/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/robomaker/RoboMaker_EXPORTS.h> #include <aws/robomaker/model/ComputeType.h> #include <utility> namespace Aws { namespace Utils { namespace Json { class JsonValue; class JsonView; } // namespace Json } // namespace Utils namespace RoboMaker { namespace Model { /** * <p>Compute information for the simulation job.</p><p><h3>See Also:</h3> <a * href="http://docs.aws.amazon.com/goto/WebAPI/robomaker-2018-06-29/Compute">AWS * API Reference</a></p> */ class Compute { public: AWS_ROBOMAKER_API Compute(); AWS_ROBOMAKER_API Compute(Aws::Utils::Json::JsonView jsonValue); AWS_ROBOMAKER_API Compute& operator=(Aws::Utils::Json::JsonView jsonValue); AWS_ROBOMAKER_API Aws::Utils::Json::JsonValue Jsonize() const; /** * <p>The simulation unit limit. Your simulation is allocated CPU and memory * proportional to the supplied simulation unit limit. A simulation unit is 1 vcpu * and 2GB of memory. You are only billed for the SU utilization you consume up to * the maximum value provided. The default is 15. </p> */ inline int GetSimulationUnitLimit() const{ return m_simulationUnitLimit; } /** * <p>The simulation unit limit. Your simulation is allocated CPU and memory * proportional to the supplied simulation unit limit. A simulation unit is 1 vcpu * and 2GB of memory. You are only billed for the SU utilization you consume up to * the maximum value provided. The default is 15. </p> */ inline bool SimulationUnitLimitHasBeenSet() const { return m_simulationUnitLimitHasBeenSet; } /** * <p>The simulation unit limit. Your simulation is allocated CPU and memory * proportional to the supplied simulation unit limit. A simulation unit is 1 vcpu * and 2GB of memory. You are only billed for the SU utilization you consume up to * the maximum value provided. The default is 15. </p> */ inline void SetSimulationUnitLimit(int value) { m_simulationUnitLimitHasBeenSet = true; m_simulationUnitLimit = value; } /** * <p>The simulation unit limit. Your simulation is allocated CPU and memory * proportional to the supplied simulation unit limit. A simulation unit is 1 vcpu * and 2GB of memory. You are only billed for the SU utilization you consume up to * the maximum value provided. The default is 15. </p> */ inline Compute& WithSimulationUnitLimit(int value) { SetSimulationUnitLimit(value); return *this;} /** * <p>Compute type information for the simulation job.</p> */ inline const ComputeType& GetComputeType() const{ return m_computeType; } /** * <p>Compute type information for the simulation job.</p> */ inline bool ComputeTypeHasBeenSet() const { return m_computeTypeHasBeenSet; } /** * <p>Compute type information for the simulation job.</p> */ inline void SetComputeType(const ComputeType& value) { m_computeTypeHasBeenSet = true; m_computeType = value; } /** * <p>Compute type information for the simulation job.</p> */ inline void SetComputeType(ComputeType&& value) { m_computeTypeHasBeenSet = true; m_computeType = std::move(value); } /** * <p>Compute type information for the simulation job.</p> */ inline Compute& WithComputeType(const ComputeType& value) { SetComputeType(value); return *this;} /** * <p>Compute type information for the simulation job.</p> */ inline Compute& WithComputeType(ComputeType&& value) { SetComputeType(std::move(value)); return *this;} /** * <p>Compute GPU unit limit for the simulation job. It is the same as the number * of GPUs allocated to the SimulationJob.</p> */ inline int GetGpuUnitLimit() const{ return m_gpuUnitLimit; } /** * <p>Compute GPU unit limit for the simulation job. It is the same as the number * of GPUs allocated to the SimulationJob.</p> */ inline bool GpuUnitLimitHasBeenSet() const { return m_gpuUnitLimitHasBeenSet; } /** * <p>Compute GPU unit limit for the simulation job. It is the same as the number * of GPUs allocated to the SimulationJob.</p> */ inline void SetGpuUnitLimit(int value) { m_gpuUnitLimitHasBeenSet = true; m_gpuUnitLimit = value; } /** * <p>Compute GPU unit limit for the simulation job. It is the same as the number * of GPUs allocated to the SimulationJob.</p> */ inline Compute& WithGpuUnitLimit(int value) { SetGpuUnitLimit(value); return *this;} private: int m_simulationUnitLimit; bool m_simulationUnitLimitHasBeenSet = false; ComputeType m_computeType; bool m_computeTypeHasBeenSet = false; int m_gpuUnitLimit; bool m_gpuUnitLimitHasBeenSet = false; }; } // namespace Model } // namespace RoboMaker } // namespace Aws