/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include #include #include #include #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace MediaConvert { namespace Model { /** * Settings related to your Microsoft Smooth Streaming output package. For more * information, see * https://docs.aws.amazon.com/mediaconvert/latest/ug/outputs-file-ABR.html.

See * Also:

AWS * API Reference

*/ class MsSmoothGroupSettings { public: AWS_MEDIACONVERT_API MsSmoothGroupSettings(); AWS_MEDIACONVERT_API MsSmoothGroupSettings(Aws::Utils::Json::JsonView jsonValue); AWS_MEDIACONVERT_API MsSmoothGroupSettings& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_MEDIACONVERT_API Aws::Utils::Json::JsonValue Jsonize() const; /** * By default, the service creates one .ism Microsoft Smooth Streaming manifest for * each Microsoft Smooth Streaming output group in your job. This default manifest * references every output in the output group. To create additional manifests that * reference a subset of the outputs in the output group, specify a list of them * here. */ inline const Aws::Vector& GetAdditionalManifests() const{ return m_additionalManifests; } /** * By default, the service creates one .ism Microsoft Smooth Streaming manifest for * each Microsoft Smooth Streaming output group in your job. This default manifest * references every output in the output group. To create additional manifests that * reference a subset of the outputs in the output group, specify a list of them * here. */ inline bool AdditionalManifestsHasBeenSet() const { return m_additionalManifestsHasBeenSet; } /** * By default, the service creates one .ism Microsoft Smooth Streaming manifest for * each Microsoft Smooth Streaming output group in your job. This default manifest * references every output in the output group. To create additional manifests that * reference a subset of the outputs in the output group, specify a list of them * here. */ inline void SetAdditionalManifests(const Aws::Vector& value) { m_additionalManifestsHasBeenSet = true; m_additionalManifests = value; } /** * By default, the service creates one .ism Microsoft Smooth Streaming manifest for * each Microsoft Smooth Streaming output group in your job. This default manifest * references every output in the output group. To create additional manifests that * reference a subset of the outputs in the output group, specify a list of them * here. */ inline void SetAdditionalManifests(Aws::Vector&& value) { m_additionalManifestsHasBeenSet = true; m_additionalManifests = std::move(value); } /** * By default, the service creates one .ism Microsoft Smooth Streaming manifest for * each Microsoft Smooth Streaming output group in your job. This default manifest * references every output in the output group. To create additional manifests that * reference a subset of the outputs in the output group, specify a list of them * here. */ inline MsSmoothGroupSettings& WithAdditionalManifests(const Aws::Vector& value) { SetAdditionalManifests(value); return *this;} /** * By default, the service creates one .ism Microsoft Smooth Streaming manifest for * each Microsoft Smooth Streaming output group in your job. This default manifest * references every output in the output group. To create additional manifests that * reference a subset of the outputs in the output group, specify a list of them * here. */ inline MsSmoothGroupSettings& WithAdditionalManifests(Aws::Vector&& value) { SetAdditionalManifests(std::move(value)); return *this;} /** * By default, the service creates one .ism Microsoft Smooth Streaming manifest for * each Microsoft Smooth Streaming output group in your job. This default manifest * references every output in the output group. To create additional manifests that * reference a subset of the outputs in the output group, specify a list of them * here. */ inline MsSmoothGroupSettings& AddAdditionalManifests(const MsSmoothAdditionalManifest& value) { m_additionalManifestsHasBeenSet = true; m_additionalManifests.push_back(value); return *this; } /** * By default, the service creates one .ism Microsoft Smooth Streaming manifest for * each Microsoft Smooth Streaming output group in your job. This default manifest * references every output in the output group. To create additional manifests that * reference a subset of the outputs in the output group, specify a list of them * here. */ inline MsSmoothGroupSettings& AddAdditionalManifests(MsSmoothAdditionalManifest&& value) { m_additionalManifestsHasBeenSet = true; m_additionalManifests.push_back(std::move(value)); return *this; } /** * COMBINE_DUPLICATE_STREAMS combines identical audio encoding settings across a * Microsoft Smooth output group into a single audio stream. */ inline const MsSmoothAudioDeduplication& GetAudioDeduplication() const{ return m_audioDeduplication; } /** * COMBINE_DUPLICATE_STREAMS combines identical audio encoding settings across a * Microsoft Smooth output group into a single audio stream. */ inline bool AudioDeduplicationHasBeenSet() const { return m_audioDeduplicationHasBeenSet; } /** * COMBINE_DUPLICATE_STREAMS combines identical audio encoding settings across a * Microsoft Smooth output group into a single audio stream. */ inline void SetAudioDeduplication(const MsSmoothAudioDeduplication& value) { m_audioDeduplicationHasBeenSet = true; m_audioDeduplication = value; } /** * COMBINE_DUPLICATE_STREAMS combines identical audio encoding settings across a * Microsoft Smooth output group into a single audio stream. */ inline void SetAudioDeduplication(MsSmoothAudioDeduplication&& value) { m_audioDeduplicationHasBeenSet = true; m_audioDeduplication = std::move(value); } /** * COMBINE_DUPLICATE_STREAMS combines identical audio encoding settings across a * Microsoft Smooth output group into a single audio stream. */ inline MsSmoothGroupSettings& WithAudioDeduplication(const MsSmoothAudioDeduplication& value) { SetAudioDeduplication(value); return *this;} /** * COMBINE_DUPLICATE_STREAMS combines identical audio encoding settings across a * Microsoft Smooth output group into a single audio stream. */ inline MsSmoothGroupSettings& WithAudioDeduplication(MsSmoothAudioDeduplication&& value) { SetAudioDeduplication(std::move(value)); return *this;} /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline const Aws::String& GetDestination() const{ return m_destination; } /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline bool DestinationHasBeenSet() const { return m_destinationHasBeenSet; } /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline void SetDestination(const Aws::String& value) { m_destinationHasBeenSet = true; m_destination = value; } /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline void SetDestination(Aws::String&& value) { m_destinationHasBeenSet = true; m_destination = std::move(value); } /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline void SetDestination(const char* value) { m_destinationHasBeenSet = true; m_destination.assign(value); } /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline MsSmoothGroupSettings& WithDestination(const Aws::String& value) { SetDestination(value); return *this;} /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline MsSmoothGroupSettings& WithDestination(Aws::String&& value) { SetDestination(std::move(value)); return *this;} /** * Use Destination to specify the S3 output location and the output filename base. * Destination accepts format identifiers. If you do not specify the base filename * in the URI, the service will use the filename of the input file. If your job has * multiple inputs, the service uses the filename of the first input file. */ inline MsSmoothGroupSettings& WithDestination(const char* value) { SetDestination(value); return *this;} /** * Settings associated with the destination. Will vary based on the type of * destination */ inline const DestinationSettings& GetDestinationSettings() const{ return m_destinationSettings; } /** * Settings associated with the destination. Will vary based on the type of * destination */ inline bool DestinationSettingsHasBeenSet() const { return m_destinationSettingsHasBeenSet; } /** * Settings associated with the destination. Will vary based on the type of * destination */ inline void SetDestinationSettings(const DestinationSettings& value) { m_destinationSettingsHasBeenSet = true; m_destinationSettings = value; } /** * Settings associated with the destination. Will vary based on the type of * destination */ inline void SetDestinationSettings(DestinationSettings&& value) { m_destinationSettingsHasBeenSet = true; m_destinationSettings = std::move(value); } /** * Settings associated with the destination. Will vary based on the type of * destination */ inline MsSmoothGroupSettings& WithDestinationSettings(const DestinationSettings& value) { SetDestinationSettings(value); return *this;} /** * Settings associated with the destination. Will vary based on the type of * destination */ inline MsSmoothGroupSettings& WithDestinationSettings(DestinationSettings&& value) { SetDestinationSettings(std::move(value)); return *this;} /** * If you are using DRM, set DRM System to specify the value SpekeKeyProvider. */ inline const MsSmoothEncryptionSettings& GetEncryption() const{ return m_encryption; } /** * If you are using DRM, set DRM System to specify the value SpekeKeyProvider. */ inline bool EncryptionHasBeenSet() const { return m_encryptionHasBeenSet; } /** * If you are using DRM, set DRM System to specify the value SpekeKeyProvider. */ inline void SetEncryption(const MsSmoothEncryptionSettings& value) { m_encryptionHasBeenSet = true; m_encryption = value; } /** * If you are using DRM, set DRM System to specify the value SpekeKeyProvider. */ inline void SetEncryption(MsSmoothEncryptionSettings&& value) { m_encryptionHasBeenSet = true; m_encryption = std::move(value); } /** * If you are using DRM, set DRM System to specify the value SpekeKeyProvider. */ inline MsSmoothGroupSettings& WithEncryption(const MsSmoothEncryptionSettings& value) { SetEncryption(value); return *this;} /** * If you are using DRM, set DRM System to specify the value SpekeKeyProvider. */ inline MsSmoothGroupSettings& WithEncryption(MsSmoothEncryptionSettings&& value) { SetEncryption(std::move(value)); return *this;} /** * Specify how you want MediaConvert to determine the fragment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Fragment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline int GetFragmentLength() const{ return m_fragmentLength; } /** * Specify how you want MediaConvert to determine the fragment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Fragment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline bool FragmentLengthHasBeenSet() const { return m_fragmentLengthHasBeenSet; } /** * Specify how you want MediaConvert to determine the fragment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Fragment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline void SetFragmentLength(int value) { m_fragmentLengthHasBeenSet = true; m_fragmentLength = value; } /** * Specify how you want MediaConvert to determine the fragment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Fragment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline MsSmoothGroupSettings& WithFragmentLength(int value) { SetFragmentLength(value); return *this;} /** * Specify how you want MediaConvert to determine the fragment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Fragment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline const MsSmoothFragmentLengthControl& GetFragmentLengthControl() const{ return m_fragmentLengthControl; } /** * Specify how you want MediaConvert to determine the fragment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Fragment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline bool FragmentLengthControlHasBeenSet() const { return m_fragmentLengthControlHasBeenSet; } /** * Specify how you want MediaConvert to determine the fragment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Fragment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline void SetFragmentLengthControl(const MsSmoothFragmentLengthControl& value) { m_fragmentLengthControlHasBeenSet = true; m_fragmentLengthControl = value; } /** * Specify how you want MediaConvert to determine the fragment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Fragment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline void SetFragmentLengthControl(MsSmoothFragmentLengthControl&& value) { m_fragmentLengthControlHasBeenSet = true; m_fragmentLengthControl = std::move(value); } /** * Specify how you want MediaConvert to determine the fragment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Fragment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline MsSmoothGroupSettings& WithFragmentLengthControl(const MsSmoothFragmentLengthControl& value) { SetFragmentLengthControl(value); return *this;} /** * Specify how you want MediaConvert to determine the fragment length. Choose Exact * to have the encoder use the exact length that you specify with the setting * Fragment length. This might result in extra I-frames. Choose Multiple of GOP to * have the encoder round up the segment lengths to match the next GOP boundary. */ inline MsSmoothGroupSettings& WithFragmentLengthControl(MsSmoothFragmentLengthControl&& value) { SetFragmentLengthControl(std::move(value)); return *this;} /** * Use Manifest encoding to specify the encoding format for the server and client * manifest. Valid options are utf8 and utf16. */ inline const MsSmoothManifestEncoding& GetManifestEncoding() const{ return m_manifestEncoding; } /** * Use Manifest encoding to specify the encoding format for the server and client * manifest. Valid options are utf8 and utf16. */ inline bool ManifestEncodingHasBeenSet() const { return m_manifestEncodingHasBeenSet; } /** * Use Manifest encoding to specify the encoding format for the server and client * manifest. Valid options are utf8 and utf16. */ inline void SetManifestEncoding(const MsSmoothManifestEncoding& value) { m_manifestEncodingHasBeenSet = true; m_manifestEncoding = value; } /** * Use Manifest encoding to specify the encoding format for the server and client * manifest. Valid options are utf8 and utf16. */ inline void SetManifestEncoding(MsSmoothManifestEncoding&& value) { m_manifestEncodingHasBeenSet = true; m_manifestEncoding = std::move(value); } /** * Use Manifest encoding to specify the encoding format for the server and client * manifest. Valid options are utf8 and utf16. */ inline MsSmoothGroupSettings& WithManifestEncoding(const MsSmoothManifestEncoding& value) { SetManifestEncoding(value); return *this;} /** * Use Manifest encoding to specify the encoding format for the server and client * manifest. Valid options are utf8 and utf16. */ inline MsSmoothGroupSettings& WithManifestEncoding(MsSmoothManifestEncoding&& value) { SetManifestEncoding(std::move(value)); return *this;} private: Aws::Vector m_additionalManifests; bool m_additionalManifestsHasBeenSet = false; MsSmoothAudioDeduplication m_audioDeduplication; bool m_audioDeduplicationHasBeenSet = false; Aws::String m_destination; bool m_destinationHasBeenSet = false; DestinationSettings m_destinationSettings; bool m_destinationSettingsHasBeenSet = false; MsSmoothEncryptionSettings m_encryption; bool m_encryptionHasBeenSet = false; int m_fragmentLength; bool m_fragmentLengthHasBeenSet = false; MsSmoothFragmentLengthControl m_fragmentLengthControl; bool m_fragmentLengthControlHasBeenSet = false; MsSmoothManifestEncoding m_manifestEncoding; bool m_manifestEncodingHasBeenSet = false; }; } // namespace Model } // namespace MediaConvert } // namespace Aws