add_project(aws-cpp-sdk-mediapackagev2 "C++ SDK for the AWS mediapackagev2 service" aws-cpp-sdk-core) file(GLOB AWS_MEDIAPACKAGEV2_HEADERS "include/aws/mediapackagev2/*.h" ) file(GLOB AWS_MEDIAPACKAGEV2_MODEL_HEADERS "include/aws/mediapackagev2/model/*.h" ) file(GLOB AWS_MEDIAPACKAGEV2_SOURCE "source/*.cpp" ) file(GLOB AWS_MEDIAPACKAGEV2_MODEL_SOURCE "source/model/*.cpp" ) file(GLOB MEDIAPACKAGEV2_UNIFIED_HEADERS ${AWS_MEDIAPACKAGEV2_HEADERS} ${AWS_MEDIAPACKAGEV2_MODEL_HEADERS} ) file(GLOB MEDIAPACKAGEV2_UNITY_SRC ${AWS_MEDIAPACKAGEV2_SOURCE} ${AWS_MEDIAPACKAGEV2_MODEL_SOURCE} ) if(ENABLE_UNITY_BUILD) enable_unity_build("MEDIAPACKAGEV2" MEDIAPACKAGEV2_UNITY_SRC) endif() file(GLOB MEDIAPACKAGEV2_SRC ${MEDIAPACKAGEV2_UNIFIED_HEADERS} ${MEDIAPACKAGEV2_UNITY_SRC} ) if(WIN32) #if we are compiling for visual studio, create a sane directory tree. if(MSVC) source_group("Header Files\\aws\\mediapackagev2" FILES ${AWS_MEDIAPACKAGEV2_HEADERS}) source_group("Header Files\\aws\\mediapackagev2\\model" FILES ${AWS_MEDIAPACKAGEV2_MODEL_HEADERS}) source_group("Source Files" FILES ${AWS_MEDIAPACKAGEV2_SOURCE}) source_group("Source Files\\model" FILES ${AWS_MEDIAPACKAGEV2_MODEL_SOURCE}) endif(MSVC) endif() set(MEDIAPACKAGEV2_INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/include/" ) add_library(${PROJECT_NAME} ${MEDIAPACKAGEV2_SRC}) add_library(AWS::${PROJECT_NAME} ALIAS ${PROJECT_NAME}) set_compiler_flags(${PROJECT_NAME}) set_compiler_warnings(${PROJECT_NAME}) if(USE_WINDOWS_DLL_SEMANTICS AND BUILD_SHARED_LIBS) target_compile_definitions(${PROJECT_NAME} PRIVATE "AWS_MEDIAPACKAGEV2_EXPORTS") endif() target_include_directories(${PROJECT_NAME} PUBLIC $ $) target_link_libraries(${PROJECT_NAME} PRIVATE ${PLATFORM_DEP_LIBS} ${PROJECT_LIBS}) setup_install() install (FILES ${AWS_MEDIAPACKAGEV2_HEADERS} DESTINATION ${INCLUDE_DIRECTORY}/aws/mediapackagev2) install (FILES ${AWS_MEDIAPACKAGEV2_MODEL_HEADERS} DESTINATION ${INCLUDE_DIRECTORY}/aws/mediapackagev2/model) do_packaging()