// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates the mutable properties of a game session. To update a game session, // specify the game session ID and the values you want to change. If successful, // the updated GameSession object is returned. All APIs by task (https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets) func (c *Client) UpdateGameSession(ctx context.Context, params *UpdateGameSessionInput, optFns ...func(*Options)) (*UpdateGameSessionOutput, error) { if params == nil { params = &UpdateGameSessionInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateGameSession", params, optFns, c.addOperationUpdateGameSessionMiddlewares) if err != nil { return nil, err } out := result.(*UpdateGameSessionOutput) out.ResultMetadata = metadata return out, nil } type UpdateGameSessionInput struct { // A unique identifier for the game session to update. // // This member is required. GameSessionId *string // The maximum number of players that can be connected simultaneously to the game // session. MaximumPlayerSessionCount *int32 // A descriptive label that is associated with a game session. Session names do // not need to be unique. Name *string // A policy that determines whether the game session is accepting new players. PlayerSessionCreationPolicy types.PlayerSessionCreationPolicy // Game session protection policy to apply to this game session only. // - NoProtection -- The game session can be terminated during a scale-down // event. // - FullProtection -- If the game session is in an ACTIVE status, it cannot be // terminated during a scale-down event. ProtectionPolicy types.ProtectionPolicy noSmithyDocumentSerde } type UpdateGameSessionOutput struct { // The updated game session properties. GameSession *types.GameSession // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateGameSessionMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateGameSession{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateGameSession{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateGameSessionValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateGameSession(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateGameSession(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateGameSession", } }