/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace Rekognition { namespace Model { /** *

Structure containing attributes of the face that the algorithm detected.

*

A FaceDetail object contains either the default facial * attributes or all facial attributes. The default attributes are * BoundingBox, Confidence, Landmarks, * Pose, and Quality.

GetFaceDetection is * the only Amazon Rekognition Video stored video operation that can return a * FaceDetail object with all attributes. To specify which attributes * to return, use the FaceAttributes input parameter for * StartFaceDetection. The following Amazon Rekognition Video operations * return only the default attributes. The corresponding Start operations don't * have a FaceAttributes input parameter:

  • *

    GetCelebrityRecognition

  • GetPersonTracking

  • *

    GetFaceSearch

The Amazon Rekognition Image * DetectFaces and IndexFaces operations can return all facial * attributes. To specify which attributes to return, use the * Attributes input parameter for DetectFaces. For * IndexFaces, use the DetectAttributes input * parameter.

See Also:

AWS * API Reference

*/ class FaceDetail { public: AWS_REKOGNITION_API FaceDetail(); AWS_REKOGNITION_API FaceDetail(Aws::Utils::Json::JsonView jsonValue); AWS_REKOGNITION_API FaceDetail& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_REKOGNITION_API Aws::Utils::Json::JsonValue Jsonize() const; /** *

Bounding box of the face. Default attribute.

*/ inline const BoundingBox& GetBoundingBox() const{ return m_boundingBox; } /** *

Bounding box of the face. Default attribute.

*/ inline bool BoundingBoxHasBeenSet() const { return m_boundingBoxHasBeenSet; } /** *

Bounding box of the face. Default attribute.

*/ inline void SetBoundingBox(const BoundingBox& value) { m_boundingBoxHasBeenSet = true; m_boundingBox = value; } /** *

Bounding box of the face. Default attribute.

*/ inline void SetBoundingBox(BoundingBox&& value) { m_boundingBoxHasBeenSet = true; m_boundingBox = std::move(value); } /** *

Bounding box of the face. Default attribute.

*/ inline FaceDetail& WithBoundingBox(const BoundingBox& value) { SetBoundingBox(value); return *this;} /** *

Bounding box of the face. Default attribute.

*/ inline FaceDetail& WithBoundingBox(BoundingBox&& value) { SetBoundingBox(std::move(value)); return *this;} /** *

The estimated age range, in years, for the face. Low represents the lowest * estimated age and High represents the highest estimated age.

*/ inline const AgeRange& GetAgeRange() const{ return m_ageRange; } /** *

The estimated age range, in years, for the face. Low represents the lowest * estimated age and High represents the highest estimated age.

*/ inline bool AgeRangeHasBeenSet() const { return m_ageRangeHasBeenSet; } /** *

The estimated age range, in years, for the face. Low represents the lowest * estimated age and High represents the highest estimated age.

*/ inline void SetAgeRange(const AgeRange& value) { m_ageRangeHasBeenSet = true; m_ageRange = value; } /** *

The estimated age range, in years, for the face. Low represents the lowest * estimated age and High represents the highest estimated age.

*/ inline void SetAgeRange(AgeRange&& value) { m_ageRangeHasBeenSet = true; m_ageRange = std::move(value); } /** *

The estimated age range, in years, for the face. Low represents the lowest * estimated age and High represents the highest estimated age.

*/ inline FaceDetail& WithAgeRange(const AgeRange& value) { SetAgeRange(value); return *this;} /** *

The estimated age range, in years, for the face. Low represents the lowest * estimated age and High represents the highest estimated age.

*/ inline FaceDetail& WithAgeRange(AgeRange&& value) { SetAgeRange(std::move(value)); return *this;} /** *

Indicates whether or not the face is smiling, and the confidence level in the * determination.

*/ inline const Smile& GetSmile() const{ return m_smile; } /** *

Indicates whether or not the face is smiling, and the confidence level in the * determination.

*/ inline bool SmileHasBeenSet() const { return m_smileHasBeenSet; } /** *

Indicates whether or not the face is smiling, and the confidence level in the * determination.

*/ inline void SetSmile(const Smile& value) { m_smileHasBeenSet = true; m_smile = value; } /** *

Indicates whether or not the face is smiling, and the confidence level in the * determination.

*/ inline void SetSmile(Smile&& value) { m_smileHasBeenSet = true; m_smile = std::move(value); } /** *

Indicates whether or not the face is smiling, and the confidence level in the * determination.

*/ inline FaceDetail& WithSmile(const Smile& value) { SetSmile(value); return *this;} /** *

Indicates whether or not the face is smiling, and the confidence level in the * determination.

*/ inline FaceDetail& WithSmile(Smile&& value) { SetSmile(std::move(value)); return *this;} /** *

Indicates whether or not the face is wearing eye glasses, and the confidence * level in the determination.

*/ inline const Eyeglasses& GetEyeglasses() const{ return m_eyeglasses; } /** *

Indicates whether or not the face is wearing eye glasses, and the confidence * level in the determination.

*/ inline bool EyeglassesHasBeenSet() const { return m_eyeglassesHasBeenSet; } /** *

Indicates whether or not the face is wearing eye glasses, and the confidence * level in the determination.

*/ inline void SetEyeglasses(const Eyeglasses& value) { m_eyeglassesHasBeenSet = true; m_eyeglasses = value; } /** *

Indicates whether or not the face is wearing eye glasses, and the confidence * level in the determination.

*/ inline void SetEyeglasses(Eyeglasses&& value) { m_eyeglassesHasBeenSet = true; m_eyeglasses = std::move(value); } /** *

Indicates whether or not the face is wearing eye glasses, and the confidence * level in the determination.

*/ inline FaceDetail& WithEyeglasses(const Eyeglasses& value) { SetEyeglasses(value); return *this;} /** *

Indicates whether or not the face is wearing eye glasses, and the confidence * level in the determination.

*/ inline FaceDetail& WithEyeglasses(Eyeglasses&& value) { SetEyeglasses(std::move(value)); return *this;} /** *

Indicates whether or not the face is wearing sunglasses, and the confidence * level in the determination.

*/ inline const Sunglasses& GetSunglasses() const{ return m_sunglasses; } /** *

Indicates whether or not the face is wearing sunglasses, and the confidence * level in the determination.

*/ inline bool SunglassesHasBeenSet() const { return m_sunglassesHasBeenSet; } /** *

Indicates whether or not the face is wearing sunglasses, and the confidence * level in the determination.

*/ inline void SetSunglasses(const Sunglasses& value) { m_sunglassesHasBeenSet = true; m_sunglasses = value; } /** *

Indicates whether or not the face is wearing sunglasses, and the confidence * level in the determination.

*/ inline void SetSunglasses(Sunglasses&& value) { m_sunglassesHasBeenSet = true; m_sunglasses = std::move(value); } /** *

Indicates whether or not the face is wearing sunglasses, and the confidence * level in the determination.

*/ inline FaceDetail& WithSunglasses(const Sunglasses& value) { SetSunglasses(value); return *this;} /** *

Indicates whether or not the face is wearing sunglasses, and the confidence * level in the determination.

*/ inline FaceDetail& WithSunglasses(Sunglasses&& value) { SetSunglasses(std::move(value)); return *this;} /** *

The predicted gender of a detected face.

*/ inline const Gender& GetGender() const{ return m_gender; } /** *

The predicted gender of a detected face.

*/ inline bool GenderHasBeenSet() const { return m_genderHasBeenSet; } /** *

The predicted gender of a detected face.

*/ inline void SetGender(const Gender& value) { m_genderHasBeenSet = true; m_gender = value; } /** *

The predicted gender of a detected face.

*/ inline void SetGender(Gender&& value) { m_genderHasBeenSet = true; m_gender = std::move(value); } /** *

The predicted gender of a detected face.

*/ inline FaceDetail& WithGender(const Gender& value) { SetGender(value); return *this;} /** *

The predicted gender of a detected face.

*/ inline FaceDetail& WithGender(Gender&& value) { SetGender(std::move(value)); return *this;} /** *

Indicates whether or not the face has a beard, and the confidence level in * the determination.

*/ inline const Beard& GetBeard() const{ return m_beard; } /** *

Indicates whether or not the face has a beard, and the confidence level in * the determination.

*/ inline bool BeardHasBeenSet() const { return m_beardHasBeenSet; } /** *

Indicates whether or not the face has a beard, and the confidence level in * the determination.

*/ inline void SetBeard(const Beard& value) { m_beardHasBeenSet = true; m_beard = value; } /** *

Indicates whether or not the face has a beard, and the confidence level in * the determination.

*/ inline void SetBeard(Beard&& value) { m_beardHasBeenSet = true; m_beard = std::move(value); } /** *

Indicates whether or not the face has a beard, and the confidence level in * the determination.

*/ inline FaceDetail& WithBeard(const Beard& value) { SetBeard(value); return *this;} /** *

Indicates whether or not the face has a beard, and the confidence level in * the determination.

*/ inline FaceDetail& WithBeard(Beard&& value) { SetBeard(std::move(value)); return *this;} /** *

Indicates whether or not the face has a mustache, and the confidence level in * the determination.

*/ inline const Mustache& GetMustache() const{ return m_mustache; } /** *

Indicates whether or not the face has a mustache, and the confidence level in * the determination.

*/ inline bool MustacheHasBeenSet() const { return m_mustacheHasBeenSet; } /** *

Indicates whether or not the face has a mustache, and the confidence level in * the determination.

*/ inline void SetMustache(const Mustache& value) { m_mustacheHasBeenSet = true; m_mustache = value; } /** *

Indicates whether or not the face has a mustache, and the confidence level in * the determination.

*/ inline void SetMustache(Mustache&& value) { m_mustacheHasBeenSet = true; m_mustache = std::move(value); } /** *

Indicates whether or not the face has a mustache, and the confidence level in * the determination.

*/ inline FaceDetail& WithMustache(const Mustache& value) { SetMustache(value); return *this;} /** *

Indicates whether or not the face has a mustache, and the confidence level in * the determination.

*/ inline FaceDetail& WithMustache(Mustache&& value) { SetMustache(std::move(value)); return *this;} /** *

Indicates whether or not the eyes on the face are open, and the confidence * level in the determination.

*/ inline const EyeOpen& GetEyesOpen() const{ return m_eyesOpen; } /** *

Indicates whether or not the eyes on the face are open, and the confidence * level in the determination.

*/ inline bool EyesOpenHasBeenSet() const { return m_eyesOpenHasBeenSet; } /** *

Indicates whether or not the eyes on the face are open, and the confidence * level in the determination.

*/ inline void SetEyesOpen(const EyeOpen& value) { m_eyesOpenHasBeenSet = true; m_eyesOpen = value; } /** *

Indicates whether or not the eyes on the face are open, and the confidence * level in the determination.

*/ inline void SetEyesOpen(EyeOpen&& value) { m_eyesOpenHasBeenSet = true; m_eyesOpen = std::move(value); } /** *

Indicates whether or not the eyes on the face are open, and the confidence * level in the determination.

*/ inline FaceDetail& WithEyesOpen(const EyeOpen& value) { SetEyesOpen(value); return *this;} /** *

Indicates whether or not the eyes on the face are open, and the confidence * level in the determination.

*/ inline FaceDetail& WithEyesOpen(EyeOpen&& value) { SetEyesOpen(std::move(value)); return *this;} /** *

Indicates whether or not the mouth on the face is open, and the confidence * level in the determination.

*/ inline const MouthOpen& GetMouthOpen() const{ return m_mouthOpen; } /** *

Indicates whether or not the mouth on the face is open, and the confidence * level in the determination.

*/ inline bool MouthOpenHasBeenSet() const { return m_mouthOpenHasBeenSet; } /** *

Indicates whether or not the mouth on the face is open, and the confidence * level in the determination.

*/ inline void SetMouthOpen(const MouthOpen& value) { m_mouthOpenHasBeenSet = true; m_mouthOpen = value; } /** *

Indicates whether or not the mouth on the face is open, and the confidence * level in the determination.

*/ inline void SetMouthOpen(MouthOpen&& value) { m_mouthOpenHasBeenSet = true; m_mouthOpen = std::move(value); } /** *

Indicates whether or not the mouth on the face is open, and the confidence * level in the determination.

*/ inline FaceDetail& WithMouthOpen(const MouthOpen& value) { SetMouthOpen(value); return *this;} /** *

Indicates whether or not the mouth on the face is open, and the confidence * level in the determination.

*/ inline FaceDetail& WithMouthOpen(MouthOpen&& value) { SetMouthOpen(std::move(value)); return *this;} /** *

The emotions that appear to be expressed on the face, and the confidence * level in the determination. The API is only making a determination of the * physical appearance of a person's face. It is not a determination of the * person’s internal emotional state and should not be used in such a way. For * example, a person pretending to have a sad face might not be sad * emotionally.

*/ inline const Aws::Vector& GetEmotions() const{ return m_emotions; } /** *

The emotions that appear to be expressed on the face, and the confidence * level in the determination. The API is only making a determination of the * physical appearance of a person's face. It is not a determination of the * person’s internal emotional state and should not be used in such a way. For * example, a person pretending to have a sad face might not be sad * emotionally.

*/ inline bool EmotionsHasBeenSet() const { return m_emotionsHasBeenSet; } /** *

The emotions that appear to be expressed on the face, and the confidence * level in the determination. The API is only making a determination of the * physical appearance of a person's face. It is not a determination of the * person’s internal emotional state and should not be used in such a way. For * example, a person pretending to have a sad face might not be sad * emotionally.

*/ inline void SetEmotions(const Aws::Vector& value) { m_emotionsHasBeenSet = true; m_emotions = value; } /** *

The emotions that appear to be expressed on the face, and the confidence * level in the determination. The API is only making a determination of the * physical appearance of a person's face. It is not a determination of the * person’s internal emotional state and should not be used in such a way. For * example, a person pretending to have a sad face might not be sad * emotionally.

*/ inline void SetEmotions(Aws::Vector&& value) { m_emotionsHasBeenSet = true; m_emotions = std::move(value); } /** *

The emotions that appear to be expressed on the face, and the confidence * level in the determination. The API is only making a determination of the * physical appearance of a person's face. It is not a determination of the * person’s internal emotional state and should not be used in such a way. For * example, a person pretending to have a sad face might not be sad * emotionally.

*/ inline FaceDetail& WithEmotions(const Aws::Vector& value) { SetEmotions(value); return *this;} /** *

The emotions that appear to be expressed on the face, and the confidence * level in the determination. The API is only making a determination of the * physical appearance of a person's face. It is not a determination of the * person’s internal emotional state and should not be used in such a way. For * example, a person pretending to have a sad face might not be sad * emotionally.

*/ inline FaceDetail& WithEmotions(Aws::Vector&& value) { SetEmotions(std::move(value)); return *this;} /** *

The emotions that appear to be expressed on the face, and the confidence * level in the determination. The API is only making a determination of the * physical appearance of a person's face. It is not a determination of the * person’s internal emotional state and should not be used in such a way. For * example, a person pretending to have a sad face might not be sad * emotionally.

*/ inline FaceDetail& AddEmotions(const Emotion& value) { m_emotionsHasBeenSet = true; m_emotions.push_back(value); return *this; } /** *

The emotions that appear to be expressed on the face, and the confidence * level in the determination. The API is only making a determination of the * physical appearance of a person's face. It is not a determination of the * person’s internal emotional state and should not be used in such a way. For * example, a person pretending to have a sad face might not be sad * emotionally.

*/ inline FaceDetail& AddEmotions(Emotion&& value) { m_emotionsHasBeenSet = true; m_emotions.push_back(std::move(value)); return *this; } /** *

Indicates the location of landmarks on the face. Default attribute.

*/ inline const Aws::Vector& GetLandmarks() const{ return m_landmarks; } /** *

Indicates the location of landmarks on the face. Default attribute.

*/ inline bool LandmarksHasBeenSet() const { return m_landmarksHasBeenSet; } /** *

Indicates the location of landmarks on the face. Default attribute.

*/ inline void SetLandmarks(const Aws::Vector& value) { m_landmarksHasBeenSet = true; m_landmarks = value; } /** *

Indicates the location of landmarks on the face. Default attribute.

*/ inline void SetLandmarks(Aws::Vector&& value) { m_landmarksHasBeenSet = true; m_landmarks = std::move(value); } /** *

Indicates the location of landmarks on the face. Default attribute.

*/ inline FaceDetail& WithLandmarks(const Aws::Vector& value) { SetLandmarks(value); return *this;} /** *

Indicates the location of landmarks on the face. Default attribute.

*/ inline FaceDetail& WithLandmarks(Aws::Vector&& value) { SetLandmarks(std::move(value)); return *this;} /** *

Indicates the location of landmarks on the face. Default attribute.

*/ inline FaceDetail& AddLandmarks(const Landmark& value) { m_landmarksHasBeenSet = true; m_landmarks.push_back(value); return *this; } /** *

Indicates the location of landmarks on the face. Default attribute.

*/ inline FaceDetail& AddLandmarks(Landmark&& value) { m_landmarksHasBeenSet = true; m_landmarks.push_back(std::move(value)); return *this; } /** *

Indicates the pose of the face as determined by its pitch, roll, and yaw. * Default attribute.

*/ inline const Pose& GetPose() const{ return m_pose; } /** *

Indicates the pose of the face as determined by its pitch, roll, and yaw. * Default attribute.

*/ inline bool PoseHasBeenSet() const { return m_poseHasBeenSet; } /** *

Indicates the pose of the face as determined by its pitch, roll, and yaw. * Default attribute.

*/ inline void SetPose(const Pose& value) { m_poseHasBeenSet = true; m_pose = value; } /** *

Indicates the pose of the face as determined by its pitch, roll, and yaw. * Default attribute.

*/ inline void SetPose(Pose&& value) { m_poseHasBeenSet = true; m_pose = std::move(value); } /** *

Indicates the pose of the face as determined by its pitch, roll, and yaw. * Default attribute.

*/ inline FaceDetail& WithPose(const Pose& value) { SetPose(value); return *this;} /** *

Indicates the pose of the face as determined by its pitch, roll, and yaw. * Default attribute.

*/ inline FaceDetail& WithPose(Pose&& value) { SetPose(std::move(value)); return *this;} /** *

Identifies image brightness and sharpness. Default attribute.

*/ inline const ImageQuality& GetQuality() const{ return m_quality; } /** *

Identifies image brightness and sharpness. Default attribute.

*/ inline bool QualityHasBeenSet() const { return m_qualityHasBeenSet; } /** *

Identifies image brightness and sharpness. Default attribute.

*/ inline void SetQuality(const ImageQuality& value) { m_qualityHasBeenSet = true; m_quality = value; } /** *

Identifies image brightness and sharpness. Default attribute.

*/ inline void SetQuality(ImageQuality&& value) { m_qualityHasBeenSet = true; m_quality = std::move(value); } /** *

Identifies image brightness and sharpness. Default attribute.

*/ inline FaceDetail& WithQuality(const ImageQuality& value) { SetQuality(value); return *this;} /** *

Identifies image brightness and sharpness. Default attribute.

*/ inline FaceDetail& WithQuality(ImageQuality&& value) { SetQuality(std::move(value)); return *this;} /** *

Confidence level that the bounding box contains a face (and not a different * object such as a tree). Default attribute.

*/ inline double GetConfidence() const{ return m_confidence; } /** *

Confidence level that the bounding box contains a face (and not a different * object such as a tree). Default attribute.

*/ inline bool ConfidenceHasBeenSet() const { return m_confidenceHasBeenSet; } /** *

Confidence level that the bounding box contains a face (and not a different * object such as a tree). Default attribute.

*/ inline void SetConfidence(double value) { m_confidenceHasBeenSet = true; m_confidence = value; } /** *

Confidence level that the bounding box contains a face (and not a different * object such as a tree). Default attribute.

*/ inline FaceDetail& WithConfidence(double value) { SetConfidence(value); return *this;} /** *

FaceOccluded should return "true" with a high confidence score * if a detected face’s eyes, nose, and mouth are partially captured or if they are * covered by masks, dark sunglasses, cell phones, hands, or other objects. * FaceOccluded should return "false" with a high confidence score if * common occurrences that do not impact face verification are detected, such as * eye glasses, lightly tinted sunglasses, strands of hair, and others.

*/ inline const FaceOccluded& GetFaceOccluded() const{ return m_faceOccluded; } /** *

FaceOccluded should return "true" with a high confidence score * if a detected face’s eyes, nose, and mouth are partially captured or if they are * covered by masks, dark sunglasses, cell phones, hands, or other objects. * FaceOccluded should return "false" with a high confidence score if * common occurrences that do not impact face verification are detected, such as * eye glasses, lightly tinted sunglasses, strands of hair, and others.

*/ inline bool FaceOccludedHasBeenSet() const { return m_faceOccludedHasBeenSet; } /** *

FaceOccluded should return "true" with a high confidence score * if a detected face’s eyes, nose, and mouth are partially captured or if they are * covered by masks, dark sunglasses, cell phones, hands, or other objects. * FaceOccluded should return "false" with a high confidence score if * common occurrences that do not impact face verification are detected, such as * eye glasses, lightly tinted sunglasses, strands of hair, and others.

*/ inline void SetFaceOccluded(const FaceOccluded& value) { m_faceOccludedHasBeenSet = true; m_faceOccluded = value; } /** *

FaceOccluded should return "true" with a high confidence score * if a detected face’s eyes, nose, and mouth are partially captured or if they are * covered by masks, dark sunglasses, cell phones, hands, or other objects. * FaceOccluded should return "false" with a high confidence score if * common occurrences that do not impact face verification are detected, such as * eye glasses, lightly tinted sunglasses, strands of hair, and others.

*/ inline void SetFaceOccluded(FaceOccluded&& value) { m_faceOccludedHasBeenSet = true; m_faceOccluded = std::move(value); } /** *

FaceOccluded should return "true" with a high confidence score * if a detected face’s eyes, nose, and mouth are partially captured or if they are * covered by masks, dark sunglasses, cell phones, hands, or other objects. * FaceOccluded should return "false" with a high confidence score if * common occurrences that do not impact face verification are detected, such as * eye glasses, lightly tinted sunglasses, strands of hair, and others.

*/ inline FaceDetail& WithFaceOccluded(const FaceOccluded& value) { SetFaceOccluded(value); return *this;} /** *

FaceOccluded should return "true" with a high confidence score * if a detected face’s eyes, nose, and mouth are partially captured or if they are * covered by masks, dark sunglasses, cell phones, hands, or other objects. * FaceOccluded should return "false" with a high confidence score if * common occurrences that do not impact face verification are detected, such as * eye glasses, lightly tinted sunglasses, strands of hair, and others.

*/ inline FaceDetail& WithFaceOccluded(FaceOccluded&& value) { SetFaceOccluded(std::move(value)); return *this;} /** *

Indicates the direction the eyes are gazing in, as defined by pitch and * yaw.

*/ inline const EyeDirection& GetEyeDirection() const{ return m_eyeDirection; } /** *

Indicates the direction the eyes are gazing in, as defined by pitch and * yaw.

*/ inline bool EyeDirectionHasBeenSet() const { return m_eyeDirectionHasBeenSet; } /** *

Indicates the direction the eyes are gazing in, as defined by pitch and * yaw.

*/ inline void SetEyeDirection(const EyeDirection& value) { m_eyeDirectionHasBeenSet = true; m_eyeDirection = value; } /** *

Indicates the direction the eyes are gazing in, as defined by pitch and * yaw.

*/ inline void SetEyeDirection(EyeDirection&& value) { m_eyeDirectionHasBeenSet = true; m_eyeDirection = std::move(value); } /** *

Indicates the direction the eyes are gazing in, as defined by pitch and * yaw.

*/ inline FaceDetail& WithEyeDirection(const EyeDirection& value) { SetEyeDirection(value); return *this;} /** *

Indicates the direction the eyes are gazing in, as defined by pitch and * yaw.

*/ inline FaceDetail& WithEyeDirection(EyeDirection&& value) { SetEyeDirection(std::move(value)); return *this;} private: BoundingBox m_boundingBox; bool m_boundingBoxHasBeenSet = false; AgeRange m_ageRange; bool m_ageRangeHasBeenSet = false; Smile m_smile; bool m_smileHasBeenSet = false; Eyeglasses m_eyeglasses; bool m_eyeglassesHasBeenSet = false; Sunglasses m_sunglasses; bool m_sunglassesHasBeenSet = false; Gender m_gender; bool m_genderHasBeenSet = false; Beard m_beard; bool m_beardHasBeenSet = false; Mustache m_mustache; bool m_mustacheHasBeenSet = false; EyeOpen m_eyesOpen; bool m_eyesOpenHasBeenSet = false; MouthOpen m_mouthOpen; bool m_mouthOpenHasBeenSet = false; Aws::Vector m_emotions; bool m_emotionsHasBeenSet = false; Aws::Vector m_landmarks; bool m_landmarksHasBeenSet = false; Pose m_pose; bool m_poseHasBeenSet = false; ImageQuality m_quality; bool m_qualityHasBeenSet = false; double m_confidence; bool m_confidenceHasBeenSet = false; FaceOccluded m_faceOccluded; bool m_faceOccludedHasBeenSet = false; EyeDirection m_eyeDirection; bool m_eyeDirectionHasBeenSet = false; }; } // namespace Model } // namespace Rekognition } // namespace Aws