/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Configuration information for a world.See Also:
AWS
* API Reference
The world generated by Simulation WorldForge.
*/ inline const Aws::String& GetWorld() const{ return m_world; } /** *The world generated by Simulation WorldForge.
*/ inline bool WorldHasBeenSet() const { return m_worldHasBeenSet; } /** *The world generated by Simulation WorldForge.
*/ inline void SetWorld(const Aws::String& value) { m_worldHasBeenSet = true; m_world = value; } /** *The world generated by Simulation WorldForge.
*/ inline void SetWorld(Aws::String&& value) { m_worldHasBeenSet = true; m_world = std::move(value); } /** *The world generated by Simulation WorldForge.
*/ inline void SetWorld(const char* value) { m_worldHasBeenSet = true; m_world.assign(value); } /** *The world generated by Simulation WorldForge.
*/ inline WorldConfig& WithWorld(const Aws::String& value) { SetWorld(value); return *this;} /** *The world generated by Simulation WorldForge.
*/ inline WorldConfig& WithWorld(Aws::String&& value) { SetWorld(std::move(value)); return *this;} /** *The world generated by Simulation WorldForge.
*/ inline WorldConfig& WithWorld(const char* value) { SetWorld(value); return *this;} private: Aws::String m_world; bool m_worldHasBeenSet = false; }; } // namespace Model } // namespace RoboMaker } // namespace Aws