/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace Pinpoint { namespace Model { /** *

Specifies the settings for a one-time message that's sent directly to an * endpoint through the Baidu (Baidu Cloud Push) channel.

See Also:

* AWS * API Reference

*/ class BaiduMessage { public: AWS_PINPOINT_API BaiduMessage(); AWS_PINPOINT_API BaiduMessage(Aws::Utils::Json::JsonView jsonValue); AWS_PINPOINT_API BaiduMessage& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_PINPOINT_API Aws::Utils::Json::JsonValue Jsonize() const; /** *

The action to occur if the recipient taps the push notification. Valid values * are:

  • OPEN_APP - Your app opens or it becomes the foreground app * if it was sent to the background. This is the default action.

  • *
  • DEEP_LINK - Your app opens and displays a designated user interface in * the app. This action uses the deep-linking features of the Android * platform.

  • URL - The default mobile browser on the recipient's * device opens and loads the web page at a URL that you specify.

*/ inline const Action& GetAction() const{ return m_action; } /** *

The action to occur if the recipient taps the push notification. Valid values * are:

  • OPEN_APP - Your app opens or it becomes the foreground app * if it was sent to the background. This is the default action.

  • *
  • DEEP_LINK - Your app opens and displays a designated user interface in * the app. This action uses the deep-linking features of the Android * platform.

  • URL - The default mobile browser on the recipient's * device opens and loads the web page at a URL that you specify.

*/ inline bool ActionHasBeenSet() const { return m_actionHasBeenSet; } /** *

The action to occur if the recipient taps the push notification. Valid values * are:

  • OPEN_APP - Your app opens or it becomes the foreground app * if it was sent to the background. This is the default action.

  • *
  • DEEP_LINK - Your app opens and displays a designated user interface in * the app. This action uses the deep-linking features of the Android * platform.

  • URL - The default mobile browser on the recipient's * device opens and loads the web page at a URL that you specify.

*/ inline void SetAction(const Action& value) { m_actionHasBeenSet = true; m_action = value; } /** *

The action to occur if the recipient taps the push notification. Valid values * are:

  • OPEN_APP - Your app opens or it becomes the foreground app * if it was sent to the background. This is the default action.

  • *
  • DEEP_LINK - Your app opens and displays a designated user interface in * the app. This action uses the deep-linking features of the Android * platform.

  • URL - The default mobile browser on the recipient's * device opens and loads the web page at a URL that you specify.

*/ inline void SetAction(Action&& value) { m_actionHasBeenSet = true; m_action = std::move(value); } /** *

The action to occur if the recipient taps the push notification. Valid values * are:

  • OPEN_APP - Your app opens or it becomes the foreground app * if it was sent to the background. This is the default action.

  • *
  • DEEP_LINK - Your app opens and displays a designated user interface in * the app. This action uses the deep-linking features of the Android * platform.

  • URL - The default mobile browser on the recipient's * device opens and loads the web page at a URL that you specify.

*/ inline BaiduMessage& WithAction(const Action& value) { SetAction(value); return *this;} /** *

The action to occur if the recipient taps the push notification. Valid values * are:

  • OPEN_APP - Your app opens or it becomes the foreground app * if it was sent to the background. This is the default action.

  • *
  • DEEP_LINK - Your app opens and displays a designated user interface in * the app. This action uses the deep-linking features of the Android * platform.

  • URL - The default mobile browser on the recipient's * device opens and loads the web page at a URL that you specify.

*/ inline BaiduMessage& WithAction(Action&& value) { SetAction(std::move(value)); return *this;} /** *

The body of the notification message.

*/ inline const Aws::String& GetBody() const{ return m_body; } /** *

The body of the notification message.

*/ inline bool BodyHasBeenSet() const { return m_bodyHasBeenSet; } /** *

The body of the notification message.

*/ inline void SetBody(const Aws::String& value) { m_bodyHasBeenSet = true; m_body = value; } /** *

The body of the notification message.

*/ inline void SetBody(Aws::String&& value) { m_bodyHasBeenSet = true; m_body = std::move(value); } /** *

The body of the notification message.

*/ inline void SetBody(const char* value) { m_bodyHasBeenSet = true; m_body.assign(value); } /** *

The body of the notification message.

*/ inline BaiduMessage& WithBody(const Aws::String& value) { SetBody(value); return *this;} /** *

The body of the notification message.

*/ inline BaiduMessage& WithBody(Aws::String&& value) { SetBody(std::move(value)); return *this;} /** *

The body of the notification message.

*/ inline BaiduMessage& WithBody(const char* value) { SetBody(value); return *this;} /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline const Aws::Map& GetData() const{ return m_data; } /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline bool DataHasBeenSet() const { return m_dataHasBeenSet; } /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline void SetData(const Aws::Map& value) { m_dataHasBeenSet = true; m_data = value; } /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline void SetData(Aws::Map&& value) { m_dataHasBeenSet = true; m_data = std::move(value); } /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline BaiduMessage& WithData(const Aws::Map& value) { SetData(value); return *this;} /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline BaiduMessage& WithData(Aws::Map&& value) { SetData(std::move(value)); return *this;} /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline BaiduMessage& AddData(const Aws::String& key, const Aws::String& value) { m_dataHasBeenSet = true; m_data.emplace(key, value); return *this; } /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline BaiduMessage& AddData(Aws::String&& key, const Aws::String& value) { m_dataHasBeenSet = true; m_data.emplace(std::move(key), value); return *this; } /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline BaiduMessage& AddData(const Aws::String& key, Aws::String&& value) { m_dataHasBeenSet = true; m_data.emplace(key, std::move(value)); return *this; } /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline BaiduMessage& AddData(Aws::String&& key, Aws::String&& value) { m_dataHasBeenSet = true; m_data.emplace(std::move(key), std::move(value)); return *this; } /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline BaiduMessage& AddData(const char* key, Aws::String&& value) { m_dataHasBeenSet = true; m_data.emplace(key, std::move(value)); return *this; } /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline BaiduMessage& AddData(Aws::String&& key, const char* value) { m_dataHasBeenSet = true; m_data.emplace(std::move(key), value); return *this; } /** *

The JSON data payload to use for the push notification, if the notification * is a silent push notification. This payload is added to the * data.pinpoint.jsonBody object of the notification.

*/ inline BaiduMessage& AddData(const char* key, const char* value) { m_dataHasBeenSet = true; m_data.emplace(key, value); return *this; } /** *

The icon image name of the asset saved in your app.

*/ inline const Aws::String& GetIconReference() const{ return m_iconReference; } /** *

The icon image name of the asset saved in your app.

*/ inline bool IconReferenceHasBeenSet() const { return m_iconReferenceHasBeenSet; } /** *

The icon image name of the asset saved in your app.

*/ inline void SetIconReference(const Aws::String& value) { m_iconReferenceHasBeenSet = true; m_iconReference = value; } /** *

The icon image name of the asset saved in your app.

*/ inline void SetIconReference(Aws::String&& value) { m_iconReferenceHasBeenSet = true; m_iconReference = std::move(value); } /** *

The icon image name of the asset saved in your app.

*/ inline void SetIconReference(const char* value) { m_iconReferenceHasBeenSet = true; m_iconReference.assign(value); } /** *

The icon image name of the asset saved in your app.

*/ inline BaiduMessage& WithIconReference(const Aws::String& value) { SetIconReference(value); return *this;} /** *

The icon image name of the asset saved in your app.

*/ inline BaiduMessage& WithIconReference(Aws::String&& value) { SetIconReference(std::move(value)); return *this;} /** *

The icon image name of the asset saved in your app.

*/ inline BaiduMessage& WithIconReference(const char* value) { SetIconReference(value); return *this;} /** *

The URL of the large icon image to display in the content view of the push * notification.

*/ inline const Aws::String& GetImageIconUrl() const{ return m_imageIconUrl; } /** *

The URL of the large icon image to display in the content view of the push * notification.

*/ inline bool ImageIconUrlHasBeenSet() const { return m_imageIconUrlHasBeenSet; } /** *

The URL of the large icon image to display in the content view of the push * notification.

*/ inline void SetImageIconUrl(const Aws::String& value) { m_imageIconUrlHasBeenSet = true; m_imageIconUrl = value; } /** *

The URL of the large icon image to display in the content view of the push * notification.

*/ inline void SetImageIconUrl(Aws::String&& value) { m_imageIconUrlHasBeenSet = true; m_imageIconUrl = std::move(value); } /** *

The URL of the large icon image to display in the content view of the push * notification.

*/ inline void SetImageIconUrl(const char* value) { m_imageIconUrlHasBeenSet = true; m_imageIconUrl.assign(value); } /** *

The URL of the large icon image to display in the content view of the push * notification.

*/ inline BaiduMessage& WithImageIconUrl(const Aws::String& value) { SetImageIconUrl(value); return *this;} /** *

The URL of the large icon image to display in the content view of the push * notification.

*/ inline BaiduMessage& WithImageIconUrl(Aws::String&& value) { SetImageIconUrl(std::move(value)); return *this;} /** *

The URL of the large icon image to display in the content view of the push * notification.

*/ inline BaiduMessage& WithImageIconUrl(const char* value) { SetImageIconUrl(value); return *this;} /** *

The URL of an image to display in the push notification.

*/ inline const Aws::String& GetImageUrl() const{ return m_imageUrl; } /** *

The URL of an image to display in the push notification.

*/ inline bool ImageUrlHasBeenSet() const { return m_imageUrlHasBeenSet; } /** *

The URL of an image to display in the push notification.

*/ inline void SetImageUrl(const Aws::String& value) { m_imageUrlHasBeenSet = true; m_imageUrl = value; } /** *

The URL of an image to display in the push notification.

*/ inline void SetImageUrl(Aws::String&& value) { m_imageUrlHasBeenSet = true; m_imageUrl = std::move(value); } /** *

The URL of an image to display in the push notification.

*/ inline void SetImageUrl(const char* value) { m_imageUrlHasBeenSet = true; m_imageUrl.assign(value); } /** *

The URL of an image to display in the push notification.

*/ inline BaiduMessage& WithImageUrl(const Aws::String& value) { SetImageUrl(value); return *this;} /** *

The URL of an image to display in the push notification.

*/ inline BaiduMessage& WithImageUrl(Aws::String&& value) { SetImageUrl(std::move(value)); return *this;} /** *

The URL of an image to display in the push notification.

*/ inline BaiduMessage& WithImageUrl(const char* value) { SetImageUrl(value); return *this;} /** *

The raw, JSON-formatted string to use as the payload for the notification * message. If specified, this value overrides all other content for the * message.

*/ inline const Aws::String& GetRawContent() const{ return m_rawContent; } /** *

The raw, JSON-formatted string to use as the payload for the notification * message. If specified, this value overrides all other content for the * message.

*/ inline bool RawContentHasBeenSet() const { return m_rawContentHasBeenSet; } /** *

The raw, JSON-formatted string to use as the payload for the notification * message. If specified, this value overrides all other content for the * message.

*/ inline void SetRawContent(const Aws::String& value) { m_rawContentHasBeenSet = true; m_rawContent = value; } /** *

The raw, JSON-formatted string to use as the payload for the notification * message. If specified, this value overrides all other content for the * message.

*/ inline void SetRawContent(Aws::String&& value) { m_rawContentHasBeenSet = true; m_rawContent = std::move(value); } /** *

The raw, JSON-formatted string to use as the payload for the notification * message. If specified, this value overrides all other content for the * message.

*/ inline void SetRawContent(const char* value) { m_rawContentHasBeenSet = true; m_rawContent.assign(value); } /** *

The raw, JSON-formatted string to use as the payload for the notification * message. If specified, this value overrides all other content for the * message.

*/ inline BaiduMessage& WithRawContent(const Aws::String& value) { SetRawContent(value); return *this;} /** *

The raw, JSON-formatted string to use as the payload for the notification * message. If specified, this value overrides all other content for the * message.

*/ inline BaiduMessage& WithRawContent(Aws::String&& value) { SetRawContent(std::move(value)); return *this;} /** *

The raw, JSON-formatted string to use as the payload for the notification * message. If specified, this value overrides all other content for the * message.

*/ inline BaiduMessage& WithRawContent(const char* value) { SetRawContent(value); return *this;} /** *

Specifies whether the notification is a silent push notification, which is a * push notification that doesn't display on a recipient's device. Silent push * notifications can be used for cases such as updating an app's configuration or * supporting phone home functionality.

*/ inline bool GetSilentPush() const{ return m_silentPush; } /** *

Specifies whether the notification is a silent push notification, which is a * push notification that doesn't display on a recipient's device. Silent push * notifications can be used for cases such as updating an app's configuration or * supporting phone home functionality.

*/ inline bool SilentPushHasBeenSet() const { return m_silentPushHasBeenSet; } /** *

Specifies whether the notification is a silent push notification, which is a * push notification that doesn't display on a recipient's device. Silent push * notifications can be used for cases such as updating an app's configuration or * supporting phone home functionality.

*/ inline void SetSilentPush(bool value) { m_silentPushHasBeenSet = true; m_silentPush = value; } /** *

Specifies whether the notification is a silent push notification, which is a * push notification that doesn't display on a recipient's device. Silent push * notifications can be used for cases such as updating an app's configuration or * supporting phone home functionality.

*/ inline BaiduMessage& WithSilentPush(bool value) { SetSilentPush(value); return *this;} /** *

The URL of the small icon image to display in the status bar and the content * view of the push notification.

*/ inline const Aws::String& GetSmallImageIconUrl() const{ return m_smallImageIconUrl; } /** *

The URL of the small icon image to display in the status bar and the content * view of the push notification.

*/ inline bool SmallImageIconUrlHasBeenSet() const { return m_smallImageIconUrlHasBeenSet; } /** *

The URL of the small icon image to display in the status bar and the content * view of the push notification.

*/ inline void SetSmallImageIconUrl(const Aws::String& value) { m_smallImageIconUrlHasBeenSet = true; m_smallImageIconUrl = value; } /** *

The URL of the small icon image to display in the status bar and the content * view of the push notification.

*/ inline void SetSmallImageIconUrl(Aws::String&& value) { m_smallImageIconUrlHasBeenSet = true; m_smallImageIconUrl = std::move(value); } /** *

The URL of the small icon image to display in the status bar and the content * view of the push notification.

*/ inline void SetSmallImageIconUrl(const char* value) { m_smallImageIconUrlHasBeenSet = true; m_smallImageIconUrl.assign(value); } /** *

The URL of the small icon image to display in the status bar and the content * view of the push notification.

*/ inline BaiduMessage& WithSmallImageIconUrl(const Aws::String& value) { SetSmallImageIconUrl(value); return *this;} /** *

The URL of the small icon image to display in the status bar and the content * view of the push notification.

*/ inline BaiduMessage& WithSmallImageIconUrl(Aws::String&& value) { SetSmallImageIconUrl(std::move(value)); return *this;} /** *

The URL of the small icon image to display in the status bar and the content * view of the push notification.

*/ inline BaiduMessage& WithSmallImageIconUrl(const char* value) { SetSmallImageIconUrl(value); return *this;} /** *

The sound to play when the recipient receives the push notification. You can * use the default stream or specify the file name of a sound resource that's * bundled in your app. On an Android platform, the sound file must reside in * /res/raw/.

*/ inline const Aws::String& GetSound() const{ return m_sound; } /** *

The sound to play when the recipient receives the push notification. You can * use the default stream or specify the file name of a sound resource that's * bundled in your app. On an Android platform, the sound file must reside in * /res/raw/.

*/ inline bool SoundHasBeenSet() const { return m_soundHasBeenSet; } /** *

The sound to play when the recipient receives the push notification. You can * use the default stream or specify the file name of a sound resource that's * bundled in your app. On an Android platform, the sound file must reside in * /res/raw/.

*/ inline void SetSound(const Aws::String& value) { m_soundHasBeenSet = true; m_sound = value; } /** *

The sound to play when the recipient receives the push notification. You can * use the default stream or specify the file name of a sound resource that's * bundled in your app. On an Android platform, the sound file must reside in * /res/raw/.

*/ inline void SetSound(Aws::String&& value) { m_soundHasBeenSet = true; m_sound = std::move(value); } /** *

The sound to play when the recipient receives the push notification. You can * use the default stream or specify the file name of a sound resource that's * bundled in your app. On an Android platform, the sound file must reside in * /res/raw/.

*/ inline void SetSound(const char* value) { m_soundHasBeenSet = true; m_sound.assign(value); } /** *

The sound to play when the recipient receives the push notification. You can * use the default stream or specify the file name of a sound resource that's * bundled in your app. On an Android platform, the sound file must reside in * /res/raw/.

*/ inline BaiduMessage& WithSound(const Aws::String& value) { SetSound(value); return *this;} /** *

The sound to play when the recipient receives the push notification. You can * use the default stream or specify the file name of a sound resource that's * bundled in your app. On an Android platform, the sound file must reside in * /res/raw/.

*/ inline BaiduMessage& WithSound(Aws::String&& value) { SetSound(std::move(value)); return *this;} /** *

The sound to play when the recipient receives the push notification. You can * use the default stream or specify the file name of a sound resource that's * bundled in your app. On an Android platform, the sound file must reside in * /res/raw/.

*/ inline BaiduMessage& WithSound(const char* value) { SetSound(value); return *this;} /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline const Aws::Map>& GetSubstitutions() const{ return m_substitutions; } /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline bool SubstitutionsHasBeenSet() const { return m_substitutionsHasBeenSet; } /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline void SetSubstitutions(const Aws::Map>& value) { m_substitutionsHasBeenSet = true; m_substitutions = value; } /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline void SetSubstitutions(Aws::Map>&& value) { m_substitutionsHasBeenSet = true; m_substitutions = std::move(value); } /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline BaiduMessage& WithSubstitutions(const Aws::Map>& value) { SetSubstitutions(value); return *this;} /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline BaiduMessage& WithSubstitutions(Aws::Map>&& value) { SetSubstitutions(std::move(value)); return *this;} /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline BaiduMessage& AddSubstitutions(const Aws::String& key, const Aws::Vector& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(key, value); return *this; } /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline BaiduMessage& AddSubstitutions(Aws::String&& key, const Aws::Vector& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(std::move(key), value); return *this; } /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline BaiduMessage& AddSubstitutions(const Aws::String& key, Aws::Vector&& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(key, std::move(value)); return *this; } /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline BaiduMessage& AddSubstitutions(Aws::String&& key, Aws::Vector&& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(std::move(key), std::move(value)); return *this; } /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline BaiduMessage& AddSubstitutions(const char* key, Aws::Vector&& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(key, std::move(value)); return *this; } /** *

The default message variables to use in the notification message. You can * override the default variables with individual address variables.

*/ inline BaiduMessage& AddSubstitutions(const char* key, const Aws::Vector& value) { m_substitutionsHasBeenSet = true; m_substitutions.emplace(key, value); return *this; } /** *

The amount of time, in seconds, that the Baidu Cloud Push service should * store the message if the recipient's device is offline. The default value and * maximum supported time is 604,800 seconds (7 days).

*/ inline int GetTimeToLive() const{ return m_timeToLive; } /** *

The amount of time, in seconds, that the Baidu Cloud Push service should * store the message if the recipient's device is offline. The default value and * maximum supported time is 604,800 seconds (7 days).

*/ inline bool TimeToLiveHasBeenSet() const { return m_timeToLiveHasBeenSet; } /** *

The amount of time, in seconds, that the Baidu Cloud Push service should * store the message if the recipient's device is offline. The default value and * maximum supported time is 604,800 seconds (7 days).

*/ inline void SetTimeToLive(int value) { m_timeToLiveHasBeenSet = true; m_timeToLive = value; } /** *

The amount of time, in seconds, that the Baidu Cloud Push service should * store the message if the recipient's device is offline. The default value and * maximum supported time is 604,800 seconds (7 days).

*/ inline BaiduMessage& WithTimeToLive(int value) { SetTimeToLive(value); return *this;} /** *

The title to display above the notification message on the recipient's * device.

*/ inline const Aws::String& GetTitle() const{ return m_title; } /** *

The title to display above the notification message on the recipient's * device.

*/ inline bool TitleHasBeenSet() const { return m_titleHasBeenSet; } /** *

The title to display above the notification message on the recipient's * device.

*/ inline void SetTitle(const Aws::String& value) { m_titleHasBeenSet = true; m_title = value; } /** *

The title to display above the notification message on the recipient's * device.

*/ inline void SetTitle(Aws::String&& value) { m_titleHasBeenSet = true; m_title = std::move(value); } /** *

The title to display above the notification message on the recipient's * device.

*/ inline void SetTitle(const char* value) { m_titleHasBeenSet = true; m_title.assign(value); } /** *

The title to display above the notification message on the recipient's * device.

*/ inline BaiduMessage& WithTitle(const Aws::String& value) { SetTitle(value); return *this;} /** *

The title to display above the notification message on the recipient's * device.

*/ inline BaiduMessage& WithTitle(Aws::String&& value) { SetTitle(std::move(value)); return *this;} /** *

The title to display above the notification message on the recipient's * device.

*/ inline BaiduMessage& WithTitle(const char* value) { SetTitle(value); return *this;} /** *

The URL to open in the recipient's default mobile browser, if a recipient * taps the push notification and the value of the Action property is URL.

*/ inline const Aws::String& GetUrl() const{ return m_url; } /** *

The URL to open in the recipient's default mobile browser, if a recipient * taps the push notification and the value of the Action property is URL.

*/ inline bool UrlHasBeenSet() const { return m_urlHasBeenSet; } /** *

The URL to open in the recipient's default mobile browser, if a recipient * taps the push notification and the value of the Action property is URL.

*/ inline void SetUrl(const Aws::String& value) { m_urlHasBeenSet = true; m_url = value; } /** *

The URL to open in the recipient's default mobile browser, if a recipient * taps the push notification and the value of the Action property is URL.

*/ inline void SetUrl(Aws::String&& value) { m_urlHasBeenSet = true; m_url = std::move(value); } /** *

The URL to open in the recipient's default mobile browser, if a recipient * taps the push notification and the value of the Action property is URL.

*/ inline void SetUrl(const char* value) { m_urlHasBeenSet = true; m_url.assign(value); } /** *

The URL to open in the recipient's default mobile browser, if a recipient * taps the push notification and the value of the Action property is URL.

*/ inline BaiduMessage& WithUrl(const Aws::String& value) { SetUrl(value); return *this;} /** *

The URL to open in the recipient's default mobile browser, if a recipient * taps the push notification and the value of the Action property is URL.

*/ inline BaiduMessage& WithUrl(Aws::String&& value) { SetUrl(std::move(value)); return *this;} /** *

The URL to open in the recipient's default mobile browser, if a recipient * taps the push notification and the value of the Action property is URL.

*/ inline BaiduMessage& WithUrl(const char* value) { SetUrl(value); return *this;} private: Action m_action; bool m_actionHasBeenSet = false; Aws::String m_body; bool m_bodyHasBeenSet = false; Aws::Map m_data; bool m_dataHasBeenSet = false; Aws::String m_iconReference; bool m_iconReferenceHasBeenSet = false; Aws::String m_imageIconUrl; bool m_imageIconUrlHasBeenSet = false; Aws::String m_imageUrl; bool m_imageUrlHasBeenSet = false; Aws::String m_rawContent; bool m_rawContentHasBeenSet = false; bool m_silentPush; bool m_silentPushHasBeenSet = false; Aws::String m_smallImageIconUrl; bool m_smallImageIconUrlHasBeenSet = false; Aws::String m_sound; bool m_soundHasBeenSet = false; Aws::Map> m_substitutions; bool m_substitutionsHasBeenSet = false; int m_timeToLive; bool m_timeToLiveHasBeenSet = false; Aws::String m_title; bool m_titleHasBeenSet = false; Aws::String m_url; bool m_urlHasBeenSet = false; }; } // namespace Model } // namespace Pinpoint } // namespace Aws