/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include
#include
#include
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace MediaConvert
{
namespace Model
{
/**
* OutputChannel mapping settings.See Also:
AWS
* API Reference
*/
class OutputChannelMapping
{
public:
AWS_MEDIACONVERT_API OutputChannelMapping();
AWS_MEDIACONVERT_API OutputChannelMapping(Aws::Utils::Json::JsonView jsonValue);
AWS_MEDIACONVERT_API OutputChannelMapping& operator=(Aws::Utils::Json::JsonView jsonValue);
AWS_MEDIACONVERT_API Aws::Utils::Json::JsonValue Jsonize() const;
/**
* Use this setting to specify your remix values when they are integers, such as
* -10, 0, or 4.
*/
inline const Aws::Vector& GetInputChannels() const{ return m_inputChannels; }
/**
* Use this setting to specify your remix values when they are integers, such as
* -10, 0, or 4.
*/
inline bool InputChannelsHasBeenSet() const { return m_inputChannelsHasBeenSet; }
/**
* Use this setting to specify your remix values when they are integers, such as
* -10, 0, or 4.
*/
inline void SetInputChannels(const Aws::Vector& value) { m_inputChannelsHasBeenSet = true; m_inputChannels = value; }
/**
* Use this setting to specify your remix values when they are integers, such as
* -10, 0, or 4.
*/
inline void SetInputChannels(Aws::Vector&& value) { m_inputChannelsHasBeenSet = true; m_inputChannels = std::move(value); }
/**
* Use this setting to specify your remix values when they are integers, such as
* -10, 0, or 4.
*/
inline OutputChannelMapping& WithInputChannels(const Aws::Vector& value) { SetInputChannels(value); return *this;}
/**
* Use this setting to specify your remix values when they are integers, such as
* -10, 0, or 4.
*/
inline OutputChannelMapping& WithInputChannels(Aws::Vector&& value) { SetInputChannels(std::move(value)); return *this;}
/**
* Use this setting to specify your remix values when they are integers, such as
* -10, 0, or 4.
*/
inline OutputChannelMapping& AddInputChannels(int value) { m_inputChannelsHasBeenSet = true; m_inputChannels.push_back(value); return *this; }
/**
* Use this setting to specify your remix values when they have a decimal
* component, such as -10.312, 0.08, or 4.9. MediaConvert rounds your remixing
* values to the nearest thousandth.
*/
inline const Aws::Vector& GetInputChannelsFineTune() const{ return m_inputChannelsFineTune; }
/**
* Use this setting to specify your remix values when they have a decimal
* component, such as -10.312, 0.08, or 4.9. MediaConvert rounds your remixing
* values to the nearest thousandth.
*/
inline bool InputChannelsFineTuneHasBeenSet() const { return m_inputChannelsFineTuneHasBeenSet; }
/**
* Use this setting to specify your remix values when they have a decimal
* component, such as -10.312, 0.08, or 4.9. MediaConvert rounds your remixing
* values to the nearest thousandth.
*/
inline void SetInputChannelsFineTune(const Aws::Vector& value) { m_inputChannelsFineTuneHasBeenSet = true; m_inputChannelsFineTune = value; }
/**
* Use this setting to specify your remix values when they have a decimal
* component, such as -10.312, 0.08, or 4.9. MediaConvert rounds your remixing
* values to the nearest thousandth.
*/
inline void SetInputChannelsFineTune(Aws::Vector&& value) { m_inputChannelsFineTuneHasBeenSet = true; m_inputChannelsFineTune = std::move(value); }
/**
* Use this setting to specify your remix values when they have a decimal
* component, such as -10.312, 0.08, or 4.9. MediaConvert rounds your remixing
* values to the nearest thousandth.
*/
inline OutputChannelMapping& WithInputChannelsFineTune(const Aws::Vector& value) { SetInputChannelsFineTune(value); return *this;}
/**
* Use this setting to specify your remix values when they have a decimal
* component, such as -10.312, 0.08, or 4.9. MediaConvert rounds your remixing
* values to the nearest thousandth.
*/
inline OutputChannelMapping& WithInputChannelsFineTune(Aws::Vector&& value) { SetInputChannelsFineTune(std::move(value)); return *this;}
/**
* Use this setting to specify your remix values when they have a decimal
* component, such as -10.312, 0.08, or 4.9. MediaConvert rounds your remixing
* values to the nearest thousandth.
*/
inline OutputChannelMapping& AddInputChannelsFineTune(double value) { m_inputChannelsFineTuneHasBeenSet = true; m_inputChannelsFineTune.push_back(value); return *this; }
private:
Aws::Vector m_inputChannels;
bool m_inputChannelsHasBeenSet = false;
Aws::Vector m_inputChannelsFineTune;
bool m_inputChannelsFineTuneHasBeenSet = false;
};
} // namespace Model
} // namespace MediaConvert
} // namespace Aws