// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Requests remote access to a fleet instance. Remote access is useful for // debugging, gathering benchmarking data, or observing activity in real time. To // remotely access an instance, you need credentials that match the operating // system of the instance. For a Windows instance, Amazon GameLift returns a user // name and password as strings for use with a Windows Remote Desktop client. For a // Linux instance, Amazon GameLift returns a user name and RSA private key, also as // strings, for use with an SSH client. The private key must be saved in the proper // format to a .pem file before using. If you're making this request using the // CLI, saving the secret can be handled as part of the GetInstanceAccess request, // as shown in one of the examples for this operation. To request access to a // specific instance, specify the IDs of both the instance and the fleet it belongs // to. Learn more Remotely Access Fleet Instances (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html) // Debug Fleet Issues (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html) func (c *Client) GetComputeAccess(ctx context.Context, params *GetComputeAccessInput, optFns ...func(*Options)) (*GetComputeAccessOutput, error) { if params == nil { params = &GetComputeAccessInput{} } result, metadata, err := c.invokeOperation(ctx, "GetComputeAccess", params, optFns, c.addOperationGetComputeAccessMiddlewares) if err != nil { return nil, err } out := result.(*GetComputeAccessOutput) out.ResultMetadata = metadata return out, nil } type GetComputeAccessInput struct { // The name of the compute resource you are requesting credentials for. // // This member is required. ComputeName *string // A unique identifier for the fleet that the compute resource is registered to. // // This member is required. FleetId *string noSmithyDocumentSerde } type GetComputeAccessOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift compute resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . ComputeArn *string // The name of the compute resource you requested credentials for. ComputeName *string // The access credentials for the compute resource. Credentials *types.AwsCredentials // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // The fleet ID of compute resource. FleetId *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationGetComputeAccessMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpGetComputeAccess{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpGetComputeAccess{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpGetComputeAccessValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opGetComputeAccess(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opGetComputeAccess(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "GetComputeAccess", } }