// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Registers a player's acceptance or rejection of a proposed FlexMatch match. A // matchmaking configuration may require player acceptance; if so, then matches // built with that configuration cannot be completed unless all players accept the // proposed match within a specified time limit. When FlexMatch builds a match, all // the matchmaking tickets involved in the proposed match are placed into status // REQUIRES_ACCEPTANCE . This is a trigger for your game to get acceptance from all // players in the ticket. Acceptances are only valid for tickets when they are in // this status; all other acceptances result in an error. To register acceptance, // specify the ticket ID, a response, and one or more players. Once all players // have registered acceptance, the matchmaking tickets advance to status PLACING , // where a new game session is created for the match. If any player rejects the // match, or if acceptances are not received before a specified timeout, the // proposed match is dropped. The matchmaking tickets are then handled in one of // two ways: For tickets where one or more players rejected the match or failed to // respond, the ticket status is set to CANCELLED , and processing is terminated. // For tickets where players have accepted or not yet responded, the ticket status // is returned to SEARCHING to find a new match. A new matchmaking request for // these players can be submitted as needed. Learn more Add FlexMatch to a game // client (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html) // FlexMatch events (https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html) // (reference) func (c *Client) AcceptMatch(ctx context.Context, params *AcceptMatchInput, optFns ...func(*Options)) (*AcceptMatchOutput, error) { if params == nil { params = &AcceptMatchInput{} } result, metadata, err := c.invokeOperation(ctx, "AcceptMatch", params, optFns, c.addOperationAcceptMatchMiddlewares) if err != nil { return nil, err } out := result.(*AcceptMatchOutput) out.ResultMetadata = metadata return out, nil } type AcceptMatchInput struct { // Player response to the proposed match. // // This member is required. AcceptanceType types.AcceptanceType // A unique identifier for a player delivering the response. This parameter can // include one or multiple player IDs. // // This member is required. PlayerIds []string // A unique identifier for a matchmaking ticket. The ticket must be in status // REQUIRES_ACCEPTANCE ; otherwise this request will fail. // // This member is required. TicketId *string noSmithyDocumentSerde } type AcceptMatchOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationAcceptMatchMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpAcceptMatch{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpAcceptMatch{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpAcceptMatchValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opAcceptMatch(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opAcceptMatch(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "AcceptMatch", } }