// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // This operation is used with the Amazon GameLift FleetIQ solution and game // server groups. Reinstates activity on a game server group after it has been // suspended. A game server group might be suspended by the SuspendGameServerGroup // operation, or it might be suspended involuntarily due to a configuration // problem. In the second case, you can manually resume activity on the group once // the configuration problem has been resolved. Refer to the game server group // status and status reason for more information on why group activity is // suspended. To resume activity, specify a game server group ARN and the type of // activity to be resumed. If successful, a GameServerGroup object is returned // showing that the resumed activity is no longer listed in SuspendedActions . // Learn more Amazon GameLift FleetIQ Guide (https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html) func (c *Client) ResumeGameServerGroup(ctx context.Context, params *ResumeGameServerGroupInput, optFns ...func(*Options)) (*ResumeGameServerGroupOutput, error) { if params == nil { params = &ResumeGameServerGroupInput{} } result, metadata, err := c.invokeOperation(ctx, "ResumeGameServerGroup", params, optFns, c.addOperationResumeGameServerGroupMiddlewares) if err != nil { return nil, err } out := result.(*ResumeGameServerGroupOutput) out.ResultMetadata = metadata return out, nil } type ResumeGameServerGroupInput struct { // A unique identifier for the game server group. Use either the name or ARN value. // // This member is required. GameServerGroupName *string // The activity to resume for this game server group. // // This member is required. ResumeActions []types.GameServerGroupAction noSmithyDocumentSerde } type ResumeGameServerGroupOutput struct { // An object that describes the game server group resource, with the // SuspendedActions property updated to reflect the resumed activity. GameServerGroup *types.GameServerGroup // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationResumeGameServerGroupMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpResumeGameServerGroup{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpResumeGameServerGroup{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpResumeGameServerGroupValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opResumeGameServerGroup(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opResumeGameServerGroup(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "ResumeGameServerGroup", } }