// Code generated by smithy-go-codegen DO NOT EDIT. package gamelift import ( "context" awsmiddleware "github.com/aws/aws-sdk-go-v2/aws/middleware" "github.com/aws/aws-sdk-go-v2/aws/signer/v4" "github.com/aws/aws-sdk-go-v2/service/gamelift/types" "github.com/aws/smithy-go/middleware" smithyhttp "github.com/aws/smithy-go/transport/http" ) // Updates the current runtime configuration for the specified fleet, which tells // Amazon GameLift how to launch server processes on all instances in the fleet. // You can update a fleet's runtime configuration at any time after the fleet is // created; it does not need to be in ACTIVE status. To update runtime // configuration, specify the fleet ID and provide a RuntimeConfiguration with an // updated set of server process configurations. If successful, the fleet's runtime // configuration settings are updated. Each instance in the fleet regularly checks // for and retrieves updated runtime configurations. Instances immediately begin // complying with the new configuration by launching new server processes or not // replacing existing processes when they shut down. Updating a fleet's runtime // configuration never affects existing server processes. Learn more Setting up // Amazon GameLift fleets (https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html) func (c *Client) UpdateRuntimeConfiguration(ctx context.Context, params *UpdateRuntimeConfigurationInput, optFns ...func(*Options)) (*UpdateRuntimeConfigurationOutput, error) { if params == nil { params = &UpdateRuntimeConfigurationInput{} } result, metadata, err := c.invokeOperation(ctx, "UpdateRuntimeConfiguration", params, optFns, c.addOperationUpdateRuntimeConfigurationMiddlewares) if err != nil { return nil, err } out := result.(*UpdateRuntimeConfigurationOutput) out.ResultMetadata = metadata return out, nil } type UpdateRuntimeConfigurationInput struct { // A unique identifier for the fleet to update runtime configuration for. You can // use either the fleet ID or ARN value. // // This member is required. FleetId *string // Instructions for launching server processes on each instance in the fleet. // Server processes run either a custom game build executable or a Realtime Servers // script. The runtime configuration lists the types of server processes to run on // an instance, how to launch them, and the number of processes to run // concurrently. // // This member is required. RuntimeConfiguration *types.RuntimeConfiguration noSmithyDocumentSerde } type UpdateRuntimeConfigurationOutput struct { // The runtime configuration currently in use by all instances in the fleet. If // the update was successful, all property changes are shown. RuntimeConfiguration *types.RuntimeConfiguration // Metadata pertaining to the operation's result. ResultMetadata middleware.Metadata noSmithyDocumentSerde } func (c *Client) addOperationUpdateRuntimeConfigurationMiddlewares(stack *middleware.Stack, options Options) (err error) { err = stack.Serialize.Add(&awsAwsjson11_serializeOpUpdateRuntimeConfiguration{}, middleware.After) if err != nil { return err } err = stack.Deserialize.Add(&awsAwsjson11_deserializeOpUpdateRuntimeConfiguration{}, middleware.After) if err != nil { return err } if err = addSetLoggerMiddleware(stack, options); err != nil { return err } if err = awsmiddleware.AddClientRequestIDMiddleware(stack); err != nil { return err } if err = smithyhttp.AddComputeContentLengthMiddleware(stack); err != nil { return err } if err = addResolveEndpointMiddleware(stack, options); err != nil { return err } if err = v4.AddComputePayloadSHA256Middleware(stack); err != nil { return err } if err = addRetryMiddlewares(stack, options); err != nil { return err } if err = addHTTPSignerV4Middleware(stack, options); err != nil { return err } if err = awsmiddleware.AddRawResponseToMetadata(stack); err != nil { return err } if err = awsmiddleware.AddRecordResponseTiming(stack); err != nil { return err } if err = addClientUserAgent(stack, options); err != nil { return err } if err = smithyhttp.AddErrorCloseResponseBodyMiddleware(stack); err != nil { return err } if err = smithyhttp.AddCloseResponseBodyMiddleware(stack); err != nil { return err } if err = addOpUpdateRuntimeConfigurationValidationMiddleware(stack); err != nil { return err } if err = stack.Initialize.Add(newServiceMetadataMiddleware_opUpdateRuntimeConfiguration(options.Region), middleware.Before); err != nil { return err } if err = awsmiddleware.AddRecursionDetection(stack); err != nil { return err } if err = addRequestIDRetrieverMiddleware(stack); err != nil { return err } if err = addResponseErrorMiddleware(stack); err != nil { return err } if err = addRequestResponseLogging(stack, options); err != nil { return err } return nil } func newServiceMetadataMiddleware_opUpdateRuntimeConfiguration(region string) *awsmiddleware.RegisterServiceMetadata { return &awsmiddleware.RegisterServiceMetadata{ Region: region, ServiceID: ServiceID, SigningName: "gamelift", OperationName: "UpdateRuntimeConfiguration", } }