// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Retrieves information for a registered game server. Information // includes game server status, health check info, and the instance that the game // server is running on. To retrieve game server information, specify the game // server ID. If successful, the requested game server object is returned. Learn // more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) DescribeGameServer(ctx context.Context, params *DescribeGameServerInput, optFns ...func(*Options)) (*DescribeGameServerOutput, error) { if params == nil { params = &DescribeGameServerInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeGameServer", params, optFns, c.addOperationDescribeGameServerMiddlewares) if err != nil { return nil, err } out := result.(*DescribeGameServerOutput) out.ResultMetadata = metadata return out, nil } type DescribeGameServerInput struct { // A unique identifier for the game server group where the game server is running. // // This member is required. GameServerGroupName *string // A custom string that uniquely identifies the game server information to be // retrieved. // // This member is required. GameServerId *string noSmithyDocumentSerde } type DescribeGameServerOutput struct { // Object that describes the requested game server. GameServer *types.GameServer // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameServer{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameServer{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpDescribeGameServerValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameServer(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opDescribeGameServer(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeGameServer", } }