// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Retrieves a fresh set of credentials for use when uploading a new set of game // build files to Amazon GameLift's Amazon S3. This is done as part of the build // creation process; see GameSession (https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html) // . To request new credentials, specify the build ID as returned with an initial // CreateBuild request. If successful, a new set of credentials are returned, along // with the S3 storage location associated with the build ID. Learn more Create a // Build with Files in S3 (https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build) // All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) RequestUploadCredentials(ctx context.Context, params *RequestUploadCredentialsInput, optFns ...func(*Options)) (*RequestUploadCredentialsOutput, error) { if params == nil { params = &RequestUploadCredentialsInput{} } result, metadata, err := c.invokeOperation(ctx, "RequestUploadCredentials", params, optFns, c.addOperationRequestUploadCredentialsMiddlewares) if err != nil { return nil, err } out := result.(*RequestUploadCredentialsOutput) out.ResultMetadata = metadata return out, nil } type RequestUploadCredentialsInput struct { // A unique identifier for the build to get credentials for. You can use either // the build ID or ARN value. // // This member is required. BuildId *string noSmithyDocumentSerde } type RequestUploadCredentialsOutput struct { // Amazon S3 path and key, identifying where the game build files are stored. StorageLocation *types.S3Location // Amazon Web Services credentials required when uploading a game build to the // storage location. These credentials have a limited lifespan and are valid only // for the build they were issued for. UploadCredentials *types.AwsCredentials // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationRequestUploadCredentialsMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpRequestUploadCredentials{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpRequestUploadCredentials{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpRequestUploadCredentialsValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opRequestUploadCredentials(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opRequestUploadCredentials(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "RequestUploadCredentials", } }