// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Reserves open slots in a game session for a group of players. New player // sessions can be created in any game session with an open slot that is in ACTIVE // status and has a player creation policy of ACCEPT_ALL . To add a single player // to a game session, use CreatePlayerSession (https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreatePlayerSession.html) // To create player sessions, specify a game session ID and a list of player IDs. // Optionally, provide a set of player data for each player ID. If successful, a // slot is reserved in the game session for each player, and new PlayerSession // objects are returned with player session IDs. Each player references their // player session ID when sending a connection request to the game session, and the // game server can use it to validate the player reservation with the Amazon // GameLift service. Player sessions cannot be updated. The maximum number of // players per game session is 200. It is not adjustable. Related actions All APIs // by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) CreatePlayerSessions(ctx context.Context, params *CreatePlayerSessionsInput, optFns ...func(*Options)) (*CreatePlayerSessionsOutput, error) { if params == nil { params = &CreatePlayerSessionsInput{} } result, metadata, err := c.invokeOperation(ctx, "CreatePlayerSessions", params, optFns, c.addOperationCreatePlayerSessionsMiddlewares) if err != nil { return nil, err } out := result.(*CreatePlayerSessionsOutput) out.ResultMetadata = metadata return out, nil } type CreatePlayerSessionsInput struct { // A unique identifier for the game session to add players to. // // This member is required. GameSessionId *string // List of unique identifiers for the players to be added. // // This member is required. PlayerIds []string // Map of string pairs, each specifying a player ID and a set of developer-defined // information related to the player. Amazon GameLift does not use this data, so it // can be formatted as needed for use in the game. Any player data strings for // player IDs that are not included in the PlayerIds parameter are ignored. PlayerDataMap map[string]string noSmithyDocumentSerde } type CreatePlayerSessionsOutput struct { // A collection of player session objects created for the added players. PlayerSessions []types.PlayerSession // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationCreatePlayerSessionsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpCreatePlayerSessions{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpCreatePlayerSessions{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpCreatePlayerSessionsValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opCreatePlayerSessions(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opCreatePlayerSessions(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "CreatePlayerSessions", } }