/** * Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved. * SPDX-License-Identifier: Apache-2.0. */ #pragma once #include <aws/waf-regional/WAFRegional_EXPORTS.h> #include <aws/waf-regional/WAFRegionalRequest.h> #include <aws/core/utils/memory/stl/AWSString.h> #include <aws/core/utils/memory/stl/AWSVector.h> #include <aws/waf-regional/model/ByteMatchSetUpdate.h> #include <utility> namespace Aws { namespace WAFRegional { namespace Model { /** */ class UpdateByteMatchSetRequest : public WAFRegionalRequest { public: AWS_WAFREGIONAL_API UpdateByteMatchSetRequest(); // Service request name is the Operation name which will send this request out, // each operation should has unique request name, so that we can get operation's name from this request. // Note: this is not true for response, multiple operations may have the same response name, // so we can not get operation's name from response. inline virtual const char* GetServiceRequestName() const override { return "UpdateByteMatchSet"; } AWS_WAFREGIONAL_API Aws::String SerializePayload() const override; AWS_WAFREGIONAL_API Aws::Http::HeaderValueCollection GetRequestSpecificHeaders() const override; /** * <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to * update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and * by <a>ListByteMatchSets</a>.</p> */ inline const Aws::String& GetByteMatchSetId() const{ return m_byteMatchSetId; } /** * <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to * update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and * by <a>ListByteMatchSets</a>.</p> */ inline bool ByteMatchSetIdHasBeenSet() const { return m_byteMatchSetIdHasBeenSet; } /** * <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to * update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and * by <a>ListByteMatchSets</a>.</p> */ inline void SetByteMatchSetId(const Aws::String& value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId = value; } /** * <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to * update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and * by <a>ListByteMatchSets</a>.</p> */ inline void SetByteMatchSetId(Aws::String&& value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId = std::move(value); } /** * <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to * update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and * by <a>ListByteMatchSets</a>.</p> */ inline void SetByteMatchSetId(const char* value) { m_byteMatchSetIdHasBeenSet = true; m_byteMatchSetId.assign(value); } /** * <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to * update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and * by <a>ListByteMatchSets</a>.</p> */ inline UpdateByteMatchSetRequest& WithByteMatchSetId(const Aws::String& value) { SetByteMatchSetId(value); return *this;} /** * <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to * update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and * by <a>ListByteMatchSets</a>.</p> */ inline UpdateByteMatchSetRequest& WithByteMatchSetId(Aws::String&& value) { SetByteMatchSetId(std::move(value)); return *this;} /** * <p>The <code>ByteMatchSetId</code> of the <a>ByteMatchSet</a> that you want to * update. <code>ByteMatchSetId</code> is returned by <a>CreateByteMatchSet</a> and * by <a>ListByteMatchSets</a>.</p> */ inline UpdateByteMatchSetRequest& WithByteMatchSetId(const char* value) { SetByteMatchSetId(value); return *this;} /** * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p> */ inline const Aws::String& GetChangeToken() const{ return m_changeToken; } /** * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p> */ inline bool ChangeTokenHasBeenSet() const { return m_changeTokenHasBeenSet; } /** * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p> */ inline void SetChangeToken(const Aws::String& value) { m_changeTokenHasBeenSet = true; m_changeToken = value; } /** * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p> */ inline void SetChangeToken(Aws::String&& value) { m_changeTokenHasBeenSet = true; m_changeToken = std::move(value); } /** * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p> */ inline void SetChangeToken(const char* value) { m_changeTokenHasBeenSet = true; m_changeToken.assign(value); } /** * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p> */ inline UpdateByteMatchSetRequest& WithChangeToken(const Aws::String& value) { SetChangeToken(value); return *this;} /** * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p> */ inline UpdateByteMatchSetRequest& WithChangeToken(Aws::String&& value) { SetChangeToken(std::move(value)); return *this;} /** * <p>The value returned by the most recent call to <a>GetChangeToken</a>.</p> */ inline UpdateByteMatchSetRequest& WithChangeToken(const char* value) { SetChangeToken(value); return *this;} /** * <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert * into or delete from a <a>ByteMatchSet</a>. For more information, see the * applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains * <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p> * <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>, * <code>PositionalConstraint</code>, <code>TargetString</code>, and * <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>: * Contains <code>Data</code> and <code>Type</code> </p> </li> </ul> */ inline const Aws::Vector<ByteMatchSetUpdate>& GetUpdates() const{ return m_updates; } /** * <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert * into or delete from a <a>ByteMatchSet</a>. For more information, see the * applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains * <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p> * <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>, * <code>PositionalConstraint</code>, <code>TargetString</code>, and * <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>: * Contains <code>Data</code> and <code>Type</code> </p> </li> </ul> */ inline bool UpdatesHasBeenSet() const { return m_updatesHasBeenSet; } /** * <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert * into or delete from a <a>ByteMatchSet</a>. For more information, see the * applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains * <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p> * <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>, * <code>PositionalConstraint</code>, <code>TargetString</code>, and * <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>: * Contains <code>Data</code> and <code>Type</code> </p> </li> </ul> */ inline void SetUpdates(const Aws::Vector<ByteMatchSetUpdate>& value) { m_updatesHasBeenSet = true; m_updates = value; } /** * <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert * into or delete from a <a>ByteMatchSet</a>. For more information, see the * applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains * <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p> * <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>, * <code>PositionalConstraint</code>, <code>TargetString</code>, and * <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>: * Contains <code>Data</code> and <code>Type</code> </p> </li> </ul> */ inline void SetUpdates(Aws::Vector<ByteMatchSetUpdate>&& value) { m_updatesHasBeenSet = true; m_updates = std::move(value); } /** * <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert * into or delete from a <a>ByteMatchSet</a>. For more information, see the * applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains * <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p> * <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>, * <code>PositionalConstraint</code>, <code>TargetString</code>, and * <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>: * Contains <code>Data</code> and <code>Type</code> </p> </li> </ul> */ inline UpdateByteMatchSetRequest& WithUpdates(const Aws::Vector<ByteMatchSetUpdate>& value) { SetUpdates(value); return *this;} /** * <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert * into or delete from a <a>ByteMatchSet</a>. For more information, see the * applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains * <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p> * <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>, * <code>PositionalConstraint</code>, <code>TargetString</code>, and * <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>: * Contains <code>Data</code> and <code>Type</code> </p> </li> </ul> */ inline UpdateByteMatchSetRequest& WithUpdates(Aws::Vector<ByteMatchSetUpdate>&& value) { SetUpdates(std::move(value)); return *this;} /** * <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert * into or delete from a <a>ByteMatchSet</a>. For more information, see the * applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains * <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p> * <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>, * <code>PositionalConstraint</code>, <code>TargetString</code>, and * <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>: * Contains <code>Data</code> and <code>Type</code> </p> </li> </ul> */ inline UpdateByteMatchSetRequest& AddUpdates(const ByteMatchSetUpdate& value) { m_updatesHasBeenSet = true; m_updates.push_back(value); return *this; } /** * <p>An array of <code>ByteMatchSetUpdate</code> objects that you want to insert * into or delete from a <a>ByteMatchSet</a>. For more information, see the * applicable data types:</p> <ul> <li> <p> <a>ByteMatchSetUpdate</a>: Contains * <code>Action</code> and <code>ByteMatchTuple</code> </p> </li> <li> <p> * <a>ByteMatchTuple</a>: Contains <code>FieldToMatch</code>, * <code>PositionalConstraint</code>, <code>TargetString</code>, and * <code>TextTransformation</code> </p> </li> <li> <p> <a>FieldToMatch</a>: * Contains <code>Data</code> and <code>Type</code> </p> </li> </ul> */ inline UpdateByteMatchSetRequest& AddUpdates(ByteMatchSetUpdate&& value) { m_updatesHasBeenSet = true; m_updates.push_back(std::move(value)); return *this; } private: Aws::String m_byteMatchSetId; bool m_byteMatchSetIdHasBeenSet = false; Aws::String m_changeToken; bool m_changeTokenHasBeenSet = false; Aws::Vector<ByteMatchSetUpdate> m_updates; bool m_updatesHasBeenSet = false; }; } // namespace Model } // namespace WAFRegional } // namespace Aws