/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace MediaConvert
{
namespace Model
{
/**
* A job template is a pre-made set of encoding instructions that you can use to
* quickly create a job.See Also:
AWS
* API Reference
*/
class JobTemplate
{
public:
AWS_MEDIACONVERT_API JobTemplate();
AWS_MEDIACONVERT_API JobTemplate(Aws::Utils::Json::JsonView jsonValue);
AWS_MEDIACONVERT_API JobTemplate& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_MEDIACONVERT_API Aws::Utils::Json::JsonValue Jsonize() const;
/**
* Accelerated transcoding can significantly speed up jobs with long, visually
* complex content.
*/
inline const AccelerationSettings& GetAccelerationSettings() const{ return m_accelerationSettings; }
/**
* Accelerated transcoding can significantly speed up jobs with long, visually
* complex content.
*/
inline bool AccelerationSettingsHasBeenSet() const { return m_accelerationSettingsHasBeenSet; }
/**
* Accelerated transcoding can significantly speed up jobs with long, visually
* complex content.
*/
inline void SetAccelerationSettings(const AccelerationSettings& value) { m_accelerationSettingsHasBeenSet = true; m_accelerationSettings = value; }
/**
* Accelerated transcoding can significantly speed up jobs with long, visually
* complex content.
*/
inline void SetAccelerationSettings(AccelerationSettings&& value) { m_accelerationSettingsHasBeenSet = true; m_accelerationSettings = std::move(value); }
/**
* Accelerated transcoding can significantly speed up jobs with long, visually
* complex content.
*/
inline JobTemplate& WithAccelerationSettings(const AccelerationSettings& value) { SetAccelerationSettings(value); return *this;}
/**
* Accelerated transcoding can significantly speed up jobs with long, visually
* complex content.
*/
inline JobTemplate& WithAccelerationSettings(AccelerationSettings&& value) { SetAccelerationSettings(std::move(value)); return *this;}
/**
* An identifier for this resource that is unique within all of AWS.
*/
inline const Aws::String& GetArn() const{ return m_arn; }
/**
* An identifier for this resource that is unique within all of AWS.
*/
inline bool ArnHasBeenSet() const { return m_arnHasBeenSet; }
/**
* An identifier for this resource that is unique within all of AWS.
*/
inline void SetArn(const Aws::String& value) { m_arnHasBeenSet = true; m_arn = value; }
/**
* An identifier for this resource that is unique within all of AWS.
*/
inline void SetArn(Aws::String&& value) { m_arnHasBeenSet = true; m_arn = std::move(value); }
/**
* An identifier for this resource that is unique within all of AWS.
*/
inline void SetArn(const char* value) { m_arnHasBeenSet = true; m_arn.assign(value); }
/**
* An identifier for this resource that is unique within all of AWS.
*/
inline JobTemplate& WithArn(const Aws::String& value) { SetArn(value); return *this;}
/**
* An identifier for this resource that is unique within all of AWS.
*/
inline JobTemplate& WithArn(Aws::String&& value) { SetArn(std::move(value)); return *this;}
/**
* An identifier for this resource that is unique within all of AWS.
*/
inline JobTemplate& WithArn(const char* value) { SetArn(value); return *this;}
/**
* An optional category you create to organize your job templates.
*/
inline const Aws::String& GetCategory() const{ return m_category; }
/**
* An optional category you create to organize your job templates.
*/
inline bool CategoryHasBeenSet() const { return m_categoryHasBeenSet; }
/**
* An optional category you create to organize your job templates.
*/
inline void SetCategory(const Aws::String& value) { m_categoryHasBeenSet = true; m_category = value; }
/**
* An optional category you create to organize your job templates.
*/
inline void SetCategory(Aws::String&& value) { m_categoryHasBeenSet = true; m_category = std::move(value); }
/**
* An optional category you create to organize your job templates.
*/
inline void SetCategory(const char* value) { m_categoryHasBeenSet = true; m_category.assign(value); }
/**
* An optional category you create to organize your job templates.
*/
inline JobTemplate& WithCategory(const Aws::String& value) { SetCategory(value); return *this;}
/**
* An optional category you create to organize your job templates.
*/
inline JobTemplate& WithCategory(Aws::String&& value) { SetCategory(std::move(value)); return *this;}
/**
* An optional category you create to organize your job templates.
*/
inline JobTemplate& WithCategory(const char* value) { SetCategory(value); return *this;}
/**
* The timestamp in epoch seconds for Job template creation.
*/
inline const Aws::Utils::DateTime& GetCreatedAt() const{ return m_createdAt; }
/**
* The timestamp in epoch seconds for Job template creation.
*/
inline bool CreatedAtHasBeenSet() const { return m_createdAtHasBeenSet; }
/**
* The timestamp in epoch seconds for Job template creation.
*/
inline void SetCreatedAt(const Aws::Utils::DateTime& value) { m_createdAtHasBeenSet = true; m_createdAt = value; }
/**
* The timestamp in epoch seconds for Job template creation.
*/
inline void SetCreatedAt(Aws::Utils::DateTime&& value) { m_createdAtHasBeenSet = true; m_createdAt = std::move(value); }
/**
* The timestamp in epoch seconds for Job template creation.
*/
inline JobTemplate& WithCreatedAt(const Aws::Utils::DateTime& value) { SetCreatedAt(value); return *this;}
/**
* The timestamp in epoch seconds for Job template creation.
*/
inline JobTemplate& WithCreatedAt(Aws::Utils::DateTime&& value) { SetCreatedAt(std::move(value)); return *this;}
/**
* An optional description you create for each job template.
*/
inline const Aws::String& GetDescription() const{ return m_description; }
/**
* An optional description you create for each job template.
*/
inline bool DescriptionHasBeenSet() const { return m_descriptionHasBeenSet; }
/**
* An optional description you create for each job template.
*/
inline void SetDescription(const Aws::String& value) { m_descriptionHasBeenSet = true; m_description = value; }
/**
* An optional description you create for each job template.
*/
inline void SetDescription(Aws::String&& value) { m_descriptionHasBeenSet = true; m_description = std::move(value); }
/**
* An optional description you create for each job template.
*/
inline void SetDescription(const char* value) { m_descriptionHasBeenSet = true; m_description.assign(value); }
/**
* An optional description you create for each job template.
*/
inline JobTemplate& WithDescription(const Aws::String& value) { SetDescription(value); return *this;}
/**
* An optional description you create for each job template.
*/
inline JobTemplate& WithDescription(Aws::String&& value) { SetDescription(std::move(value)); return *this;}
/**
* An optional description you create for each job template.
*/
inline JobTemplate& WithDescription(const char* value) { SetDescription(value); return *this;}
/**
* Optional list of hop destinations.
*/
inline const Aws::Vector& GetHopDestinations() const{ return m_hopDestinations; }
/**
* Optional list of hop destinations.
*/
inline bool HopDestinationsHasBeenSet() const { return m_hopDestinationsHasBeenSet; }
/**
* Optional list of hop destinations.
*/
inline void SetHopDestinations(const Aws::Vector& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations = value; }
/**
* Optional list of hop destinations.
*/
inline void SetHopDestinations(Aws::Vector&& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations = std::move(value); }
/**
* Optional list of hop destinations.
*/
inline JobTemplate& WithHopDestinations(const Aws::Vector& value) { SetHopDestinations(value); return *this;}
/**
* Optional list of hop destinations.
*/
inline JobTemplate& WithHopDestinations(Aws::Vector&& value) { SetHopDestinations(std::move(value)); return *this;}
/**
* Optional list of hop destinations.
*/
inline JobTemplate& AddHopDestinations(const HopDestination& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations.push_back(value); return *this; }
/**
* Optional list of hop destinations.
*/
inline JobTemplate& AddHopDestinations(HopDestination&& value) { m_hopDestinationsHasBeenSet = true; m_hopDestinations.push_back(std::move(value)); return *this; }
/**
* The timestamp in epoch seconds when the Job template was last updated.
*/
inline const Aws::Utils::DateTime& GetLastUpdated() const{ return m_lastUpdated; }
/**
* The timestamp in epoch seconds when the Job template was last updated.
*/
inline bool LastUpdatedHasBeenSet() const { return m_lastUpdatedHasBeenSet; }
/**
* The timestamp in epoch seconds when the Job template was last updated.
*/
inline void SetLastUpdated(const Aws::Utils::DateTime& value) { m_lastUpdatedHasBeenSet = true; m_lastUpdated = value; }
/**
* The timestamp in epoch seconds when the Job template was last updated.
*/
inline void SetLastUpdated(Aws::Utils::DateTime&& value) { m_lastUpdatedHasBeenSet = true; m_lastUpdated = std::move(value); }
/**
* The timestamp in epoch seconds when the Job template was last updated.
*/
inline JobTemplate& WithLastUpdated(const Aws::Utils::DateTime& value) { SetLastUpdated(value); return *this;}
/**
* The timestamp in epoch seconds when the Job template was last updated.
*/
inline JobTemplate& WithLastUpdated(Aws::Utils::DateTime&& value) { SetLastUpdated(std::move(value)); return *this;}
/**
* A name you create for each job template. Each name must be unique within your
* account.
*/
inline const Aws::String& GetName() const{ return m_name; }
/**
* A name you create for each job template. Each name must be unique within your
* account.
*/
inline bool NameHasBeenSet() const { return m_nameHasBeenSet; }
/**
* A name you create for each job template. Each name must be unique within your
* account.
*/
inline void SetName(const Aws::String& value) { m_nameHasBeenSet = true; m_name = value; }
/**
* A name you create for each job template. Each name must be unique within your
* account.
*/
inline void SetName(Aws::String&& value) { m_nameHasBeenSet = true; m_name = std::move(value); }
/**
* A name you create for each job template. Each name must be unique within your
* account.
*/
inline void SetName(const char* value) { m_nameHasBeenSet = true; m_name.assign(value); }
/**
* A name you create for each job template. Each name must be unique within your
* account.
*/
inline JobTemplate& WithName(const Aws::String& value) { SetName(value); return *this;}
/**
* A name you create for each job template. Each name must be unique within your
* account.
*/
inline JobTemplate& WithName(Aws::String&& value) { SetName(std::move(value)); return *this;}
/**
* A name you create for each job template. Each name must be unique within your
* account.
*/
inline JobTemplate& WithName(const char* value) { SetName(value); return *this;}
/**
* Relative priority on the job.
*/
inline int GetPriority() const{ return m_priority; }
/**
* Relative priority on the job.
*/
inline bool PriorityHasBeenSet() const { return m_priorityHasBeenSet; }
/**
* Relative priority on the job.
*/
inline void SetPriority(int value) { m_priorityHasBeenSet = true; m_priority = value; }
/**
* Relative priority on the job.
*/
inline JobTemplate& WithPriority(int value) { SetPriority(value); return *this;}
/**
* Optional. The queue that jobs created from this template are assigned to. If you
* don't specify this, jobs will go to the default queue.
*/
inline const Aws::String& GetQueue() const{ return m_queue; }
/**
* Optional. The queue that jobs created from this template are assigned to. If you
* don't specify this, jobs will go to the default queue.
*/
inline bool QueueHasBeenSet() const { return m_queueHasBeenSet; }
/**
* Optional. The queue that jobs created from this template are assigned to. If you
* don't specify this, jobs will go to the default queue.
*/
inline void SetQueue(const Aws::String& value) { m_queueHasBeenSet = true; m_queue = value; }
/**
* Optional. The queue that jobs created from this template are assigned to. If you
* don't specify this, jobs will go to the default queue.
*/
inline void SetQueue(Aws::String&& value) { m_queueHasBeenSet = true; m_queue = std::move(value); }
/**
* Optional. The queue that jobs created from this template are assigned to. If you
* don't specify this, jobs will go to the default queue.
*/
inline void SetQueue(const char* value) { m_queueHasBeenSet = true; m_queue.assign(value); }
/**
* Optional. The queue that jobs created from this template are assigned to. If you
* don't specify this, jobs will go to the default queue.
*/
inline JobTemplate& WithQueue(const Aws::String& value) { SetQueue(value); return *this;}
/**
* Optional. The queue that jobs created from this template are assigned to. If you
* don't specify this, jobs will go to the default queue.
*/
inline JobTemplate& WithQueue(Aws::String&& value) { SetQueue(std::move(value)); return *this;}
/**
* Optional. The queue that jobs created from this template are assigned to. If you
* don't specify this, jobs will go to the default queue.
*/
inline JobTemplate& WithQueue(const char* value) { SetQueue(value); return *this;}
/**
* JobTemplateSettings contains all the transcode settings saved in the template
* that will be applied to jobs created from it.
*/
inline const JobTemplateSettings& GetSettings() const{ return m_settings; }
/**
* JobTemplateSettings contains all the transcode settings saved in the template
* that will be applied to jobs created from it.
*/
inline bool SettingsHasBeenSet() const { return m_settingsHasBeenSet; }
/**
* JobTemplateSettings contains all the transcode settings saved in the template
* that will be applied to jobs created from it.
*/
inline void SetSettings(const JobTemplateSettings& value) { m_settingsHasBeenSet = true; m_settings = value; }
/**
* JobTemplateSettings contains all the transcode settings saved in the template
* that will be applied to jobs created from it.
*/
inline void SetSettings(JobTemplateSettings&& value) { m_settingsHasBeenSet = true; m_settings = std::move(value); }
/**
* JobTemplateSettings contains all the transcode settings saved in the template
* that will be applied to jobs created from it.
*/
inline JobTemplate& WithSettings(const JobTemplateSettings& value) { SetSettings(value); return *this;}
/**
* JobTemplateSettings contains all the transcode settings saved in the template
* that will be applied to jobs created from it.
*/
inline JobTemplate& WithSettings(JobTemplateSettings&& value) { SetSettings(std::move(value)); return *this;}
/**
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
* an update at this interval from the time the service begins processing your job
* to the time it completes the transcode or encounters an error.
*/
inline const StatusUpdateInterval& GetStatusUpdateInterval() const{ return m_statusUpdateInterval; }
/**
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
* an update at this interval from the time the service begins processing your job
* to the time it completes the transcode or encounters an error.
*/
inline bool StatusUpdateIntervalHasBeenSet() const { return m_statusUpdateIntervalHasBeenSet; }
/**
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
* an update at this interval from the time the service begins processing your job
* to the time it completes the transcode or encounters an error.
*/
inline void SetStatusUpdateInterval(const StatusUpdateInterval& value) { m_statusUpdateIntervalHasBeenSet = true; m_statusUpdateInterval = value; }
/**
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
* an update at this interval from the time the service begins processing your job
* to the time it completes the transcode or encounters an error.
*/
inline void SetStatusUpdateInterval(StatusUpdateInterval&& value) { m_statusUpdateIntervalHasBeenSet = true; m_statusUpdateInterval = std::move(value); }
/**
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
* an update at this interval from the time the service begins processing your job
* to the time it completes the transcode or encounters an error.
*/
inline JobTemplate& WithStatusUpdateInterval(const StatusUpdateInterval& value) { SetStatusUpdateInterval(value); return *this;}
/**
* Specify how often MediaConvert sends STATUS_UPDATE events to Amazon CloudWatch
* Events. Set the interval, in seconds, between status updates. MediaConvert sends
* an update at this interval from the time the service begins processing your job
* to the time it completes the transcode or encounters an error.
*/
inline JobTemplate& WithStatusUpdateInterval(StatusUpdateInterval&& value) { SetStatusUpdateInterval(std::move(value)); return *this;}
/**
* A job template can be of two types: system or custom. System or built-in job
* templates can't be modified or deleted by the user.
*/
inline const Type& GetType() const{ return m_type; }
/**
* A job template can be of two types: system or custom. System or built-in job
* templates can't be modified or deleted by the user.
*/
inline bool TypeHasBeenSet() const { return m_typeHasBeenSet; }
/**
* A job template can be of two types: system or custom. System or built-in job
* templates can't be modified or deleted by the user.
*/
inline void SetType(const Type& value) { m_typeHasBeenSet = true; m_type = value; }
/**
* A job template can be of two types: system or custom. System or built-in job
* templates can't be modified or deleted by the user.
*/
inline void SetType(Type&& value) { m_typeHasBeenSet = true; m_type = std::move(value); }
/**
* A job template can be of two types: system or custom. System or built-in job
* templates can't be modified or deleted by the user.
*/
inline JobTemplate& WithType(const Type& value) { SetType(value); return *this;}
/**
* A job template can be of two types: system or custom. System or built-in job
* templates can't be modified or deleted by the user.
*/
inline JobTemplate& WithType(Type&& value) { SetType(std::move(value)); return *this;}
private:
AccelerationSettings m_accelerationSettings;
bool m_accelerationSettingsHasBeenSet = false;
Aws::String m_arn;
bool m_arnHasBeenSet = false;
Aws::String m_category;
bool m_categoryHasBeenSet = false;
Aws::Utils::DateTime m_createdAt;
bool m_createdAtHasBeenSet = false;
Aws::String m_description;
bool m_descriptionHasBeenSet = false;
Aws::Vector m_hopDestinations;
bool m_hopDestinationsHasBeenSet = false;
Aws::Utils::DateTime m_lastUpdated;
bool m_lastUpdatedHasBeenSet = false;
Aws::String m_name;
bool m_nameHasBeenSet = false;
int m_priority;
bool m_priorityHasBeenSet = false;
Aws::String m_queue;
bool m_queueHasBeenSet = false;
JobTemplateSettings m_settings;
bool m_settingsHasBeenSet = false;
StatusUpdateInterval m_statusUpdateInterval;
bool m_statusUpdateIntervalHasBeenSet = false;
Type m_type;
bool m_typeHasBeenSet = false;
};
} // namespace Model
} // namespace MediaConvert
} // namespace Aws