// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates capacity settings for a fleet. For fleets with multiple locations, use // this operation to manage capacity settings in each location individually. Fleet // capacity determines the number of game sessions and players that can be hosted // based on the fleet configuration. Use this operation to set the following fleet // capacity properties: // - Minimum/maximum size: Set hard limits on fleet capacity. Amazon GameLift // cannot set the fleet's capacity to a value outside of this range, whether the // capacity is changed manually or through automatic scaling. // - Desired capacity: Manually set the number of Amazon EC2 instances to be // maintained in a fleet location. Before changing a fleet's desired capacity, you // may want to call DescribeEC2InstanceLimits (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeEC2InstanceLimits.html) // to get the maximum capacity of the fleet's Amazon EC2 instance type. // Alternatively, consider using automatic scaling to adjust capacity based on // player demand. // // This operation can be used in the following ways: // - To update capacity for a fleet's home Region, or if the fleet has no remote // locations, omit the Location parameter. The fleet must be in ACTIVE status. // - To update capacity for a fleet's remote location, include the Location // parameter set to the location to be updated. The location must be in ACTIVE // status. // // If successful, capacity settings are updated immediately. In response a change // in desired capacity, Amazon GameLift initiates steps to start new instances or // terminate existing instances in the requested fleet location. This continues // until the location's active instance count matches the new desired instance // count. You can track a fleet's current capacity by calling DescribeFleetCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html) // or DescribeFleetLocationCapacity (https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html) // . If the requested desired instance count is higher than the instance type's // limit, the LimitExceeded exception occurs. Learn more Scaling fleet capacity (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-manage-capacity.html) func (c *Client) UpdateFleetCapacity(ctx context.Context, params *UpdateFleetCapacityInput, optFns ...func(*Options)) (*UpdateFleetCapacityOutput, error) { if params == nil { params = &UpdateFleetCapacityInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateFleetCapacity", params, optFns, c.addOperationUpdateFleetCapacityMiddlewares) if err != nil { return nil, err } out := result.(*UpdateFleetCapacityOutput) out.ResultMetadata = metadata return out, nil } type UpdateFleetCapacityInput struct { // A unique identifier for the fleet to update capacity settings for. You can use // either the fleet ID or ARN value. // // This member is required. FleetId *string // The number of Amazon EC2 instances you want to maintain in the specified fleet // location. This value must fall between the minimum and maximum size limits. DesiredInstances *int32 // The name of a remote location to update fleet capacity settings for, in the // form of an Amazon Web Services Region code such as us-west-2 . Location *string // The maximum number of instances that are allowed in the specified fleet // location. If this parameter is not set, the default is 1. MaxSize *int32 // The minimum number of instances that are allowed in the specified fleet // location. If this parameter is not set, the default is 0. MinSize *int32 noSmithyDocumentSerde } type UpdateFleetCapacityOutput struct { // The Amazon Resource Name ( ARN (https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html) // ) that is assigned to a Amazon GameLift fleet resource and uniquely identifies // it. ARNs are unique across all Regions. Format is // arn:aws:gamelift:::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912 . FleetArn *string // A unique identifier for the fleet that was updated. FleetId *string // The remote location being updated, expressed as an Amazon Web Services Region // code, such as us-west-2 . Location *string // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateFleetCapacityMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateFleetCapacity{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateFleetCapacity{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateFleetCapacityValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateFleetCapacity(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateFleetCapacity(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateFleetCapacity", } }