/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace MediaConvert { namespace Model { /** * Settings related to your HLS output package. For more information, see * https://docs.aws.amazon.com/mediaconvert/latest/ug/outputs-file-ABR.html.

See * Also:

AWS * API Reference

*/ class HlsGroupSettings { public: AWS_MEDIACONVERT_API HlsGroupSettings(); AWS_MEDIACONVERT_API HlsGroupSettings(Aws::Utils::Json::JsonView jsonValue); AWS_MEDIACONVERT_API HlsGroupSettings& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_MEDIACONVERT_API Aws::Utils::Json::JsonValue Jsonize() const; /** * Choose one or more ad marker types to decorate your Apple HLS manifest. This * setting does not determine whether SCTE-35 markers appear in the outputs * themselves. */ inline const Aws::Vector& GetAdMarkers() const{ return m_adMarkers; } /** * Choose one or more ad marker types to decorate your Apple HLS manifest. This * setting does not determine whether SCTE-35 markers appear in the outputs * themselves. */ inline bool AdMarkersHasBeenSet() const { return m_adMarkersHasBeenSet; } /** * Choose one or more ad marker types to decorate your Apple HLS manifest. This * setting does not determine whether SCTE-35 markers appear in the outputs * themselves. */ inline void SetAdMarkers(const Aws::Vector& value) { m_adMarkersHasBeenSet = true; m_adMarkers = value; } /** * Choose one or more ad marker types to decorate your Apple HLS manifest. This * setting does not determine whether SCTE-35 markers appear in the outputs * themselves. */ inline void SetAdMarkers(Aws::Vector&& value) { m_adMarkersHasBeenSet = true; m_adMarkers = std::move(value); } /** * Choose one or more ad marker types to decorate your Apple HLS manifest. This * setting does not determine whether SCTE-35 markers appear in the outputs * themselves. */ inline HlsGroupSettings& WithAdMarkers(const Aws::Vector& value) { SetAdMarkers(value); return *this;} /** * Choose one or more ad marker types to decorate your Apple HLS manifest. This * setting does not determine whether SCTE-35 markers appear in the outputs * themselves. */ inline HlsGroupSettings& WithAdMarkers(Aws::Vector&& value) { SetAdMarkers(std::move(value)); return *this;} /** * Choose one or more ad marker types to decorate your Apple HLS manifest. This * setting does not determine whether SCTE-35 markers appear in the outputs * themselves. */ inline HlsGroupSettings& AddAdMarkers(const HlsAdMarkers& value) { m_adMarkersHasBeenSet = true; m_adMarkers.push_back(value); return *this; } /** * Choose one or more ad marker types to decorate your Apple HLS manifest. This * setting does not determine whether SCTE-35 markers appear in the outputs * themselves. */ inline HlsGroupSettings& AddAdMarkers(HlsAdMarkers&& value) { m_adMarkersHasBeenSet = true; m_adMarkers.push_back(std::move(value)); return *this; } /** * By default, the service creates one top-level .m3u8 HLS manifest for each HLS * output group in your job. This default manifest references every output in the * output group. To create additional top-level manifests that reference a subset * of the outputs in the output group, specify a list of them here. */ inline const Aws::Vector& GetAdditionalManifests() const{ return m_additionalManifests; } /** * By default, the service creates one top-level .m3u8 HLS manifest for each HLS * output group in your job. This default manifest references every output in the * output group. To create additional top-level manifests that reference a subset * of the outputs in the output group, specify a list of them here. */ inline bool AdditionalManifestsHasBeenSet() const { return m_additionalManifestsHasBeenSet; } /** * By default, the service creates one top-level .m3u8 HLS manifest for each HLS * output group in your job. This default manifest references every output in the * output group. To create additional top-level manifests that reference a subset * of the outputs in the output group, specify a list of them here. */ inline void SetAdditionalManifests(const Aws::Vector& value) { m_additionalManifestsHasBeenSet = true; m_additionalManifests = value; } /** * By default, the service creates one top-level .m3u8 HLS manifest for each HLS * output group in your job. This default manifest references every output in the * output group. To create additional top-level manifests that reference a subset * of the outputs in the output group, specify a list of them here. */ inline void SetAdditionalManifests(Aws::Vector&& value) { m_additionalManifestsHasBeenSet = true; m_additionalManifests = std::move(value); } /** * By default, the service creates one top-level .m3u8 HLS manifest for each HLS * output group in your job. This default manifest references every output in the * output group. To create additional top-level manifests that reference a subset * of the outputs in the output group, specify a list of them here. */ inline HlsGroupSettings& WithAdditionalManifests(const Aws::Vector& value) { SetAdditionalManifests(value); return *this;} /** * By default, the service creates one top-level .m3u8 HLS manifest for each HLS * output group in your job. This default manifest references every output in the * output group. To create additional top-level manifests that reference a subset * of the outputs in the output group, specify a list of them here. */ inline HlsGroupSettings& WithAdditionalManifests(Aws::Vector&& value) { SetAdditionalManifests(std::move(value)); return *this;} /** * By default, the service creates one top-level .m3u8 HLS manifest for each HLS * output group in your job. This default manifest references every output in the * output group. To create additional top-level manifests that reference a subset * of the outputs in the output group, specify a list of them here. */ inline HlsGroupSettings& AddAdditionalManifests(const HlsAdditionalManifest& value) { m_additionalManifestsHasBeenSet = true; m_additionalManifests.push_back(value); return *this; } /** * By default, the service creates one top-level .m3u8 HLS manifest for each HLS * output group in your job. This default manifest references every output in the * output group. To create additional top-level manifests that reference a subset * of the outputs in the output group, specify a list of them here. */ inline HlsGroupSettings& AddAdditionalManifests(HlsAdditionalManifest&& value) { m_additionalManifestsHasBeenSet = true; m_additionalManifests.push_back(std::move(value)); return *this; } /** * Ignore this setting unless you are using FairPlay DRM with Verimatrix and you * encounter playback issues. Keep the default value, Include, to output audio-only * headers. Choose Exclude to remove the audio-only headers from your audio * segments. */ inline const HlsAudioOnlyHeader& GetAudioOnlyHeader() const{ return m_audioOnlyHeader; } /** * Ignore this setting unless you are using FairPlay DRM with Verimatrix and you * encounter playback issues. Keep the default value, Include, to output audio-only * headers. Choose Exclude to remove the audio-only headers from your audio * segments. */ inline bool AudioOnlyHeaderHasBeenSet() const { return m_audioOnlyHeaderHasBeenSet; } /** * Ignore this setting unless you are using FairPlay DRM with Verimatrix and you * encounter playback issues. Keep the default value, Include, to output audio-only * headers. Choose Exclude to remove the audio-only headers from your audio * segments. */ inline void SetAudioOnlyHeader(const HlsAudioOnlyHeader& value) { m_audioOnlyHeaderHasBeenSet = true; m_audioOnlyHeader = value; } /** * Ignore this setting unless you are using FairPlay DRM with Verimatrix and you * encounter playback issues. Keep the default value, Include, to output audio-only * headers. Choose Exclude to remove the audio-only headers from your audio * segments. */ inline void SetAudioOnlyHeader(HlsAudioOnlyHeader&& value) { m_audioOnlyHeaderHasBeenSet = true; m_audioOnlyHeader = std::move(value); } /** * Ignore this setting unless you are using FairPlay DRM with Verimatrix and you * encounter playback issues. Keep the default value, Include, to output audio-only * headers. Choose Exclude to remove the audio-only headers from your audio * segments. */ inline HlsGroupSettings& WithAudioOnlyHeader(const HlsAudioOnlyHeader& value) { SetAudioOnlyHeader(value); return *this;} /** * Ignore this setting unless you are using FairPlay DRM with Verimatrix and you * encounter playback issues. Keep the default value, Include, to output audio-only * headers. Choose Exclude to remove the audio-only headers from your audio * segments. */ inline HlsGroupSettings& WithAudioOnlyHeader(HlsAudioOnlyHeader&& value) { SetAudioOnlyHeader(std::move(value)); return *this;} /** * A partial URI prefix that will be prepended to each output in the media .m3u8 * file. Can be used if base manifest is delivered from a different URL than the * main .m3u8 file. */ inline const Aws::String& GetBaseUrl() const{ return m_baseUrl; } /** * A partial URI prefix that will be prepended to each output in the media .m3u8 * file. Can be used if base manifest is delivered from a different URL than the * main .m3u8 file. */ inline bool BaseUrlHasBeenSet() const { return m_baseUrlHasBeenSet; } /** * A partial URI prefix that will be prepended to each output in the media .m3u8 * file. Can be used if base manifest is delivered from a different URL than the * main .m3u8 file. */ inline void SetBaseUrl(const Aws::String& value) { m_baseUrlHasBeenSet = true; m_baseUrl = value; } /** * A partial URI prefix that will be prepended to each output in the media .m3u8 * file. Can be used if base manifest is delivered from a different URL than the * main .m3u8 file. */ inline void SetBaseUrl(Aws::String&& value) { m_baseUrlHasBeenSet = true; m_baseUrl = std::move(value); } /** * A partial URI prefix that will be prepended to each output in the media .m3u8 * file. Can be used if base manifest is delivered from a different URL than the * main .m3u8 file. */ inline void SetBaseUrl(const char* value) { m_baseUrlHasBeenSet = true; m_baseUrl.assign(value); } /** * A partial URI prefix that will be prepended to each output in the media .m3u8 * file. Can be used if base manifest is delivered from a different URL than the * main .m3u8 file. */ inline HlsGroupSettings& WithBaseUrl(const Aws::String& value) { SetBaseUrl(value); return *this;} /** * A partial URI prefix that will be prepended to each output in the media .m3u8 * file. Can be used if base manifest is delivered from a different URL than the * main .m3u8 file. */ inline HlsGroupSettings& WithBaseUrl(Aws::String&& value) { SetBaseUrl(std::move(value)); return *this;} /** * A partial URI prefix that will be prepended to each output in the media .m3u8 * file. Can be used if base manifest is delivered from a different URL than the * main .m3u8 file. */ inline HlsGroupSettings& WithBaseUrl(const char* value) { SetBaseUrl(value); return *this;} /** * Language to be used on Caption outputs */ inline const Aws::Vector& GetCaptionLanguageMappings() const{ return m_captionLanguageMappings; } /** * Language to be used on Caption outputs */ inline bool CaptionLanguageMappingsHasBeenSet() const { return m_captionLanguageMappingsHasBeenSet; } /** * Language to be used on Caption outputs */ inline void SetCaptionLanguageMappings(const Aws::Vector& value) { m_captionLanguageMappingsHasBeenSet = true; m_captionLanguageMappings = value; } /** * Language to be used on Caption outputs */ inline void SetCaptionLanguageMappings(Aws::Vector&& value) { m_captionLanguageMappingsHasBeenSet = true; m_captionLanguageMappings = std::move(value); } /** * Language to be used on Caption outputs */ inline HlsGroupSettings& WithCaptionLanguageMappings(const Aws::Vector& value) { SetCaptionLanguageMappings(value); return *this;} /** * Language to be used on Caption outputs */ inline HlsGroupSettings& WithCaptionLanguageMappings(Aws::Vector&& value) { SetCaptionLanguageMappings(std::move(value)); return *this;} /** * Language to be used on Caption outputs */ inline HlsGroupSettings& AddCaptionLanguageMappings(const HlsCaptionLanguageMapping& value) { m_captionLanguageMappingsHasBeenSet = true; m_captionLanguageMappings.push_back(value); return *this; } /** * Language to be used on Caption outputs */ inline HlsGroupSettings& AddCaptionLanguageMappings(HlsCaptionLanguageMapping&& value) { m_captionLanguageMappingsHasBeenSet = true; m_captionLanguageMappings.push_back(std::move(value)); return *this; } /** * Applies only to 608 Embedded output captions. Insert: Include CLOSED-CAPTIONS * lines in the manifest. Specify at least one language in the CC1 Language Code * field. One CLOSED-CAPTION line is added for each Language Code you specify. Make * sure to specify the languages in the order in which they appear in the original * source (if the source is embedded format) or the order of the caption selectors * (if the source is other than embedded). Otherwise, languages in the manifest * will not match up properly with the output captions. None: Include * CLOSED-CAPTIONS=NONE line in the manifest. Omit: Omit any CLOSED-CAPTIONS line * from the manifest. */ inline const HlsCaptionLanguageSetting& GetCaptionLanguageSetting() const{ return m_captionLanguageSetting; } /** * Applies only to 608 Embedded output captions. Insert: Include CLOSED-CAPTIONS * lines in the manifest. Specify at least one language in the CC1 Language Code * field. One CLOSED-CAPTION line is added for each Language Code you specify. Make * sure to specify the languages in the order in which they appear in the original * source (if the source is embedded format) or the order of the caption selectors * (if the source is other than embedded). Otherwise, languages in the manifest * will not match up properly with the output captions. None: Include * CLOSED-CAPTIONS=NONE line in the manifest. Omit: Omit any CLOSED-CAPTIONS line * from the manifest. */ inline bool CaptionLanguageSettingHasBeenSet() const { return m_captionLanguageSettingHasBeenSet; } /** * Applies only to 608 Embedded output captions. Insert: Include CLOSED-CAPTIONS * lines in the manifest. Specify at least one language in the CC1 Language Code * field. One CLOSED-CAPTION line is added for each Language Code you specify. Make * sure to specify the languages in the order in which they appear in the original * source (if the source is embedded format) or the order of the caption selectors * (if the source is other than embedded). Otherwise, languages in the manifest * will not match up properly with the output captions. None: Include * CLOSED-CAPTIONS=NONE line in the manifest. Omit: Omit any CLOSED-CAPTIONS line * from the manifest. */ inline void SetCaptionLanguageSetting(const HlsCaptionLanguageSetting& value) { m_captionLanguageSettingHasBeenSet = true; m_captionLanguageSetting = value; } /** * Applies only to 608 Embedded output captions. Insert: Include CLOSED-CAPTIONS * lines in the manifest. Specify at least one language in the CC1 Language Code * field. One CLOSED-CAPTION line is added for each Language Code you specify. Make * sure to specify the languages in the order in which they appear in the original * source (if the source is embedded format) or the order of the caption selectors * (if the source is other than embedded). Otherwise, languages in the manifest * will not match up properly with the output captions. None: Include * CLOSED-CAPTIONS=NONE line in the manifest. Omit: Omit any CLOSED-CAPTIONS line * from the manifest. */ inline void SetCaptionLanguageSetting(HlsCaptionLanguageSetting&& value) { m_captionLanguageSettingHasBeenSet = true; m_captionLanguageSetting = std::move(value); } /** * Applies only to 608 Embedded output captions. Insert: Include CLOSED-CAPTIONS * lines in the manifest. Specify at least one language in the CC1 Language Code * field. One CLOSED-CAPTION line is added for each Language Code you specify. Make * sure to specify the languages in the order in which they appear in the original * source (if the source is embedded format) or the order of the caption selectors * (if the source is other than embedded). Otherwise, languages in the manifest * will not match up properly with the output captions. None: Include * CLOSED-CAPTIONS=NONE line in the manifest. Omit: Omit any CLOSED-CAPTIONS line * from the manifest. */ inline HlsGroupSettings& WithCaptionLanguageSetting(const HlsCaptionLanguageSetting& value) { SetCaptionLanguageSetting(value); return *this;} /** * Applies only to 608 Embedded output captions. Insert: Include CLOSED-CAPTIONS * lines in the manifest. Specify at least one language in the CC1 Language Code * field. One CLOSED-CAPTION line is added for each Language Code you specify. Make * sure to specify the languages in the order in which they appear in the original * source (if the source is embedded format) or the order of the caption selectors * (if the source is other than embedded). Otherwise, languages in the manifest * will not match up properly with the output captions. None: Include * CLOSED-CAPTIONS=NONE line in the manifest. Omit: Omit any CLOSED-CAPTIONS line * from the manifest. */ inline HlsGroupSettings& WithCaptionLanguageSetting(HlsCaptionLanguageSetting&& value) { SetCaptionLanguageSetting(std::move(value)); return *this;} /** * Set Caption segment length control to Match video to create caption segments * that align with the video segments from the first video output in this output * group. For example, if the video segments are 2 seconds long, your WebVTT * segments will also be 2 seconds long. Keep the default setting, Large segments * to create caption segments that are 300 seconds long. */ inline const HlsCaptionSegmentLengthControl& GetCaptionSegmentLengthControl() const{ return m_captionSegmentLengthControl; } /** * Set Caption segment length control to Match video to create caption segments * that align with the video segments from the first video output in this output * group. For example, if the video segments are 2 seconds long, your WebVTT * segments will also be 2 seconds long. Keep the default setting, Large segments * to create caption segments that are 300 seconds long. */ inline bool CaptionSegmentLengthControlHasBeenSet() const { return m_captionSegmentLengthControlHasBeenSet; } /** * Set Caption segment length control to Match video to create caption segments * that align with the video segments from the first video output in this output * group. For example, if the video segments are 2 seconds long, your WebVTT * segments will also be 2 seconds long. Keep the default setting, Large segments * to create caption segments that are 300 seconds long. */ inline void SetCaptionSegmentLengthControl(const HlsCaptionSegmentLengthControl& value) { m_captionSegmentLengthControlHasBeenSet = true; m_captionSegmentLengthControl = value; } /** * Set Caption segment length control to Match video to create caption segments * that align with the video segments from the first video output in this output * group. For example, if the video segments are 2 seconds long, your WebVTT * segments will also be 2 seconds long. Keep the default setting, Large segments * to create caption segments that are 300 seconds long. */ inline void SetCaptionSegmentLengthControl(HlsCaptionSegmentLengthControl&& value) { m_captionSegmentLengthControlHasBeenSet = true; m_captionSegmentLengthControl = std::move(value); } /** * Set Caption segment length control to Match video to create caption segments * that align with the video segments from the first video output in this output * group. For example, if the video segments are 2 seconds long, your WebVTT * segments will also be 2 seconds long. Keep the default setting, Large segments * to create caption segments that are 300 seconds long. */ inline HlsGroupSettings& WithCaptionSegmentLengthControl(const HlsCaptionSegmentLengthControl& value) { SetCaptionSegmentLengthControl(value); return *this;} /** * Set Caption segment length control to Match video to create caption segments * that align with the video segments from the first video output in this output * group. For example, if the video segments are 2 seconds long, your WebVTT * segments will also be 2 seconds long. Keep the default setting, Large segments * to create caption segments that are 300 seconds long. */ inline HlsGroupSettings& WithCaptionSegmentLengthControl(HlsCaptionSegmentLengthControl&& value) { SetCaptionSegmentLengthControl(std::move(value)); return *this;} /** * Disable this setting only when your workflow requires the #EXT-X-ALLOW-CACHE:no * tag. Otherwise, keep the default value Enabled and control caching in your video * distribution set up. For example, use the Cache-Control http header. */ inline const HlsClientCache& GetClientCache() const{ return m_clientCache; } /** * Disable this setting only when your workflow requires the #EXT-X-ALLOW-CACHE:no * tag. Otherwise, keep the default value Enabled and control caching in your video * distribution set up. For example, use the Cache-Control http header. */ inline bool ClientCacheHasBeenSet() const { return m_clientCacheHasBeenSet; } /** * Disable this setting only when your workflow requires the #EXT-X-ALLOW-CACHE:no * tag. Otherwise, keep the default value Enabled and control caching in your video * distribution set up. For example, use the Cache-Control http header. */ inline void SetClientCache(const HlsClientCache& value) { m_clientCacheHasBeenSet = true; m_clientCache = value; } /** * Disable this setting only when your workflow requires the #EXT-X-ALLOW-CACHE:no * tag. Otherwise, keep the default value Enabled and control caching in your video * distribution set up. For example, use the Cache-Control http header. */ inline void SetClientCache(HlsClientCache&& value) { m_clientCacheHasBeenSet = true; m_clientCache = std::move(value); } /** * Disable this setting only when your workflow requires the #EXT-X-ALLOW-CACHE:no * tag. Otherwise, keep the default value Enabled and control caching in your video * distribution set up. For example, use the Cache-Control http header. */ inline HlsGroupSettings& WithClientCache(const HlsClientCache& value) { SetClientCache(value); return *this;} /** * Disable this setting only when your workflow requires the #EXT-X-ALLOW-CACHE:no * tag. Otherwise, keep the default value Enabled and control caching in your video * distribution set up. For example, use the Cache-Control http header. */ inline HlsGroupSettings& WithClientCache(HlsClientCache&& value) { SetClientCache(std::move(value)); return *this;} /** * Specification to use (RFC-6381 or the default RFC-4281) during m3u8 playlist * generation. */ inline const HlsCodecSpecification& GetCodecSpecification() const{ return m_codecSpecification; } /** * Specification to use (RFC-6381 or the default RFC-4281) during m3u8 playlist * generation. */ inline bool CodecSpecificationHasBeenSet() const { return m_codecSpecificationHasBeenSet; } /** * Specification to use (RFC-6381 or the default RFC-4281) during m3u8 playlist * generation. */ inline void SetCodecSpecification(const HlsCodecSpecification& value) { m_codecSpecificationHasBeenSet = true; m_codecSpecification = value; } /** * Specification to use (RFC-6381 or the default RFC-4281) during m3u8 playlist * generation. */ inline void SetCodecSpecification(HlsCodecSpecification&& value) { m_codecSpecificationHasBeenSet = true; m_codecSpecification = std::move(value); } /** * Specification to use (RFC-6381 or the default RFC-4281) during m3u8 playlist * generation. */ inline HlsGroupSettings& WithCodecSpecification(const HlsCodecSpecification& value) { SetCodecSpecification(value); return *this;} /** * Specification to use (RFC-6381 or the default RFC-4281) during m3u8 playlist * generation. */ inline HlsGroupSettings& WithCodecSpecification(HlsCodecSpecification&& value) { SetCodecSpecification(std::move(value)); return *this;} /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline const Aws::String& GetDestination() const{ return m_destination; } /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline bool DestinationHasBeenSet() const { return m_destinationHasBeenSet; } /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline void SetDestination(const Aws::String& value) { m_destinationHasBeenSet = true; m_destination = value; } /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline void SetDestination(Aws::String&& value) { m_destinationHasBeenSet = true; m_destination = std::move(value); } /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline void SetDestination(const char* value) { m_destinationHasBeenSet = true; m_destination.assign(value); } /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline HlsGroupSettings& WithDestination(const Aws::String& value) { SetDestination(value); return *this;} /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline HlsGroupSettings& WithDestination(Aws::String&& value) { SetDestination(std::move(value)); return *this;} /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline HlsGroupSettings& WithDestination(const char* value) { SetDestination(value); return *this;} /** * Settings associated with the destination. Will vary based on the type of * destination */ inline const DestinationSettings& GetDestinationSettings() const{ return m_destinationSettings; } /** * Settings associated with the destination. Will vary based on the type of * destination */ inline bool DestinationSettingsHasBeenSet() const { return m_destinationSettingsHasBeenSet; } /** * Settings associated with the destination. Will vary based on the type of * destination */ inline void SetDestinationSettings(const DestinationSettings& value) { m_destinationSettingsHasBeenSet = true; m_destinationSettings = value; } /** * Settings associated with the destination. Will vary based on the type of * destination */ inline void SetDestinationSettings(DestinationSettings&& value) { m_destinationSettingsHasBeenSet = true; m_destinationSettings = std::move(value); } /** * Settings associated with the destination. Will vary based on the type of * destination */ inline HlsGroupSettings& WithDestinationSettings(const DestinationSettings& value) { SetDestinationSettings(value); return *this;} /** * Settings associated with the destination. Will vary based on the type of * destination */ inline HlsGroupSettings& WithDestinationSettings(DestinationSettings&& value) { SetDestinationSettings(std::move(value)); return *this;} /** * Indicates whether segments should be placed in subdirectories. */ inline const HlsDirectoryStructure& GetDirectoryStructure() const{ return m_directoryStructure; } /** * Indicates whether segments should be placed in subdirectories. */ inline bool DirectoryStructureHasBeenSet() const { return m_directoryStructureHasBeenSet; } /** * Indicates whether segments should be placed in subdirectories. */ inline void SetDirectoryStructure(const HlsDirectoryStructure& value) { m_directoryStructureHasBeenSet = true; m_directoryStructure = value; } /** * Indicates whether segments should be placed in subdirectories. */ inline void SetDirectoryStructure(HlsDirectoryStructure&& value) { m_directoryStructureHasBeenSet = true; m_directoryStructure = std::move(value); } /** * Indicates whether segments should be placed in subdirectories. */ inline HlsGroupSettings& WithDirectoryStructure(const HlsDirectoryStructure& value) { SetDirectoryStructure(value); return *this;} /** * Indicates whether segments should be placed in subdirectories. */ inline HlsGroupSettings& WithDirectoryStructure(HlsDirectoryStructure&& value) { SetDirectoryStructure(std::move(value)); return *this;} /** * DRM settings. */ inline const HlsEncryptionSettings& GetEncryption() const{ return m_encryption; } /** * DRM settings. */ inline bool EncryptionHasBeenSet() const { return m_encryptionHasBeenSet; } /** * DRM settings. */ inline void SetEncryption(const HlsEncryptionSettings& value) { m_encryptionHasBeenSet = true; m_encryption = value; } /** * DRM settings. */ inline void SetEncryption(HlsEncryptionSettings&& value) { m_encryptionHasBeenSet = true; m_encryption = std::move(value); } /** * DRM settings. */ inline HlsGroupSettings& WithEncryption(const HlsEncryptionSettings& value) { SetEncryption(value); return *this;} /** * DRM settings. */ inline HlsGroupSettings& WithEncryption(HlsEncryptionSettings&& value) { SetEncryption(std::move(value)); return *this;} /** * Specify whether MediaConvert generates images for trick play. Keep the default * value, None, to not generate any images. Choose Thumbnail to generate tiled * thumbnails. Choose Thumbnail and full frame to generate tiled thumbnails and * full-resolution images of single frames. MediaConvert creates a child manifest * for each set of images that you generate and adds corresponding entries to the * parent manifest. A common application for these images is Roku trick mode. The * thumbnails and full-frame images that MediaConvert creates with this feature are * compatible with this Roku specification: * https://developer.roku.com/docs/developer-program/media-playback/trick-mode/hls-and-dash.md */ inline const HlsImageBasedTrickPlay& GetImageBasedTrickPlay() const{ return m_imageBasedTrickPlay; } /** * Specify whether MediaConvert generates images for trick play. Keep the default * value, None, to not generate any images. Choose Thumbnail to generate tiled * thumbnails. Choose Thumbnail and full frame to generate tiled thumbnails and * full-resolution images of single frames. MediaConvert creates a child manifest * for each set of images that you generate and adds corresponding entries to the * parent manifest. A common application for these images is Roku trick mode. The * thumbnails and full-frame images that MediaConvert creates with this feature are * compatible with this Roku specification: * https://developer.roku.com/docs/developer-program/media-playback/trick-mode/hls-and-dash.md */ inline bool ImageBasedTrickPlayHasBeenSet() const { return m_imageBasedTrickPlayHasBeenSet; } /** * Specify whether MediaConvert generates images for trick play. Keep the default * value, None, to not generate any images. Choose Thumbnail to generate tiled * thumbnails. Choose Thumbnail and full frame to generate tiled thumbnails and * full-resolution images of single frames. MediaConvert creates a child manifest * for each set of images that you generate and adds corresponding entries to the * parent manifest. A common application for these images is Roku trick mode. The * thumbnails and full-frame images that MediaConvert creates with this feature are * compatible with this Roku specification: * https://developer.roku.com/docs/developer-program/media-playback/trick-mode/hls-and-dash.md */ inline void SetImageBasedTrickPlay(const HlsImageBasedTrickPlay& value) { m_imageBasedTrickPlayHasBeenSet = true; m_imageBasedTrickPlay = value; } /** * Specify whether MediaConvert generates images for trick play. Keep the default * value, None, to not generate any images. Choose Thumbnail to generate tiled * thumbnails. Choose Thumbnail and full frame to generate tiled thumbnails and * full-resolution images of single frames. MediaConvert creates a child manifest * for each set of images that you generate and adds corresponding entries to the * parent manifest. A common application for these images is Roku trick mode. The * thumbnails and full-frame images that MediaConvert creates with this feature are * compatible with this Roku specification: * https://developer.roku.com/docs/developer-program/media-playback/trick-mode/hls-and-dash.md */ inline void SetImageBasedTrickPlay(HlsImageBasedTrickPlay&& value) { m_imageBasedTrickPlayHasBeenSet = true; m_imageBasedTrickPlay = std::move(value); } /** * Specify whether MediaConvert generates images for trick play. Keep the default * value, None, to not generate any images. Choose Thumbnail to generate tiled * thumbnails. Choose Thumbnail and full frame to generate tiled thumbnails and * full-resolution images of single frames. MediaConvert creates a child manifest * for each set of images that you generate and adds corresponding entries to the * parent manifest. A common application for these images is Roku trick mode. The * thumbnails and full-frame images that MediaConvert creates with this feature are * compatible with this Roku specification: * https://developer.roku.com/docs/developer-program/media-playback/trick-mode/hls-and-dash.md */ inline HlsGroupSettings& WithImageBasedTrickPlay(const HlsImageBasedTrickPlay& value) { SetImageBasedTrickPlay(value); return *this;} /** * Specify whether MediaConvert generates images for trick play. Keep the default * value, None, to not generate any images. Choose Thumbnail to generate tiled * thumbnails. Choose Thumbnail and full frame to generate tiled thumbnails and * full-resolution images of single frames. MediaConvert creates a child manifest * for each set of images that you generate and adds corresponding entries to the * parent manifest. A common application for these images is Roku trick mode. The * thumbnails and full-frame images that MediaConvert creates with this feature are * compatible with this Roku specification: * https://developer.roku.com/docs/developer-program/media-playback/trick-mode/hls-and-dash.md */ inline HlsGroupSettings& WithImageBasedTrickPlay(HlsImageBasedTrickPlay&& value) { SetImageBasedTrickPlay(std::move(value)); return *this;} /** * Tile and thumbnail settings applicable when imageBasedTrickPlay is ADVANCED */ inline const HlsImageBasedTrickPlaySettings& GetImageBasedTrickPlaySettings() const{ return m_imageBasedTrickPlaySettings; } /** * Tile and thumbnail settings applicable when imageBasedTrickPlay is ADVANCED */ inline bool ImageBasedTrickPlaySettingsHasBeenSet() const { return m_imageBasedTrickPlaySettingsHasBeenSet; } /** * Tile and thumbnail settings applicable when imageBasedTrickPlay is ADVANCED */ inline void SetImageBasedTrickPlaySettings(const HlsImageBasedTrickPlaySettings& value) { m_imageBasedTrickPlaySettingsHasBeenSet = true; m_imageBasedTrickPlaySettings = value; } /** * Tile and thumbnail settings applicable when imageBasedTrickPlay is ADVANCED */ inline void SetImageBasedTrickPlaySettings(HlsImageBasedTrickPlaySettings&& value) { m_imageBasedTrickPlaySettingsHasBeenSet = true; m_imageBasedTrickPlaySettings = std::move(value); } /** * Tile and thumbnail settings applicable when imageBasedTrickPlay is ADVANCED */ inline HlsGroupSettings& WithImageBasedTrickPlaySettings(const HlsImageBasedTrickPlaySettings& value) { SetImageBasedTrickPlaySettings(value); return *this;} /** * Tile and thumbnail settings applicable when imageBasedTrickPlay is ADVANCED */ inline HlsGroupSettings& WithImageBasedTrickPlaySettings(HlsImageBasedTrickPlaySettings&& value) { SetImageBasedTrickPlaySettings(std::move(value)); return *this;} /** * When set to GZIP, compresses HLS playlist. */ inline const HlsManifestCompression& GetManifestCompression() const{ return m_manifestCompression; } /** * When set to GZIP, compresses HLS playlist. */ inline bool ManifestCompressionHasBeenSet() const { return m_manifestCompressionHasBeenSet; } /** * When set to GZIP, compresses HLS playlist. */ inline void SetManifestCompression(const HlsManifestCompression& value) { m_manifestCompressionHasBeenSet = true; m_manifestCompression = value; } /** * When set to GZIP, compresses HLS playlist. */ inline void SetManifestCompression(HlsManifestCompression&& value) { m_manifestCompressionHasBeenSet = true; m_manifestCompression = std::move(value); } /** * When set to GZIP, compresses HLS playlist. */ inline HlsGroupSettings& WithManifestCompression(const HlsManifestCompression& value) { SetManifestCompression(value); return *this;} /** * When set to GZIP, compresses HLS playlist. */ inline HlsGroupSettings& WithManifestCompression(HlsManifestCompression&& value) { SetManifestCompression(std::move(value)); return *this;} /** * Indicates whether the output manifest should use floating point values for * segment duration. */ inline const HlsManifestDurationFormat& GetManifestDurationFormat() const{ return m_manifestDurationFormat; } /** * Indicates whether the output manifest should use floating point values for * segment duration. */ inline bool ManifestDurationFormatHasBeenSet() const { return m_manifestDurationFormatHasBeenSet; } /** * Indicates whether the output manifest should use floating point values for * segment duration. */ inline void SetManifestDurationFormat(const HlsManifestDurationFormat& value) { m_manifestDurationFormatHasBeenSet = true; m_manifestDurationFormat = value; } /** * Indicates whether the output manifest should use floating point values for * segment duration. */ inline void SetManifestDurationFormat(HlsManifestDurationFormat&& value) { m_manifestDurationFormatHasBeenSet = true; m_manifestDurationFormat = std::move(value); } /** * Indicates whether the output manifest should use floating point values for * segment duration. */ inline HlsGroupSettings& WithManifestDurationFormat(const HlsManifestDurationFormat& value) { SetManifestDurationFormat(value); return *this;} /** * Indicates whether the output manifest should use floating point values for * segment duration. */ inline HlsGroupSettings& WithManifestDurationFormat(HlsManifestDurationFormat&& value) { SetManifestDurationFormat(std::move(value)); return *this;} /** * Keep this setting at the default value of 0, unless you are troubleshooting a * problem with how devices play back the end of your video asset. If you know that * player devices are hanging on the final segment of your video because the length * of your final segment is too short, use this setting to specify a minimum final * segment length, in seconds. Choose a value that is greater than or equal to 1 * and less than your segment length. When you specify a value for this setting, * the encoder will combine any final segment that is shorter than the length that * you specify with the previous segment. For example, your segment length is 3 * seconds and your final segment is .5 seconds without a minimum final segment * length; when you set the minimum final segment length to 1, your final segment * is 3.5 seconds. */ inline double GetMinFinalSegmentLength() const{ return m_minFinalSegmentLength; } /** * Keep this setting at the default value of 0, unless you are troubleshooting a * problem with how devices play back the end of your video asset. If you know that * player devices are hanging on the final segment of your video because the length * of your final segment is too short, use this setting to specify a minimum final * segment length, in seconds. Choose a value that is greater than or equal to 1 * and less than your segment length. When you specify a value for this setting, * the encoder will combine any final segment that is shorter than the length that * you specify with the previous segment. For example, your segment length is 3 * seconds and your final segment is .5 seconds without a minimum final segment * length; when you set the minimum final segment length to 1, your final segment * is 3.5 seconds. */ inline bool MinFinalSegmentLengthHasBeenSet() const { return m_minFinalSegmentLengthHasBeenSet; } /** * Keep this setting at the default value of 0, unless you are troubleshooting a * problem with how devices play back the end of your video asset. If you know that * player devices are hanging on the final segment of your video because the length * of your final segment is too short, use this setting to specify a minimum final * segment length, in seconds. Choose a value that is greater than or equal to 1 * and less than your segment length. When you specify a value for this setting, * the encoder will combine any final segment that is shorter than the length that * you specify with the previous segment. For example, your segment length is 3 * seconds and your final segment is .5 seconds without a minimum final segment * length; when you set the minimum final segment length to 1, your final segment * is 3.5 seconds. */ inline void SetMinFinalSegmentLength(double value) { m_minFinalSegmentLengthHasBeenSet = true; m_minFinalSegmentLength = value; } /** * Keep this setting at the default value of 0, unless you are troubleshooting a * problem with how devices play back the end of your video asset. If you know that * player devices are hanging on the final segment of your video because the length * of your final segment is too short, use this setting to specify a minimum final * segment length, in seconds. Choose a value that is greater than or equal to 1 * and less than your segment length. When you specify a value for this setting, * the encoder will combine any final segment that is shorter than the length that * you specify with the previous segment. For example, your segment length is 3 * seconds and your final segment is .5 seconds without a minimum final segment * length; when you set the minimum final segment length to 1, your final segment * is 3.5 seconds. */ inline HlsGroupSettings& WithMinFinalSegmentLength(double value) { SetMinFinalSegmentLength(value); return *this;} /** * When set, Minimum Segment Size is enforced by looking ahead and back within the * specified range for a nearby avail and extending the segment size if needed. */ inline int GetMinSegmentLength() const{ return m_minSegmentLength; } /** * When set, Minimum Segment Size is enforced by looking ahead and back within the * specified range for a nearby avail and extending the segment size if needed. */ inline bool MinSegmentLengthHasBeenSet() const { return m_minSegmentLengthHasBeenSet; } /** * When set, Minimum Segment Size is enforced by looking ahead and back within the * specified range for a nearby avail and extending the segment size if needed. */ inline void SetMinSegmentLength(int value) { m_minSegmentLengthHasBeenSet = true; m_minSegmentLength = value; } /** * When set, Minimum Segment Size is enforced by looking ahead and back within the * specified range for a nearby avail and extending the segment size if needed. */ inline HlsGroupSettings& WithMinSegmentLength(int value) { SetMinSegmentLength(value); return *this;} /** * Indicates whether the .m3u8 manifest file should be generated for this HLS * output group. */ inline const HlsOutputSelection& GetOutputSelection() const{ return m_outputSelection; } /** * Indicates whether the .m3u8 manifest file should be generated for this HLS * output group. */ inline bool OutputSelectionHasBeenSet() const { return m_outputSelectionHasBeenSet; } /** * Indicates whether the .m3u8 manifest file should be generated for this HLS * output group. */ inline void SetOutputSelection(const HlsOutputSelection& value) { m_outputSelectionHasBeenSet = true; m_outputSelection = value; } /** * Indicates whether the .m3u8 manifest file should be generated for this HLS * output group. */ inline void SetOutputSelection(HlsOutputSelection&& value) { m_outputSelectionHasBeenSet = true; m_outputSelection = std::move(value); } /** * Indicates whether the .m3u8 manifest file should be generated for this HLS * output group. */ inline HlsGroupSettings& WithOutputSelection(const HlsOutputSelection& value) { SetOutputSelection(value); return *this;} /** * Indicates whether the .m3u8 manifest file should be generated for this HLS * output group. */ inline HlsGroupSettings& WithOutputSelection(HlsOutputSelection&& value) { SetOutputSelection(std::move(value)); return *this;} /** * Includes or excludes EXT-X-PROGRAM-DATE-TIME tag in .m3u8 manifest files. The * value is calculated as follows: either the program date and time are initialized * using the input timecode source, or the time is initialized using the input * timecode source and the date is initialized using the timestamp_offset. */ inline const HlsProgramDateTime& GetProgramDateTime() const{ return m_programDateTime; } /** * Includes or excludes EXT-X-PROGRAM-DATE-TIME tag in .m3u8 manifest files. The * value is calculated as follows: either the program date and time are initialized * using the input timecode source, or the time is initialized using the input * timecode source and the date is initialized using the timestamp_offset. */ inline bool ProgramDateTimeHasBeenSet() const { return m_programDateTimeHasBeenSet; } /** * Includes or excludes EXT-X-PROGRAM-DATE-TIME tag in .m3u8 manifest files. The * value is calculated as follows: either the program date and time are initialized * using the input timecode source, or the time is initialized using the input * timecode source and the date is initialized using the timestamp_offset. */ inline void SetProgramDateTime(const HlsProgramDateTime& value) { m_programDateTimeHasBeenSet = true; m_programDateTime = value; } /** * Includes or excludes EXT-X-PROGRAM-DATE-TIME tag in .m3u8 manifest files. The * value is calculated as follows: either the program date and time are initialized * using the input timecode source, or the time is initialized using the input * timecode source and the date is initialized using the timestamp_offset. */ inline void SetProgramDateTime(HlsProgramDateTime&& value) { m_programDateTimeHasBeenSet = true; m_programDateTime = std::move(value); } /** * Includes or excludes EXT-X-PROGRAM-DATE-TIME tag in .m3u8 manifest files. The * value is calculated as follows: either the program date and time are initialized * using the input timecode source, or the time is initialized using the input * timecode source and the date is initialized using the timestamp_offset. */ inline HlsGroupSettings& WithProgramDateTime(const HlsProgramDateTime& value) { SetProgramDateTime(value); return *this;} /** * Includes or excludes EXT-X-PROGRAM-DATE-TIME tag in .m3u8 manifest files. The * value is calculated as follows: either the program date and time are initialized * using the input timecode source, or the time is initialized using the input * timecode source and the date is initialized using the timestamp_offset. */ inline HlsGroupSettings& WithProgramDateTime(HlsProgramDateTime&& value) { SetProgramDateTime(std::move(value)); return *this;} /** * Period of insertion of EXT-X-PROGRAM-DATE-TIME entry, in seconds. */ inline int GetProgramDateTimePeriod() const{ return m_programDateTimePeriod; } /** * Period of insertion of EXT-X-PROGRAM-DATE-TIME entry, in seconds. */ inline bool ProgramDateTimePeriodHasBeenSet() const { return m_programDateTimePeriodHasBeenSet; } /** * Period of insertion of EXT-X-PROGRAM-DATE-TIME entry, in seconds. */ inline void SetProgramDateTimePeriod(int value) { m_programDateTimePeriodHasBeenSet = true; m_programDateTimePeriod = value; } /** * Period of insertion of EXT-X-PROGRAM-DATE-TIME entry, in seconds. */ inline HlsGroupSettings& WithProgramDateTimePeriod(int value) { SetProgramDateTimePeriod(value); return *this;} /** * Specify whether MediaConvert generates HLS manifests while your job is running * or when your job is complete. To generate HLS manifests while your job is * running: Choose Enabled. Use if you want to play back your content as soon as * it's available. MediaConvert writes the parent and child manifests after the * first three media segments are written to your destination S3 bucket. It then * writes new updated manifests after each additional segment is written. The * parent manifest includes the latest BANDWIDTH and AVERAGE-BANDWIDTH attributes, * and child manifests include the latest available media segment. When your job * completes, the final child playlists include an EXT-X-ENDLIST tag. To generate * HLS manifests only when your job completes: Choose Disabled. */ inline const HlsProgressiveWriteHlsManifest& GetProgressiveWriteHlsManifest() const{ return m_progressiveWriteHlsManifest; } /** * Specify whether MediaConvert generates HLS manifests while your job is running * or when your job is complete. To generate HLS manifests while your job is * running: Choose Enabled. Use if you want to play back your content as soon as * it's available. MediaConvert writes the parent and child manifests after the * first three media segments are written to your destination S3 bucket. It then * writes new updated manifests after each additional segment is written. The * parent manifest includes the latest BANDWIDTH and AVERAGE-BANDWIDTH attributes, * and child manifests include the latest available media segment. When your job * completes, the final child playlists include an EXT-X-ENDLIST tag. To generate * HLS manifests only when your job completes: Choose Disabled. */ inline bool ProgressiveWriteHlsManifestHasBeenSet() const { return m_progressiveWriteHlsManifestHasBeenSet; } /** * Specify whether MediaConvert generates HLS manifests while your job is running * or when your job is complete. To generate HLS manifests while your job is * running: Choose Enabled. Use if you want to play back your content as soon as * it's available. MediaConvert writes the parent and child manifests after the * first three media segments are written to your destination S3 bucket. It then * writes new updated manifests after each additional segment is written. The * parent manifest includes the latest BANDWIDTH and AVERAGE-BANDWIDTH attributes, * and child manifests include the latest available media segment. When your job * completes, the final child playlists include an EXT-X-ENDLIST tag. To generate * HLS manifests only when your job completes: Choose Disabled. */ inline void SetProgressiveWriteHlsManifest(const HlsProgressiveWriteHlsManifest& value) { m_progressiveWriteHlsManifestHasBeenSet = true; m_progressiveWriteHlsManifest = value; } /** * Specify whether MediaConvert generates HLS manifests while your job is running * or when your job is complete. To generate HLS manifests while your job is * running: Choose Enabled. Use if you want to play back your content as soon as * it's available. MediaConvert writes the parent and child manifests after the * first three media segments are written to your destination S3 bucket. It then * writes new updated manifests after each additional segment is written. The * parent manifest includes the latest BANDWIDTH and AVERAGE-BANDWIDTH attributes, * and child manifests include the latest available media segment. When your job * completes, the final child playlists include an EXT-X-ENDLIST tag. To generate * HLS manifests only when your job completes: Choose Disabled. */ inline void SetProgressiveWriteHlsManifest(HlsProgressiveWriteHlsManifest&& value) { m_progressiveWriteHlsManifestHasBeenSet = true; m_progressiveWriteHlsManifest = std::move(value); } /** * Specify whether MediaConvert generates HLS manifests while your job is running * or when your job is complete. To generate HLS manifests while your job is * running: Choose Enabled. Use if you want to play back your content as soon as * it's available. MediaConvert writes the parent and child manifests after the * first three media segments are written to your destination S3 bucket. It then * writes new updated manifests after each additional segment is written. The * parent manifest includes the latest BANDWIDTH and AVERAGE-BANDWIDTH attributes, * and child manifests include the latest available media segment. When your job * completes, the final child playlists include an EXT-X-ENDLIST tag. To generate * HLS manifests only when your job completes: Choose Disabled. */ inline HlsGroupSettings& WithProgressiveWriteHlsManifest(const HlsProgressiveWriteHlsManifest& value) { SetProgressiveWriteHlsManifest(value); return *this;} /** * Specify whether MediaConvert generates HLS manifests while your job is running * or when your job is complete. To generate HLS manifests while your job is * running: Choose Enabled. Use if you want to play back your content as soon as * it's available. MediaConvert writes the parent and child manifests after the * first three media segments are written to your destination S3 bucket. It then * writes new updated manifests after each additional segment is written. The * parent manifest includes the latest BANDWIDTH and AVERAGE-BANDWIDTH attributes, * and child manifests include the latest available media segment. When your job * completes, the final child playlists include an EXT-X-ENDLIST tag. To generate * HLS manifests only when your job completes: Choose Disabled. */ inline HlsGroupSettings& WithProgressiveWriteHlsManifest(HlsProgressiveWriteHlsManifest&& value) { SetProgressiveWriteHlsManifest(std::move(value)); return *this;} /** * When set to SINGLE_FILE, emits program as a single media resource (.ts) file, * uses #EXT-X-BYTERANGE tags to index segment for playback. */ inline const HlsSegmentControl& GetSegmentControl() const{ return m_segmentControl; } /** * When set to SINGLE_FILE, emits program as a single media resource (.ts) file, * uses #EXT-X-BYTERANGE tags to index segment for playback. */ inline bool SegmentControlHasBeenSet() const { return m_segmentControlHasBeenSet; } /** * When set to SINGLE_FILE, emits program as a single media resource (.ts) file, * uses #EXT-X-BYTERANGE tags to index segment for playback. */ inline void SetSegmentControl(const HlsSegmentControl& value) { m_segmentControlHasBeenSet = true; m_segmentControl = value; } /** * When set to SINGLE_FILE, emits program as a single media resource (.ts) file, * uses #EXT-X-BYTERANGE tags to index segment for playback. */ inline void SetSegmentControl(HlsSegmentControl&& value) { m_segmentControlHasBeenSet = true; m_segmentControl = std::move(value); } /** * When set to SINGLE_FILE, emits program as a single media resource (.ts) file, * uses #EXT-X-BYTERANGE tags to index segment for playback. */ inline HlsGroupSettings& WithSegmentControl(const HlsSegmentControl& value) { SetSegmentControl(value); return *this;} /** * When set to SINGLE_FILE, emits program as a single media resource (.ts) file, * uses #EXT-X-BYTERANGE tags to index segment for playback. */ inline HlsGroupSettings& WithSegmentControl(HlsSegmentControl&& value) { SetSegmentControl(std::move(value)); return *this;} /** * Specify the length, in whole seconds, of each segment. When you don't specify a * value, MediaConvert defaults to 10. Related settings: Use Segment length control * to specify whether the encoder enforces this value strictly. Use Segment control * to specify whether MediaConvert creates separate segment files or one content * file that has metadata to mark the segment boundaries. */ inline int GetSegmentLength() const{ return m_segmentLength; } /** * Specify the length, in whole seconds, of each segment. When you don't specify a * value, MediaConvert defaults to 10. Related settings: Use Segment length control * to specify whether the encoder enforces this value strictly. Use Segment control * to specify whether MediaConvert creates separate segment files or one content * file that has metadata to mark the segment boundaries. */ inline bool SegmentLengthHasBeenSet() const { return m_segmentLengthHasBeenSet; } /** * Specify the length, in whole seconds, of each segment. When you don't specify a * value, MediaConvert defaults to 10. Related settings: Use Segment length control * to specify whether the encoder enforces this value strictly. Use Segment control * to specify whether MediaConvert creates separate segment files or one content * file that has metadata to mark the segment boundaries. */ inline void SetSegmentLength(int value) { m_segmentLengthHasBeenSet = true; m_segmentLength = value; } /** * Specify the length, in whole seconds, of each segment. When you don't specify a * value, MediaConvert defaults to 10. Related settings: Use Segment length control * to specify whether the encoder enforces this value strictly. Use Segment control * to specify whether MediaConvert creates separate segment files or one content * file that has metadata to mark the segment boundaries. */ inline HlsGroupSettings& WithSegmentLength(int value) { SetSegmentLength(value); return *this;} /** * Specify how you want MediaConvert to determine the segment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Segment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline const HlsSegmentLengthControl& GetSegmentLengthControl() const{ return m_segmentLengthControl; } /** * Specify how you want MediaConvert to determine the segment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Segment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline bool SegmentLengthControlHasBeenSet() const { return m_segmentLengthControlHasBeenSet; } /** * Specify how you want MediaConvert to determine the segment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Segment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline void SetSegmentLengthControl(const HlsSegmentLengthControl& value) { m_segmentLengthControlHasBeenSet = true; m_segmentLengthControl = value; } /** * Specify how you want MediaConvert to determine the segment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Segment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline void SetSegmentLengthControl(HlsSegmentLengthControl&& value) { m_segmentLengthControlHasBeenSet = true; m_segmentLengthControl = std::move(value); } /** * Specify how you want MediaConvert to determine the segment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Segment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline HlsGroupSettings& WithSegmentLengthControl(const HlsSegmentLengthControl& value) { SetSegmentLengthControl(value); return *this;} /** * Specify how you want MediaConvert to determine the segment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Segment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline HlsGroupSettings& WithSegmentLengthControl(HlsSegmentLengthControl&& value) { SetSegmentLengthControl(std::move(value)); return *this;} /** * Specify the number of segments to write to a subdirectory before starting a new * one. You must also set Directory structure to Subdirectory per stream for this * setting to have an effect. */ inline int GetSegmentsPerSubdirectory() const{ return m_segmentsPerSubdirectory; } /** * Specify the number of segments to write to a subdirectory before starting a new * one. You must also set Directory structure to Subdirectory per stream for this * setting to have an effect. */ inline bool SegmentsPerSubdirectoryHasBeenSet() const { return m_segmentsPerSubdirectoryHasBeenSet; } /** * Specify the number of segments to write to a subdirectory before starting a new * one. You must also set Directory structure to Subdirectory per stream for this * setting to have an effect. */ inline void SetSegmentsPerSubdirectory(int value) { m_segmentsPerSubdirectoryHasBeenSet = true; m_segmentsPerSubdirectory = value; } /** * Specify the number of segments to write to a subdirectory before starting a new * one. You must also set Directory structure to Subdirectory per stream for this * setting to have an effect. */ inline HlsGroupSettings& WithSegmentsPerSubdirectory(int value) { SetSegmentsPerSubdirectory(value); return *this;} /** * Include or exclude RESOLUTION attribute for video in EXT-X-STREAM-INF tag of * variant manifest. */ inline const HlsStreamInfResolution& GetStreamInfResolution() const{ return m_streamInfResolution; } /** * Include or exclude RESOLUTION attribute for video in EXT-X-STREAM-INF tag of * variant manifest. */ inline bool StreamInfResolutionHasBeenSet() const { return m_streamInfResolutionHasBeenSet; } /** * Include or exclude RESOLUTION attribute for video in EXT-X-STREAM-INF tag of * variant manifest. */ inline void SetStreamInfResolution(const HlsStreamInfResolution& value) { m_streamInfResolutionHasBeenSet = true; m_streamInfResolution = value; } /** * Include or exclude RESOLUTION attribute for video in EXT-X-STREAM-INF tag of * variant manifest. */ inline void SetStreamInfResolution(HlsStreamInfResolution&& value) { m_streamInfResolutionHasBeenSet = true; m_streamInfResolution = std::move(value); } /** * Include or exclude RESOLUTION attribute for video in EXT-X-STREAM-INF tag of * variant manifest. */ inline HlsGroupSettings& WithStreamInfResolution(const HlsStreamInfResolution& value) { SetStreamInfResolution(value); return *this;} /** * Include or exclude RESOLUTION attribute for video in EXT-X-STREAM-INF tag of * variant manifest. */ inline HlsGroupSettings& WithStreamInfResolution(HlsStreamInfResolution&& value) { SetStreamInfResolution(std::move(value)); return *this;} /** * When set to LEGACY, the segment target duration is always rounded up to the * nearest integer value above its current value in seconds. When set to * SPEC\\_COMPLIANT, the segment target duration is rounded up to the nearest * integer value if fraction seconds are greater than or equal to 0.5 (>= 0.5) and * rounded down if less than 0.5 (< 0.5). You may need to use LEGACY if your client * needs to ensure that the target duration is always longer than the actual * duration of the segment. Some older players may experience interrupted playback * when the actual duration of a track in a segment is longer than the target * duration. */ inline const HlsTargetDurationCompatibilityMode& GetTargetDurationCompatibilityMode() const{ return m_targetDurationCompatibilityMode; } /** * When set to LEGACY, the segment target duration is always rounded up to the * nearest integer value above its current value in seconds. When set to * SPEC\\_COMPLIANT, the segment target duration is rounded up to the nearest * integer value if fraction seconds are greater than or equal to 0.5 (>= 0.5) and * rounded down if less than 0.5 (< 0.5). You may need to use LEGACY if your client * needs to ensure that the target duration is always longer than the actual * duration of the segment. Some older players may experience interrupted playback * when the actual duration of a track in a segment is longer than the target * duration. */ inline bool TargetDurationCompatibilityModeHasBeenSet() const { return m_targetDurationCompatibilityModeHasBeenSet; } /** * When set to LEGACY, the segment target duration is always rounded up to the * nearest integer value above its current value in seconds. When set to * SPEC\\_COMPLIANT, the segment target duration is rounded up to the nearest * integer value if fraction seconds are greater than or equal to 0.5 (>= 0.5) and * rounded down if less than 0.5 (< 0.5). You may need to use LEGACY if your client * needs to ensure that the target duration is always longer than the actual * duration of the segment. Some older players may experience interrupted playback * when the actual duration of a track in a segment is longer than the target * duration. */ inline void SetTargetDurationCompatibilityMode(const HlsTargetDurationCompatibilityMode& value) { m_targetDurationCompatibilityModeHasBeenSet = true; m_targetDurationCompatibilityMode = value; } /** * When set to LEGACY, the segment target duration is always rounded up to the * nearest integer value above its current value in seconds. When set to * SPEC\\_COMPLIANT, the segment target duration is rounded up to the nearest * integer value if fraction seconds are greater than or equal to 0.5 (>= 0.5) and * rounded down if less than 0.5 (< 0.5). You may need to use LEGACY if your client * needs to ensure that the target duration is always longer than the actual * duration of the segment. Some older players may experience interrupted playback * when the actual duration of a track in a segment is longer than the target * duration. */ inline void SetTargetDurationCompatibilityMode(HlsTargetDurationCompatibilityMode&& value) { m_targetDurationCompatibilityModeHasBeenSet = true; m_targetDurationCompatibilityMode = std::move(value); } /** * When set to LEGACY, the segment target duration is always rounded up to the * nearest integer value above its current value in seconds. When set to * SPEC\\_COMPLIANT, the segment target duration is rounded up to the nearest * integer value if fraction seconds are greater than or equal to 0.5 (>= 0.5) and * rounded down if less than 0.5 (< 0.5). You may need to use LEGACY if your client * needs to ensure that the target duration is always longer than the actual * duration of the segment. Some older players may experience interrupted playback * when the actual duration of a track in a segment is longer than the target * duration. */ inline HlsGroupSettings& WithTargetDurationCompatibilityMode(const HlsTargetDurationCompatibilityMode& value) { SetTargetDurationCompatibilityMode(value); return *this;} /** * When set to LEGACY, the segment target duration is always rounded up to the * nearest integer value above its current value in seconds. When set to * SPEC\\_COMPLIANT, the segment target duration is rounded up to the nearest * integer value if fraction seconds are greater than or equal to 0.5 (>= 0.5) and * rounded down if less than 0.5 (< 0.5). You may need to use LEGACY if your client * needs to ensure that the target duration is always longer than the actual * duration of the segment. Some older players may experience interrupted playback * when the actual duration of a track in a segment is longer than the target * duration. */ inline HlsGroupSettings& WithTargetDurationCompatibilityMode(HlsTargetDurationCompatibilityMode&& value) { SetTargetDurationCompatibilityMode(std::move(value)); return *this;} /** * Specify the type of the ID3 frame to use for ID3 timestamps in your output. To * include ID3 timestamps: Specify PRIV or TDRL and set ID3 metadata to * Passthrough. To exclude ID3 timestamps: Set ID3 timestamp frame type to None. */ inline const HlsTimedMetadataId3Frame& GetTimedMetadataId3Frame() const{ return m_timedMetadataId3Frame; } /** * Specify the type of the ID3 frame to use for ID3 timestamps in your output. To * include ID3 timestamps: Specify PRIV or TDRL and set ID3 metadata to * Passthrough. To exclude ID3 timestamps: Set ID3 timestamp frame type to None. */ inline bool TimedMetadataId3FrameHasBeenSet() const { return m_timedMetadataId3FrameHasBeenSet; } /** * Specify the type of the ID3 frame to use for ID3 timestamps in your output. To * include ID3 timestamps: Specify PRIV or TDRL and set ID3 metadata to * Passthrough. To exclude ID3 timestamps: Set ID3 timestamp frame type to None. */ inline void SetTimedMetadataId3Frame(const HlsTimedMetadataId3Frame& value) { m_timedMetadataId3FrameHasBeenSet = true; m_timedMetadataId3Frame = value; } /** * Specify the type of the ID3 frame to use for ID3 timestamps in your output. To * include ID3 timestamps: Specify PRIV or TDRL and set ID3 metadata to * Passthrough. To exclude ID3 timestamps: Set ID3 timestamp frame type to None. */ inline void SetTimedMetadataId3Frame(HlsTimedMetadataId3Frame&& value) { m_timedMetadataId3FrameHasBeenSet = true; m_timedMetadataId3Frame = std::move(value); } /** * Specify the type of the ID3 frame to use for ID3 timestamps in your output. To * include ID3 timestamps: Specify PRIV or TDRL and set ID3 metadata to * Passthrough. To exclude ID3 timestamps: Set ID3 timestamp frame type to None. */ inline HlsGroupSettings& WithTimedMetadataId3Frame(const HlsTimedMetadataId3Frame& value) { SetTimedMetadataId3Frame(value); return *this;} /** * Specify the type of the ID3 frame to use for ID3 timestamps in your output. To * include ID3 timestamps: Specify PRIV or TDRL and set ID3 metadata to * Passthrough. To exclude ID3 timestamps: Set ID3 timestamp frame type to None. */ inline HlsGroupSettings& WithTimedMetadataId3Frame(HlsTimedMetadataId3Frame&& value) { SetTimedMetadataId3Frame(std::move(value)); return *this;} /** * Specify the interval in seconds to write ID3 timestamps in your output. The * first timestamp starts at the output timecode and date, and increases * incrementally with each ID3 timestamp. To use the default interval of 10 * seconds: Leave blank. To include this metadata in your output: Set ID3 timestamp * frame type to PRIV or TDRL, and set ID3 metadata to Passthrough. */ inline int GetTimedMetadataId3Period() const{ return m_timedMetadataId3Period; } /** * Specify the interval in seconds to write ID3 timestamps in your output. The * first timestamp starts at the output timecode and date, and increases * incrementally with each ID3 timestamp. To use the default interval of 10 * seconds: Leave blank. To include this metadata in your output: Set ID3 timestamp * frame type to PRIV or TDRL, and set ID3 metadata to Passthrough. */ inline bool TimedMetadataId3PeriodHasBeenSet() const { return m_timedMetadataId3PeriodHasBeenSet; } /** * Specify the interval in seconds to write ID3 timestamps in your output. The * first timestamp starts at the output timecode and date, and increases * incrementally with each ID3 timestamp. To use the default interval of 10 * seconds: Leave blank. To include this metadata in your output: Set ID3 timestamp * frame type to PRIV or TDRL, and set ID3 metadata to Passthrough. */ inline void SetTimedMetadataId3Period(int value) { m_timedMetadataId3PeriodHasBeenSet = true; m_timedMetadataId3Period = value; } /** * Specify the interval in seconds to write ID3 timestamps in your output. The * first timestamp starts at the output timecode and date, and increases * incrementally with each ID3 timestamp. To use the default interval of 10 * seconds: Leave blank. To include this metadata in your output: Set ID3 timestamp * frame type to PRIV or TDRL, and set ID3 metadata to Passthrough. */ inline HlsGroupSettings& WithTimedMetadataId3Period(int value) { SetTimedMetadataId3Period(value); return *this;} /** * Provides an extra millisecond delta offset to fine tune the timestamps. */ inline int GetTimestampDeltaMilliseconds() const{ return m_timestampDeltaMilliseconds; } /** * Provides an extra millisecond delta offset to fine tune the timestamps. */ inline bool TimestampDeltaMillisecondsHasBeenSet() const { return m_timestampDeltaMillisecondsHasBeenSet; } /** * Provides an extra millisecond delta offset to fine tune the timestamps. */ inline void SetTimestampDeltaMilliseconds(int value) { m_timestampDeltaMillisecondsHasBeenSet = true; m_timestampDeltaMilliseconds = value; } /** * Provides an extra millisecond delta offset to fine tune the timestamps. */ inline HlsGroupSettings& WithTimestampDeltaMilliseconds(int value) { SetTimestampDeltaMilliseconds(value); return *this;} private: Aws::Vector m_adMarkers; bool m_adMarkersHasBeenSet = false; Aws::Vector m_additionalManifests; bool m_additionalManifestsHasBeenSet = false; HlsAudioOnlyHeader m_audioOnlyHeader; bool m_audioOnlyHeaderHasBeenSet = false; Aws::String m_baseUrl; bool m_baseUrlHasBeenSet = false; Aws::Vector m_captionLanguageMappings; bool m_captionLanguageMappingsHasBeenSet = false; HlsCaptionLanguageSetting m_captionLanguageSetting; bool m_captionLanguageSettingHasBeenSet = false; HlsCaptionSegmentLengthControl m_captionSegmentLengthControl; bool m_captionSegmentLengthControlHasBeenSet = false; HlsClientCache m_clientCache; bool m_clientCacheHasBeenSet = false; HlsCodecSpecification m_codecSpecification; bool m_codecSpecificationHasBeenSet = false; Aws::String m_destination; bool m_destinationHasBeenSet = false; DestinationSettings m_destinationSettings; bool m_destinationSettingsHasBeenSet = false; HlsDirectoryStructure m_directoryStructure; bool m_directoryStructureHasBeenSet = false; HlsEncryptionSettings m_encryption; bool m_encryptionHasBeenSet = false; HlsImageBasedTrickPlay m_imageBasedTrickPlay; bool m_imageBasedTrickPlayHasBeenSet = false; HlsImageBasedTrickPlaySettings m_imageBasedTrickPlaySettings; bool m_imageBasedTrickPlaySettingsHasBeenSet = false; HlsManifestCompression m_manifestCompression; bool m_manifestCompressionHasBeenSet = false; HlsManifestDurationFormat m_manifestDurationFormat; bool m_manifestDurationFormatHasBeenSet = false; double m_minFinalSegmentLength; bool m_minFinalSegmentLengthHasBeenSet = false; int m_minSegmentLength; bool m_minSegmentLengthHasBeenSet = false; HlsOutputSelection m_outputSelection; bool m_outputSelectionHasBeenSet = false; HlsProgramDateTime m_programDateTime; bool m_programDateTimeHasBeenSet = false; int m_programDateTimePeriod; bool m_programDateTimePeriodHasBeenSet = false; HlsProgressiveWriteHlsManifest m_progressiveWriteHlsManifest; bool m_progressiveWriteHlsManifestHasBeenSet = false; HlsSegmentControl m_segmentControl; bool m_segmentControlHasBeenSet = false; int m_segmentLength; bool m_segmentLengthHasBeenSet = false; HlsSegmentLengthControl m_segmentLengthControl; bool m_segmentLengthControlHasBeenSet = false; int m_segmentsPerSubdirectory; bool m_segmentsPerSubdirectoryHasBeenSet = false; HlsStreamInfResolution m_streamInfResolution; bool m_streamInfResolutionHasBeenSet = false; HlsTargetDurationCompatibilityMode m_targetDurationCompatibilityMode; bool m_targetDurationCompatibilityModeHasBeenSet = false; HlsTimedMetadataId3Frame m_timedMetadataId3Frame; bool m_timedMetadataId3FrameHasBeenSet = false; int m_timedMetadataId3Period; bool m_timedMetadataId3PeriodHasBeenSet = false; int m_timestampDeltaMilliseconds; bool m_timestampDeltaMillisecondsHasBeenSet = false; }; } // namespace Model } // namespace MediaConvert } // namespace Aws