// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates the configuration of a game session queue, which determines how the // queue processes new game session requests. To update settings, specify the queue // name to be updated and provide the new settings. When updating destinations, // provide a complete list of destinations. Learn more Using Multi-Region Queues (https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html) func (c *Client) UpdateGameSessionQueue(ctx context.Context, params *UpdateGameSessionQueueInput, optFns ...func(*Options)) (*UpdateGameSessionQueueOutput, error) { if params == nil { params = &UpdateGameSessionQueueInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateGameSessionQueue", params, optFns, c.addOperationUpdateGameSessionQueueMiddlewares) if err != nil { return nil, err } out := result.(*UpdateGameSessionQueueOutput) out.ResultMetadata = metadata return out, nil } type UpdateGameSessionQueueInput struct { // A descriptive label that is associated with game session queue. Queue names // must be unique within each Region. You can use either the queue ID or ARN value. // // This member is required. Name *string // Information to be added to all events that are related to this game session // queue. CustomEventData *string // A list of fleets and/or fleet aliases that can be used to fulfill game session // placement requests in the queue. Destinations are identified by either a fleet // ARN or a fleet alias ARN, and are listed in order of placement preference. When // updating this list, provide a complete list of destinations. Destinations []types.GameSessionQueueDestination // A list of locations where a queue is allowed to place new game sessions. // Locations are specified in the form of Amazon Web Services Region codes, such as // us-west-2 . If this parameter is not set, game sessions can be placed in any // queue location. To remove an existing filter configuration, pass in an empty // set. FilterConfiguration *types.FilterConfiguration // An SNS topic ARN that is set up to receive game session placement // notifications. See Setting up notifications for game session placement (https://docs.aws.amazon.com/gamelift/latest/developerguide/queue-notification.html) // . NotificationTarget *string // A set of policies that act as a sliding cap on player latency. FleetIQ works to // deliver low latency for most players in a game session. These policies ensure // that no individual player can be placed into a game with unreasonably high // latency. Use multiple policies to gradually relax latency requirements a step at // a time. Multiple policies are applied based on their maximum allowed latency, // starting with the lowest value. When updating policies, provide a complete // collection of policies. PlayerLatencyPolicies []types.PlayerLatencyPolicy // Custom settings to use when prioritizing destinations and locations for game // session placements. This configuration replaces the FleetIQ default // prioritization process. Priority types that are not explicitly named will be // automatically applied at the end of the prioritization process. To remove an // existing priority configuration, pass in an empty set. PriorityConfiguration *types.PriorityConfiguration // The maximum time, in seconds, that a new game session placement request remains // in the queue. When a request exceeds this time, the game session placement // changes to a TIMED_OUT status. By default, this property is set to 600 . TimeoutInSeconds *int32 noSmithyDocumentSerde } type UpdateGameSessionQueueOutput struct { // An object that describes the newly updated game session queue. GameSessionQueue *types.GameSessionQueue // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateGameSessionQueueMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateGameSessionQueue{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateGameSessionQueue{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateGameSessionQueueValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateGameSessionQueue(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateGameSessionQueue(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateGameSessionQueue", } }