// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" "fmt" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Retrieves information on all game servers that are currently // active in a specified game server group. You can opt to sort the list by game // server age. Use the pagination parameters to retrieve results in a set of // sequential segments. Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) ListGameServers(ctx context.Context, params *ListGameServersInput, optFns ...func(*Options)) (*ListGameServersOutput, error) { if params == nil { params = &ListGameServersInput{} } result, metadata, err := c.invokeOperation(ctx, "ListGameServers", params, optFns, c.addOperationListGameServersMiddlewares) if err != nil { return nil, err } out := result.(*ListGameServersOutput) out.ResultMetadata = metadata return out, nil } type ListGameServersInput struct { // An identifier for the game server group to retrieve a list of game servers // from. Use either the name or ARN value. // // This member is required. GameServerGroupName *string // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit *int32 // A token that indicates the start of the next sequential page of results. Use // the token that is returned with a previous call to this operation. To start at // the beginning of the result set, do not specify a value. NextToken *string // Indicates how to sort the returned data based on game server registration // timestamp. Use ASCENDING to retrieve oldest game servers first, or use // DESCENDING to retrieve newest game servers first. If this parameter is left // empty, game servers are returned in no particular order. SortOrder types.SortOrder noSmithyDocumentSerde } type ListGameServersOutput struct { // A collection of game server objects that match the request. GameServers []types.GameServer // A token that indicates where to resume retrieving results on the next call to // this operation. If no token is returned, these results represent the end of the // list. NextToken *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationListGameServersMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpListGameServers{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpListGameServers{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpListGameServersValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opListGameServers(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } // ListGameServersAPIClient is a client that implements the ListGameServers // operation. type ListGameServersAPIClient interface { ListGameServers(context.Context, *ListGameServersInput, ...func(*Options)) (*ListGameServersOutput, error) } var _ ListGameServersAPIClient = (*Client)(nil) // ListGameServersPaginatorOptions is the paginator options for ListGameServers type ListGameServersPaginatorOptions struct { // The maximum number of results to return. Use this parameter with NextToken to // get results as a set of sequential pages. Limit int32 // Set to true if pagination should stop if the service returns a pagination token // that matches the most recent token provided to the service. StopOnDuplicateToken bool } // ListGameServersPaginator is a paginator for ListGameServers type ListGameServersPaginator struct { options ListGameServersPaginatorOptions client ListGameServersAPIClient params *ListGameServersInput nextToken *string firstPage bool } // NewListGameServersPaginator returns a new ListGameServersPaginator func NewListGameServersPaginator(client ListGameServersAPIClient, params *ListGameServersInput, optFns ...func(*ListGameServersPaginatorOptions)) *ListGameServersPaginator { if params == nil { params = &ListGameServersInput{} } options := ListGameServersPaginatorOptions{} if params.Limit != nil { options.Limit = *params.Limit } for _, fn := range optFns { fn(&options) } return &ListGameServersPaginator{ options: options, client: client, params: params, firstPage: true, nextToken: params.NextToken, } } // HasMorePages returns a boolean indicating whether more pages are available func (p *ListGameServersPaginator) HasMorePages() bool { return p.firstPage || (p.nextToken != nil && len(*p.nextToken) != 0) } // NextPage retrieves the next ListGameServers page. func (p *ListGameServersPaginator) NextPage(ctx context.Context, optFns ...func(*Options)) (*ListGameServersOutput, error) { if !p.HasMorePages() { return nil, fmt.Errorf("no more pages available") } params := *p.params params.NextToken = p.nextToken var limit *int32 if p.options.Limit > 0 { limit = &p.options.Limit } params.Limit = limit result, err := p.client.ListGameServers(ctx, ¶ms, optFns...) if err != nil { return nil, err } p.firstPage = false prevToken := p.nextToken p.nextToken = result.NextToken if p.options.StopOnDuplicateToken && prevToken != nil && p.nextToken != nil && *prevToken == *p.nextToken { p.nextToken = nil } return result, nil } func newServiceMetadataMiddleware_opListGameServers(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ListGameServers", } }