/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/rekognition/Rekognition_EXPORTS.h> #include <aws/rekognition/model/BoundingBox.h> #include <aws/core/utils/memory/stl/AWSVector.h> #include <aws/rekognition/model/Point.h> #include <utility> namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace Rekognition { namespace Model { /** * <p>Specifies a location within the frame that Rekognition checks for objects of * interest such as text, labels, or faces. It uses a <code>BoundingBox</code> or * <code>Polygon</code> to set a region of the screen.</p> <p>A word, face, or * label is included in the region if it is more than half in that region. If there * is more than one region, the word, face, or label is compared with all regions * of the screen. Any object of interest that is more than half in a region is kept * in the results.</p><p><h3>See Also:</h3> <a * href="http://docs.aws.amazon.com/goto/WebAPI/rekognition-2016-06-27/RegionOfInterest">AWS * API Reference</a></p> */ class RegionOfInterest { public: AWS_REKOGNITION_API RegionOfInterest(); AWS_REKOGNITION_API RegionOfInterest(Aws::Utils::Json::JsonView jsonValue); AWS_REKOGNITION_API RegionOfInterest& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_REKOGNITION_API Aws::Utils::Json::JsonValue Jsonize() const; /** * <p>The box representing a region of interest on screen.</p> */ inline const BoundingBox& GetBoundingBox() const{ return m_boundingBox; } /** * <p>The box representing a region of interest on screen.</p> */ inline bool BoundingBoxHasBeenSet() const { return m_boundingBoxHasBeenSet; } /** * <p>The box representing a region of interest on screen.</p> */ inline void SetBoundingBox(const BoundingBox& value) { m_boundingBoxHasBeenSet = true; m_boundingBox = value; } /** * <p>The box representing a region of interest on screen.</p> */ inline void SetBoundingBox(BoundingBox&& value) { m_boundingBoxHasBeenSet = true; m_boundingBox = std::move(value); } /** * <p>The box representing a region of interest on screen.</p> */ inline RegionOfInterest& WithBoundingBox(const BoundingBox& value) { SetBoundingBox(value); return *this;} /** * <p>The box representing a region of interest on screen.</p> */ inline RegionOfInterest& WithBoundingBox(BoundingBox&& value) { SetBoundingBox(std::move(value)); return *this;} /** * <p> Specifies a shape made up of up to 10 <code>Point</code> objects to define a * region of interest. </p> */ inline const Aws::Vector<Point>& GetPolygon() const{ return m_polygon; } /** * <p> Specifies a shape made up of up to 10 <code>Point</code> objects to define a * region of interest. </p> */ inline bool PolygonHasBeenSet() const { return m_polygonHasBeenSet; } /** * <p> Specifies a shape made up of up to 10 <code>Point</code> objects to define a * region of interest. </p> */ inline void SetPolygon(const Aws::Vector<Point>& value) { m_polygonHasBeenSet = true; m_polygon = value; } /** * <p> Specifies a shape made up of up to 10 <code>Point</code> objects to define a * region of interest. </p> */ inline void SetPolygon(Aws::Vector<Point>&& value) { m_polygonHasBeenSet = true; m_polygon = std::move(value); } /** * <p> Specifies a shape made up of up to 10 <code>Point</code> objects to define a * region of interest. </p> */ inline RegionOfInterest& WithPolygon(const Aws::Vector<Point>& value) { SetPolygon(value); return *this;} /** * <p> Specifies a shape made up of up to 10 <code>Point</code> objects to define a * region of interest. </p> */ inline RegionOfInterest& WithPolygon(Aws::Vector<Point>&& value) { SetPolygon(std::move(value)); return *this;} /** * <p> Specifies a shape made up of up to 10 <code>Point</code> objects to define a * region of interest. </p> */ inline RegionOfInterest& AddPolygon(const Point& value) { m_polygonHasBeenSet = true; m_polygon.push_back(value); return *this; } /** * <p> Specifies a shape made up of up to 10 <code>Point</code> objects to define a * region of interest. </p> */ inline RegionOfInterest& AddPolygon(Point&& value) { m_polygonHasBeenSet = true; m_polygon.push_back(std::move(value)); return *this; } private: BoundingBox m_boundingBox; bool m_boundingBoxHasBeenSet = false; Aws::Vector<Point> m_polygon; bool m_polygonHasBeenSet = false; }; } // namespace Model } // namespace Rekognition } // namespace Aws