// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Removes the game server from a game server group. As a result of // this operation, the deregistered game server can no longer be claimed and will // not be returned in a list of active game servers. To deregister a game server, // specify the game server group and game server ID. If successful, this operation // emits a CloudWatch event with termination timestamp and reason. Learn more // Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) DeregisterGameServer(ctx context.Context, params *DeregisterGameServerInput, optFns ...func(*Options)) (*DeregisterGameServerOutput, error) { if params == nil { params = &DeregisterGameServerInput{} } result, metadata, err := c.invokeOperation(ctx, "DeregisterGameServer", params, optFns, c.addOperationDeregisterGameServerMiddlewares) if err != nil { return nil, err } out := result.(*DeregisterGameServerOutput) out.ResultMetadata = metadata return out, nil } type DeregisterGameServerInput struct { // A unique identifier for the game server group where the game server is running. // // This member is required. GameServerGroupName *string // A custom string that uniquely identifies the game server to deregister. // // This member is required. GameServerId *string noSmithyDocumentSerde } type DeregisterGameServerOutput struct { // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDeregisterGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDeregisterGameServer{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDeregisterGameServer{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDeregisterGameServerValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDeregisterGameServer(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDeregisterGameServer(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DeregisterGameServer", } }