// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves a set of one or more game sessions in a specific fleet location. You // can optionally filter the results by current game session status. This operation // can be used in the following ways: // - To retrieve all game sessions that are currently running on all locations // in a fleet, provide a fleet or alias ID, with an optional status filter. This // approach returns all game sessions in the fleet's home Region and all remote // locations. // - To retrieve all game sessions that are currently running on a specific // fleet location, provide a fleet or alias ID and a location name, with optional // status filter. The location can be the fleet's home Region or any remote // location. // - To retrieve a specific game session, provide the game session ID. This // approach looks for the game session ID in all fleets that reside in the Amazon // Web Services Region defined in the request. // // Use the pagination parameters to retrieve results as a set of sequential pages. // If successful, a GameSession object is returned for each game session that // matches the request. This operation is not designed to be continually called to // track game session status. This practice can cause you to exceed your API limit, // which results in errors. Instead, you must configure an Amazon Simple // Notification Service (SNS) topic to receive notifications from FlexMatch or // queues. Continuously polling with DescribeGameSessions should only be used for // games in development with low game session usage. Available in Amazon GameLift // Local. Learn more Find a game session (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-client-api.html#gamelift-sdk-client-api-find) // All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) DescribeGameSessions(ctx context.Context, params *DescribeGameSessionsInput, optFns ...func(*Options)) (*DescribeGameSessionsOutput, error) { if params == nil { params = &DescribeGameSessionsInput{} } result, metadata, err := c.invokeOperation(ctx, "DescribeGameSessions", params, optFns, c.addOperationDescribeGameSessionsMiddlewares) if err != nil { return nil, err } out := result.(*DescribeGameSessionsOutput) out.ResultMetadata = metadata return out, nil } type DescribeGameSessionsInput struct { // A unique identifier for the alias associated with the fleet to retrieve game // sessions for. You can use either the alias ID or ARN value. AliasId *string // A unique identifier for the fleet to retrieve game sessions for. You can use // either the fleet ID or ARN value. FleetId *string // A unique identifier for the game session to retrieve. GameSessionId *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A fleet location to get game sessions for. You can specify a fleet's home // Region or a remote location. Use the Amazon Web Services Region code format, // such as us-west-2 . Location *string // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // Game session status to filter results on. You can filter on the following // states: ACTIVE , TERMINATED , ACTIVATING , and TERMINATING . The last two are // transitory and used for only very brief periods of time. StatusFilter *string noSmithyDocumentSerde } type DescribeGameSessionsOutput struct { // A collection of properties for each game session that matches the request. GameSessions []types.GameSession // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationDescribeGameSessionsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpDescribeGameSessions{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpDescribeGameSessions{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opDescribeGameSessions(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // DescribeGameSessionsAPIClient is a client that implements the // DescribeGameSessions operation. type DescribeGameSessionsAPIClient interface { DescribeGameSessions(context.Context, *DescribeGameSessionsInput, ...func(*Options)) (*DescribeGameSessionsOutput, error) } var _ DescribeGameSessionsAPIClient = (*Client)(nil) // DescribeGameSessionsPaginatorOptions is the paginator options for // DescribeGameSessions type DescribeGameSessionsPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // DescribeGameSessionsPaginator is a paginator for DescribeGameSessions type DescribeGameSessionsPaginator struct { options DescribeGameSessionsPaginatorOptions client DescribeGameSessionsAPIClient params *DescribeGameSessionsInput nextToken *string firstPage bool } // NewDescribeGameSessionsPaginator returns a new DescribeGameSessionsPaginator func NewDescribeGameSessionsPaginator(client DescribeGameSessionsAPIClient, params *DescribeGameSessionsInput, optFns ...func(*DescribeGameSessionsPaginatorOptions)) *DescribeGameSessionsPaginator { if params == nil { params = &DescribeGameSessionsInput{} } options := DescribeGameSessionsPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &DescribeGameSessionsPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *DescribeGameSessionsPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next DescribeGameSessions page. func (p *DescribeGameSessionsPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*DescribeGameSessionsOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.DescribeGameSessions(ctx, ¶ms, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opDescribeGameSessions(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "DescribeGameSessions", } }