// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Creates a new game server resource and notifies Amazon GameLift // FleetIQ that the game server is ready to host gameplay and players. This // operation is called by a game server process that is running on an instance in a // game server group. Registering game servers enables Amazon GameLift FleetIQ to // track available game servers and enables game clients and services to claim a // game server for a new game session. To register a game server, identify the game // server group and instance where the game server is running, and provide a unique // identifier for the game server. You can also include connection and game server // data. Once a game server is successfully registered, it is put in status // AVAILABLE . A request to register a game server may fail if the instance it is // running on is in the process of shutting down as part of instance balancing or // scale-down activity. Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) RegisterGameServer(ctx context.Context, params *RegisterGameServerInput, optFns ...func(*Options)) (*RegisterGameServerOutput, error) { if params == nil { params = &RegisterGameServerInput{} } result, metadata, err := c.invokeOperation(ctx, "RegisterGameServer", params, optFns, c.addOperationRegisterGameServerMiddlewares) if err != nil { return nil, err } out := result.(*RegisterGameServerOutput) out.ResultMetadata = metadata return out, nil } type RegisterGameServerInput struct { // A unique identifier for the game server group where the game server is running. // // This member is required. GameServerGroupName *string // A custom string that uniquely identifies the game server to register. Game // server IDs are developer-defined and must be unique across all game server // groups in your Amazon Web Services account. // // This member is required. GameServerId *string // The unique identifier for the instance where the game server is running. This // ID is available in the instance metadata. EC2 instance IDs use a 17-character // format, for example: i-1234567890abcdef0 . // // This member is required. InstanceId *string // Information that is needed to make inbound client connections to the game // server. This might include the IP address and port, DNS name, and other // information. ConnectionInfo *string // A set of custom game server properties, formatted as a single string value. // This data is passed to a game client or service when it requests information on // game servers. GameServerData *string noSmithyDocumentSerde } type RegisterGameServerOutput struct { // Object that describes the newly registered game server. GameServer *types.GameServer // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationRegisterGameServerMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpRegisterGameServer{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpRegisterGameServer{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpRegisterGameServerValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opRegisterGameServer(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opRegisterGameServer(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "RegisterGameServer", } }