings. */ inline void SetDownmixControl(const Eac3AtmosDownmixControl& value) { m_downmixControlHasBeenSet = true; m_downmixControl = value; } /** * Specify whether MediaConvert should use any downmix metadata from your input * file. Keep the default value, Custom to provide downmix values in your job * settings. Choose Follow source to use the metadata from your input. Related * settings--Use these settings to specify your downmix values: Left only/Right * only surround, Left total/Right total surround, Left total/Right total center, * Left only/Right only center, and Stereo downmix. When you keep Custom for * Downmix control and you don't specify values for the related settings, * MediaConvert uses default values for those settings. */ inline void SetDownmixControl(Eac3AtmosDownmixControl&& value) { m_downmixControlHasBeenSet = true; m_downmixControl = std::move(value); } /** * Specify whether MediaConvert should use any downmix metadata from your input * file. Keep the default value, Custom to provide downmix values in your job * settings. Choose Follow source to use the metadata from your input. Related * settings--Use these settings to specify your downmix values: Left only/Right * only surround, Left total/Right total surround, Left total/Right total center, * Left only/Right only center, and Stereo downmix. When you keep Custom for * Downmix control and you don't specify values for the related settings, * MediaConvert uses default values for those settings. */ inline Eac3AtmosSettings& WithDownmixControl(const Eac3AtmosDownmixControl& value) { SetDownmixControl(value); return *this;} /** * Specify whether MediaConvert should use any downmix metadata from your input * file. Keep the default value, Custom to provide downmix values in your job * settings. Choose Follow source to use the metadata from your input. Related * settings--Use these settings to specify your downmix values: Left only/Right * only surround, Left total/Right total surround, Left total/Right total center, * Left only/Right only center, and Stereo downmix. When you keep Custom for * Downmix control and you don't specify values for the related settings, * MediaConvert uses default values for those settings. */ inline Eac3AtmosSettings& WithDownmixControl(Eac3AtmosDownmixControl&& value) { SetDownmixControl(std::move(value)); return *this;} /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the line operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression line. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline const Eac3AtmosDynamicRangeCompressionLine& GetDynamicRangeCompressionLine() const{ return m_dynamicRangeCompressionLine; } /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the line operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression line. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline bool DynamicRangeCompressionLineHasBeenSet() const { return m_dynamicRangeCompressionLineHasBeenSet; } /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the line operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression line. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline void SetDynamicRangeCompressionLine(const Eac3AtmosDynamicRangeCompressionLine& value) { m_dynamicRangeCompressionLineHasBeenSet = true; m_dynamicRangeCompressionLine = value; } /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the line operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression line. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline void SetDynamicRangeCompressionLine(Eac3AtmosDynamicRangeCompressionLine&& value) { m_dynamicRangeCompressionLineHasBeenSet = true; m_dynamicRangeCompressionLine = std::move(value); } /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the line operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression line. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline Eac3AtmosSettings& WithDynamicRangeCompressionLine(const Eac3AtmosDynamicRangeCompressionLine& value) { SetDynamicRangeCompressionLine(value); return *this;} /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the line operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression line. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline Eac3AtmosSettings& WithDynamicRangeCompressionLine(Eac3AtmosDynamicRangeCompressionLine&& value) { SetDynamicRangeCompressionLine(std::move(value)); return *this;} /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the RF operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression RF. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline const Eac3AtmosDynamicRangeCompressionRf& GetDynamicRangeCompressionRf() const{ return m_dynamicRangeCompressionRf; } /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the RF operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression RF. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline bool DynamicRangeCompressionRfHasBeenSet() const { return m_dynamicRangeCompressionRfHasBeenSet; } /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the RF operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression RF. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline void SetDynamicRangeCompressionRf(const Eac3AtmosDynamicRangeCompressionRf& value) { m_dynamicRangeCompressionRfHasBeenSet = true; m_dynamicRangeCompressionRf = value; } /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the RF operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression RF. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline void SetDynamicRangeCompressionRf(Eac3AtmosDynamicRangeCompressionRf&& value) { m_dynamicRangeCompressionRfHasBeenSet = true; m_dynamicRangeCompressionRf = std::move(value); } /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the RF operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression RF. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline Eac3AtmosSettings& WithDynamicRangeCompressionRf(const Eac3AtmosDynamicRangeCompressionRf& value) { SetDynamicRangeCompressionRf(value); return *this;} /** * Choose the Dolby dynamic range control (DRC) profile that MediaConvert uses when * encoding the metadata in the Dolby stream for the RF operating mode. Default * value: Film light Related setting: To have MediaConvert use the value you * specify here, keep the default value, Custom for the setting Dynamic range * control. Otherwise, MediaConvert ignores Dynamic range compression RF. For * information about the Dolby DRC operating modes and profiles, see the Dynamic * Range Control chapter of the Dolby Metadata Guide at * https://developer.dolby.com/globalassets/professional/documents/dolby-metadata-guide.pdf. */ inline Eac3AtmosSettings& WithDynamicRangeCompressionRf(Eac3AtmosDynamicRangeCompressionRf&& value) { SetDynamicRangeCompressionRf(std::move(value)); return *this;} /** * Specify whether MediaConvert should use any dynamic range control metadata from * your input file. Keep the default value, Custom, to provide dynamic range * control values in your job settings. Choose Follow source to use the metadata * from your input. Related settings--Use these settings to specify your dynamic * range control values: Dynamic range compression line and Dynamic range * compression RF. When you keep the value Custom for Dynamic range control and you * don't specify values for the related settings, MediaConvert uses default values * for those settings. */ inline const Eac3AtmosDynamicRangeControl& GetDynamicRangeControl() const{ return m_dynamicRangeControl; } /** * Specify whether MediaConvert should use any dynamic range control metadata from * your input file. Keep the default value, Custom, to provide dynamic range * control values in your job settings. Choose Follow source to use the metadata * from your input. Related settings--Use these settings to specify your dynamic * range control values: Dynamic range compression line and Dynamic range * compression RF. When you keep the value Custom for Dynamic range control and you * don't specify values for the related settings, MediaConvert uses default values * for those settings. */ inline bool DynamicRangeControlHasBeenSet() const { return m_dynamicRangeControlHasBeenSet; } /** * Specify whether MediaConvert should use any dynamic range control metadata from * your input file. Keep the default value, Custom, to provide dynamic range * control values in your job settings. Choose Follow source to use the metadata * from your input. Related settings--Use these settings to specify your dynamic * range control values: Dynamic range compression line and Dynamic range * compression RF. When you keep the value Custom for Dynamic range control and you * don't specify values for the related settings, MediaConvert uses default values * for those settings. */ inline void SetDynamicRangeControl(const Eac3AtmosDynamicRangeControl& value) { m_dynamicRangeControlHasBeenSet = true; m_dynamicRangeControl = value; } /** * Specify whether MediaConvert should use any dynamic range control metadata from * your input file. Keep the default value, Custom, to provide dynamic range * control values in your job settings. Choose Follow source to use the metadata * from your input. Related settings--Use these settings to specify your dynamic * range control values: Dynamic range compression line and Dynamic range * compression RF. When you keep the value Custom for Dynamic range control and you * don't specify values for the related settings, MediaConvert uses default values * for those settings. */ inline void SetDynamicRangeControl(Eac3AtmosDynamicRangeControl&& value) { m_dynamicRangeControlHasBeenSet = true; m_dynamicRangeControl = std::move(value); } /** * Specify whether MediaConvert should use any dynamic range control metadata from * your input file. Keep the default value, Custom, to provide dynamic range * control values in your job settings. Choose Follow source to use the metadata * from your input. Related settings--Use these settings to specify your dynamic * range control values: Dynamic range compression line and Dynamic range * compression RF. When you keep the value Custom for Dynamic range control and you * don't specify values for the related settings, MediaConvert uses default values * for those settings. */ inline Eac3AtmosSettings& WithDynamicRangeControl(const Eac3AtmosDynamicRangeControl& value) { SetDynamicRangeControl(value); return *this;} /** * Specify whether MediaConvert should use any dynamic range control metadata from * your input file. Keep the default value, Custom, to provide dynamic range * control values in your job settings. Choose Follow source to use the metadata * from your input. Related settings--Use these settings to specify your dynamic * range control values: Dynamic range compression line and Dynamic range * compression RF. When you keep the value Custom for Dynamic range control and you * don't specify values for the related settings, MediaConvert uses default values * for those settings. */ inline Eac3AtmosSettings& WithDynamicRangeControl(Eac3AtmosDynamicRangeControl&& value) { SetDynamicRangeControl(std::move(value)); return *this;} /** * Specify a value for the following Dolby Atmos setting: Left only/Right only * center mix (Lo/Ro center). MediaConvert uses this value for downmixing. Default * value: -3 dB. Valid values: 3.0, 1.5, 0.0, -1.5, -3.0, -4.5, and -6.0. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left only/Right only center. */ inline double GetLoRoCenterMixLevel() const{ return m_loRoCenterMixLevel; } /** * Specify a value for the following Dolby Atmos setting: Left only/Right only * center mix (Lo/Ro center). MediaConvert uses this value for downmixing. Default * value: -3 dB. Valid values: 3.0, 1.5, 0.0, -1.5, -3.0, -4.5, and -6.0. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left only/Right only center. */ inline bool LoRoCenterMixLevelHasBeenSet() const { return m_loRoCenterMixLevelHasBeenSet; } /** * Specify a value for the following Dolby Atmos setting: Left only/Right only * center mix (Lo/Ro center). MediaConvert uses this value for downmixing. Default * value: -3 dB. Valid values: 3.0, 1.5, 0.0, -1.5, -3.0, -4.5, and -6.0. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left only/Right only center. */ inline void SetLoRoCenterMixLevel(double value) { m_loRoCenterMixLevelHasBeenSet = true; m_loRoCenterMixLevel = value; } /** * Specify a value for the following Dolby Atmos setting: Left only/Right only * center mix (Lo/Ro center). MediaConvert uses this value for downmixing. Default * value: -3 dB. Valid values: 3.0, 1.5, 0.0, -1.5, -3.0, -4.5, and -6.0. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left only/Right only center. */ inline Eac3AtmosSettings& WithLoRoCenterMixLevel(double value) { SetLoRoCenterMixLevel(value); return *this;} /** * Specify a value for the following Dolby Atmos setting: Left only/Right only. * MediaConvert uses this value for downmixing. Default value: -3 dB. Valid values: * -1.5, -3.0, -4.5, -6.0, and -60. The value -60 mutes the channel. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left only/Right only surround. */ inline double GetLoRoSurroundMixLevel() const{ return m_loRoSurroundMixLevel; } /** * Specify a value for the following Dolby Atmos setting: Left only/Right only. * MediaConvert uses this value for downmixing. Default value: -3 dB. Valid values: * -1.5, -3.0, -4.5, -6.0, and -60. The value -60 mutes the channel. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left only/Right only surround. */ inline bool LoRoSurroundMixLevelHasBeenSet() const { return m_loRoSurroundMixLevelHasBeenSet; } /** * Specify a value for the following Dolby Atmos setting: Left only/Right only. * MediaConvert uses this value for downmixing. Default value: -3 dB. Valid values: * -1.5, -3.0, -4.5, -6.0, and -60. The value -60 mutes the channel. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left only/Right only surround. */ inline void SetLoRoSurroundMixLevel(double value) { m_loRoSurroundMixLevelHasBeenSet = true; m_loRoSurroundMixLevel = value; } /** * Specify a value for the following Dolby Atmos setting: Left only/Right only. * MediaConvert uses this value for downmixing. Default value: -3 dB. Valid values: * -1.5, -3.0, -4.5, -6.0, and -60. The value -60 mutes the channel. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left only/Right only surround. */ inline Eac3AtmosSettings& WithLoRoSurroundMixLevel(double value) { SetLoRoSurroundMixLevel(value); return *this;} /** * Specify a value for the following Dolby Atmos setting: Left total/Right total * center mix (Lt/Rt center). MediaConvert uses this value for downmixing. Default * value: -3 dB Valid values: 3.0, 1.5, 0.0, -1.5, -3.0, -4.5, and -6.0. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left total/Right total center. */ inline double GetLtRtCenterMixLevel() const{ return m_ltRtCenterMixLevel; } /** * Specify a value for the following Dolby Atmos setting: Left total/Right total * center mix (Lt/Rt center). MediaConvert uses this value for downmixing. Default * value: -3 dB Valid values: 3.0, 1.5, 0.0, -1.5, -3.0, -4.5, and -6.0. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left total/Right total center. */ inline bool LtRtCenterMixLevelHasBeenSet() const { return m_ltRtCenterMixLevelHasBeenSet; } /** * Specify a value for the following Dolby Atmos setting: Left total/Right total * center mix (Lt/Rt center). MediaConvert uses this value for downmixing. Default * value: -3 dB Valid values: 3.0, 1.5, 0.0, -1.5, -3.0, -4.5, and -6.0. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left total/Right total center. */ inline void SetLtRtCenterMixLevel(double value) { m_ltRtCenterMixLevelHasBeenSet = true; m_ltRtCenterMixLevel = value; } /** * Specify a value for the following Dolby Atmos setting: Left total/Right total * center mix (Lt/Rt center). MediaConvert uses this value for downmixing. Default * value: -3 dB Valid values: 3.0, 1.5, 0.0, -1.5, -3.0, -4.5, and -6.0. Related * setting: How the service uses this value depends on the value that you choose * for Stereo downmix. Related setting: To have MediaConvert use this value, keep * the default value, Custom for the setting Downmix control. Otherwise, * MediaConvert ignores Left total/Right total center. */ inline Eac3AtmosSettings& WithLtRtCenterMixLevel(double value) { SetLtRtCenterMixLevel(value); return *this;} /** * Specify a value for the following Dolby Atmos setting: Left total/Right total * surround mix (Lt/Rt surround). MediaConvert uses this value for downmixing. * Default value: -3 dB Valid values: -1.5, -3.0, -4.5, -6.0, and -60. The value * -60 mutes the channel. Related setting: How the service uses this value depends * on the value that you choose for Stereo downmix. Related setting: To have * MediaConvert use this value, keep the default value, Custom for the setting * Downmix control. Otherwise, the service ignores Left total/Right total surround. */ inline double GetLtRtSurroundMixLevel() const{ return m_ltRtSurroundMixLevel; } /** * Specify a value for the following Dolby Atmos setting: Left total/Right total * surround mix (Lt/Rt surround). MediaConvert uses this value for downmixing. * Default value: -3 dB Valid values: -1.5, -3.0, -4.5, -6.0, and -60. The value * -60 mutes the channel. Related setting: How the service uses this value depends * on the value that you choose for Stereo downmix. Related setting: To have * MediaConvert use this value, keep the default value, Custom for the setting * Downmix control. Otherwise, the service ignores Left total/Right total surround. */ inline bool LtRtSurroundMixLevelHasBeenSet() const { return m_ltRtSurroundMixLevelHasBeenSet; } /** * Specify a value for the following Dolby Atmos setting: Left total/Right total * surround mix (Lt/Rt surround). MediaConvert uses this value for downmixing. * Default value: -3 dB Valid values: -1.5, -3.0, -4.5, -6.0, and -60. The value * -60 mutes the channel. Related setting: How the service uses this value depends * on the value that you choose for Stereo downmix. Related setting: To have * MediaConvert use this value, keep the default value, Custom for the setting * Downmix control. Otherwise, the service ignores Left total/Right total surround. */ inline void SetLtRtSurroundMixLevel(double value) { m_ltRtSurroundMixLevelHasBeenSet = true; m_ltRtSurroundMixLevel = value; } /** * Specify a value for the following Dolby Atmos setting: Left total/Right total * surround mix (Lt/Rt surround). MediaConvert uses this value for downmixing. * Default value: -3 dB Valid values: -1.5, -3.0, -4.5, -6.0, and -60. The value * -60 mutes the channel. Related setting: How the service uses this value depends * on the value that you choose for Stereo downmix. Related setting: To have * MediaConvert use this value, keep the default value, Custom for the setting * Downmix control. Otherwise, the service ignores Left total/Right total surround. */ inline Eac3AtmosSettings& WithLtRtSurroundMixLevel(double value) { SetLtRtSurroundMixLevel(value); return *this;} /** * Choose how the service meters the loudness of your audio. */ inline const Eac3AtmosMeteringMode& GetMeteringMode() const{ return m_meteringMode; } /** * Choose how the service meters the loudness of your audio. */ inline bool MeteringModeHasBeenSet() const { return m_meteringModeHasBeenSet; } /** * Choose how the service meters the loudness of your audio. */ inline void SetMeteringMode(const Eac3AtmosMeteringMode& value) { m_meteringModeHasBeenSet = true; m_meteringMode = value; } /** * Choose how the service meters the loudness of your audio. */ inline void SetMeteringMode(Eac3AtmosMeteringMode&& value) { m_meteringModeHasBeenSet = true; m_meteringMode = std::move(value); } /** * Choose how the service meters the loudness of your audio. */ inline Eac3AtmosSettings& WithMeteringMode(const Eac3AtmosMeteringMode& value) { SetMeteringMode(value); return *this;} /** * Choose how the service meters the loudness of your audio. */ inline Eac3AtmosSettings& WithMeteringMode(Eac3AtmosMeteringMode&& value) { SetMeteringMode(std::move(value)); return *this;} /** * This value is always 48000. It represents the sample rate in Hz. */ inline int GetSampleRate() const{ return m_sampleRate; } /** * This value is always 48000. It represents the sample rate in Hz. */ inline bool SampleRateHasBeenSet() const { return m_sampleRateHasBeenSet; } /** * This value is always 48000. It represents the sample rate in Hz. */ inline void SetSampleRate(int value) { m_sampleRateHasBeenSet = true; m_sampleRate = value; } /** * This value is always 48000. It represents the sample rate in Hz. */ inline Eac3AtmosSettings& WithSampleRate(int value) { SetSampleRate(value); return *this;} /** * Specify the percentage of audio content, from 0% to 100%, that must be speech in * order for the encoder to use the measured speech loudness as the overall program * loudness. Default value: 15% */ inline int GetSpeechThreshold() const{ return m_speechThreshold; } /** * Specify the percentage of audio content, from 0% to 100%, that must be speech in * order for the encoder to use the measured speech loudness as the overall program * loudness. Default value: 15% */ inline bool SpeechThresholdHasBeenSet() const { return m_speechThresholdHasBeenSet; } /** * Specify the percentage of audio content, from 0% to 100%, that must be speech in * order for the encoder to use the measured speech loudness as the overall program * loudness. Default value: 15% */ inline void SetSpeechThreshold(int value) { m_speechThresholdHasBeenSet = true; m_speechThreshold = value; } /** * Specify the percentage of audio content, from 0% to 100%, that must be speech in * order for the encoder to use the measured speech loudness as the overall program * loudness. Default value: 15% */ inline Eac3AtmosSettings& WithSpeechThreshold(int value) { SetSpeechThreshold(value); return *this;} /** * Choose how the service does stereo downmixing. Default value: Not indicated * Related setting: To have MediaConvert use this value, keep the default value, * Custom for the setting Downmix control. Otherwise, MediaConvert ignores Stereo * downmix. */ inline const Eac3AtmosStereoDownmix& GetStereoDownmix() const{ return m_stereoDownmix; } /** * Choose how the service does stereo downmixing. Default value: Not indicated * Related setting: To have MediaConvert use this value, keep the default value, * Custom for the setting Downmix control. Otherwise, MediaConvert ignores Stereo * downmix. */ inline bool StereoDownmixHasBeenSet() const { return m_stereoDownmixHasBeenSet; } /** * Choose how the service does stereo downmixing. Default value: Not indicated * Related setting: To have MediaConvert use this value, keep the default value, * Custom for the setting Downmix control. Otherwise, MediaConvert ignores Stereo * downmix. */ inline void SetStereoDownmix(const Eac3AtmosStereoDownmix& value) { m_stereoDownmixHasBeenSet = true; m_stereoDownmix = value; } /** * Choose how the service does stereo downmixing. Default value: Not indicated * Related setting: To have MediaConvert use this value, keep the default value, * Custom for the setting Downmix control. Otherwise, MediaConvert ignores Stereo * downmix. */ inline void SetStereoDownmix(Eac3AtmosStereoDownmix&& value) { m_stereoDownmixHasBeenSet = true; m_stereoDownmix = std::move(value); } /** * Choose how the service does stereo downmixing. Default value: Not indicated * Related setting: To have MediaConvert use this value, keep the default value, * Custom for the setting Downmix control. Otherwise, MediaConvert ignores Stereo * downmix. */ inline Eac3AtmosSettings& WithStereoDownmix(const Eac3AtmosStereoDownmix& value) { SetStereoDownmix(value); return *this;} /** * Choose how the service does stereo downmixing. Default value: Not indicated * Related setting: To have MediaConvert use this value, keep the default value, * Custom for the setting Downmix control. Otherwise, MediaConvert ignores Stereo * downmix. */ inline Eac3AtmosSettings& WithStereoDownmix(Eac3AtmosStereoDownmix&& value) { SetStereoDownmix(std::move(value)); return *this;} /** * Specify whether your input audio has an additional center rear surround channel * matrix encoded into your left and right surround channels. */ inline const Eac3AtmosSurroundExMode& GetSurroundExMode() const{ return m_surroundExMode; } /** * Specify whether your input audio has an additional center rear surround channel * matrix encoded into your left and right surround channels. */ inline bool SurroundExModeHasBeenSet() const { return m_surroundExModeHasBeenSet; } /** * Specify whether your input audio has an additional center rear surround channel * matrix encoded into your left and right surround channels. */ inline void SetSurroundExMode(const Eac3AtmosSurroundExMode& value) { m_surroundExModeHasBeenSet = true; m_surroundExMode = value; } /** * Specify whether your input audio has an additional center rear surround channel * matrix encoded into your left and right surround channels. */ inline void SetSurroundExMode(Eac3AtmosSurroundExMode&& value) { m_surroundExModeHasBeenSet = true; m_surroundExMode = std::move(value); } /** * Specify whether your input audio has an additional center rear surround channel * matrix encoded into your left and right surround channels. */ inline Eac3AtmosSettings& WithSurroundExMode(const Eac3AtmosSurroundExMode& value) { SetSurroundExMode(value); return *this;} /** * Specify whether your input audio has an additional center rear surround channel * matrix encoded into your left and right surround channels. */ inline Eac3AtmosSettings& WithSurroundExMode(Eac3AtmosSurroundExMode&& value) { SetSurroundExMode(std::move(value)); return *this;} private: int m_bitrate; bool m_bitrateHasBeenSet = false; Eac3AtmosBitstreamMode m_bitstreamMode; bool m_bitstreamModeHasBeenSet = false; Eac3AtmosCodingMode m_codingMode; bool m_codingModeHasBeenSet = false; Eac3AtmosDialogueIntelligence m_dialogueIntelligence; bool m_dialogueIntelligenceHasBeenSet = false; Eac3AtmosDownmixControl m_downmixControl; bool m_downmixControlHasBeenSet = false; Eac3AtmosDynamicRangeCompressionLine m_dynamicRangeCompressionLine; bool m_dynamicRangeCompressionLineHasBeenSet = false; Eac3AtmosDynamicRangeCompressionRf m_dynamicRangeCompressionRf; bool m_dynamicRangeCompressionRfHasBeenSet = false; Eac3AtmosDynamicRangeControl m_dynamicRangeControl; bool m_dynamicRangeControlHasBeenSet = false; double m_loRoCenterMixLevel; bool m_loRoCenterMixLevelHasBeenSet = false; double m_loRoSurroundMixLevel; bool m_loRoSurroundMixLevelHasBeenSet = false; double m_ltRtCenterMixLevel; bool m_ltRtCenterMixLevelHasBeenSet = false; double m_ltRtSurroundMixLevel; bool m_ltRtSurroundMixLevelHasBeenSet = false; Eac3AtmosMeteringMode m_meteringMode; bool m_meteringModeHasBeenSet = false; int m_sampleRate; bool m_sampleRateHasBeenSet = false; int m_speechThreshold; bool m_speechThresholdHasBeenSet = false; Eac3AtmosStereoDownmix m_stereoDownmix; bool m_stereoDownmixHasBeenSet = false; Eac3AtmosSurroundExMode m_surroundExMode; bool m_surroundExModeHasBeenSet = false; }; } // namespace Model } // namespace MediaConvert } // namespace Aws