// Code generated by smithy-go-codegen DO NOT EDIT. package types type AcceptanceType string // Enum values for AcceptanceType const ( AcceptanceTypeAccept AcceptanceType = "ACCEPT" AcceptanceTypeReject AcceptanceType = "REJECT" ) // Values returns all known values for AcceptanceType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (AcceptanceType) Values() []AcceptanceType { return []AcceptanceType{ "ACCEPT", "REJECT", } } type BackfillMode string // Enum values for BackfillMode const ( BackfillModeAutomatic BackfillMode = "AUTOMATIC" BackfillModeManual BackfillMode = "MANUAL" ) // Values returns all known values for BackfillMode. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (BackfillMode) Values() []BackfillMode { return []BackfillMode{ "AUTOMATIC", "MANUAL", } } type BalancingStrategy string // Enum values for BalancingStrategy const ( BalancingStrategySpotOnly BalancingStrategy = "SPOT_ONLY" BalancingStrategySpotPreferred BalancingStrategy = "SPOT_PREFERRED" BalancingStrategyOnDemandOnly BalancingStrategy = "ON_DEMAND_ONLY" ) // Values returns all known values for BalancingStrategy. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (BalancingStrategy) Values() []BalancingStrategy { return []BalancingStrategy{ "SPOT_ONLY", "SPOT_PREFERRED", "ON_DEMAND_ONLY", } } type BuildStatus string // Enum values for BuildStatus const ( BuildStatusInitialized BuildStatus = "INITIALIZED" BuildStatusReady BuildStatus = "READY" BuildStatusFailed BuildStatus = "FAILED" ) // Values returns all known values for BuildStatus. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (BuildStatus) Values() []BuildStatus { return []BuildStatus{ "INITIALIZED", "READY", "FAILED", } } type CertificateType string // Enum values for CertificateType const ( CertificateTypeDisabled CertificateType = "DISABLED" CertificateTypeGenerated CertificateType = "GENERATED" ) // Values returns all known values for CertificateType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (CertificateType) Values() []CertificateType { return []CertificateType{ "DISABLED", "GENERATED", } } type ComparisonOperatorType string // Enum values for ComparisonOperatorType const ( ComparisonOperatorTypeGreaterThanOrEqualToThreshold ComparisonOperatorType = "GreaterThanOrEqualToThreshold" ComparisonOperatorTypeGreaterThanThreshold ComparisonOperatorType = "GreaterThanThreshold" ComparisonOperatorTypeLessThanThreshold ComparisonOperatorType = "LessThanThreshold" ComparisonOperatorTypeLessThanOrEqualToThreshold ComparisonOperatorType = "LessThanOrEqualToThreshold" ) // Values returns all known values for ComparisonOperatorType. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ComparisonOperatorType) Values() []ComparisonOperatorType { return []ComparisonOperatorType{ "GreaterThanOrEqualToThreshold", "GreaterThanThreshold", "LessThanThreshold", "LessThanOrEqualToThreshold", } } type ComputeStatus string // Enum values for ComputeStatus const ( ComputeStatusPending ComputeStatus = "PENDING" ComputeStatusActive ComputeStatus = "ACTIVE" ComputeStatusTerminating ComputeStatus = "TERMINATING" ) // Values returns all known values for ComputeStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ComputeStatus) Values() []ComputeStatus { return []ComputeStatus{ "PENDING", "ACTIVE", "TERMINATING", } } type ComputeType string // Enum values for ComputeType const ( ComputeTypeEc2 ComputeType = "EC2" ComputeTypeAnywhere ComputeType = "ANYWHERE" ) // Values returns all known values for ComputeType. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (ComputeType) Values() []ComputeType { return []ComputeType{ "EC2", "ANYWHERE", } } type EC2InstanceType string // Enum values for EC2InstanceType const ( EC2InstanceTypeT2Micro EC2InstanceType = "t2.micro" EC2InstanceTypeT2Small EC2InstanceType = "t2.small" EC2InstanceTypeT2Medium EC2InstanceType = "t2.medium" EC2InstanceTypeT2Large EC2InstanceType = "t2.large" EC2InstanceTypeC3Large EC2InstanceType = "c3.large" EC2InstanceTypeC3Xlarge EC2InstanceType = "c3.xlarge" EC2InstanceTypeC32xlarge EC2InstanceType = "c3.2xlarge" EC2InstanceTypeC34xlarge EC2InstanceType = "c3.4xlarge" EC2InstanceTypeC38xlarge EC2InstanceType = "c3.8xlarge" EC2InstanceTypeC4Large EC2InstanceType = "c4.large" EC2InstanceTypeC4Xlarge EC2InstanceType = "c4.xlarge" EC2InstanceTypeC42xlarge EC2InstanceType = "c4.2xlarge" EC2InstanceTypeC44xlarge EC2InstanceType = "c4.4xlarge" EC2InstanceTypeC48xlarge EC2InstanceType = "c4.8xlarge" EC2InstanceTypeC5Large EC2InstanceType = "c5.large" EC2InstanceTypeC5Xlarge EC2InstanceType = "c5.xlarge" EC2InstanceTypeC52xlarge EC2InstanceType = "c5.2xlarge" EC2InstanceTypeC54xlarge EC2InstanceType = "c5.4xlarge" EC2InstanceTypeC59xlarge EC2InstanceType = "c5.9xlarge" EC2InstanceTypeC512xlarge EC2InstanceType = "c5.12xlarge" EC2InstanceTypeC518xlarge EC2InstanceType = "c5.18xlarge" EC2InstanceTypeC524xlarge EC2InstanceType = "c5.24xlarge" EC2InstanceTypeC5aLarge EC2InstanceType = "c5a.large" EC2InstanceTypeC5aXlarge EC2InstanceType = "c5a.xlarge" EC2InstanceTypeC5a2xlarge EC2InstanceType = "c5a.2xlarge" EC2InstanceTypeC5a4xlarge EC2InstanceType = "c5a.4xlarge" EC2InstanceTypeC5a8xlarge EC2InstanceType = "c5a.8xlarge" EC2InstanceTypeC5a12xlarge EC2InstanceType = "c5a.12xlarge" EC2InstanceTypeC5a16xlarge EC2InstanceType = "c5a.16xlarge" EC2InstanceTypeC5a24xlarge EC2InstanceType = "c5a.24xlarge" EC2InstanceTypeR3Large EC2InstanceType = "r3.large" EC2InstanceTypeR3Xlarge EC2InstanceType = "r3.xlarge" EC2InstanceTypeR32xlarge EC2InstanceType = "r3.2xlarge" EC2InstanceTypeR34xlarge EC2InstanceType = "r3.4xlarge" EC2InstanceTypeR38xlarge EC2InstanceType = "r3.8xlarge" EC2InstanceTypeR4Large EC2InstanceType = "r4.large" EC2InstanceTypeR4Xlarge EC2InstanceType = "r4.xlarge" EC2InstanceTypeR42xlarge EC2InstanceType = "r4.2xlarge" EC2InstanceTypeR44xlarge EC2InstanceType = "r4.4xlarge" EC2InstanceTypeR48xlarge EC2InstanceType = "r4.8xlarge" EC2InstanceTypeR416xlarge EC2InstanceType = "r4.16xlarge" EC2InstanceTypeR5Large EC2InstanceType = "r5.large" EC2InstanceTypeR5Xlarge EC2InstanceType = "r5.xlarge" EC2InstanceTypeR52xlarge EC2InstanceType = "r5.2xlarge" EC2InstanceTypeR54xlarge EC2InstanceType = "r5.4xlarge" EC2InstanceTypeR58xlarge EC2InstanceType = "r5.8xlarge" EC2InstanceTypeR512xlarge EC2InstanceType = "r5.12xlarge" EC2InstanceTypeR516xlarge EC2InstanceType = "r5.16xlarge" EC2InstanceTypeR524xlarge EC2InstanceType = "r5.24xlarge" EC2InstanceTypeR5aLarge EC2InstanceType = "r5a.large" EC2InstanceTypeR5aXlarge EC2InstanceType = "r5a.xlarge" EC2InstanceTypeR5a2xlarge EC2InstanceType = "r5a.2xlarge" EC2InstanceTypeR5a4xlarge EC2InstanceType = "r5a.4xlarge" EC2InstanceTypeR5a8xlarge EC2InstanceType = "r5a.8xlarge" EC2InstanceTypeR5a12xlarge EC2InstanceType = "r5a.12xlarge" EC2InstanceTypeR5a16xlarge EC2InstanceType = "r5a.16xlarge" EC2InstanceTypeR5a24xlarge EC2InstanceType = "r5a.24xlarge" EC2InstanceTypeM3Medium EC2InstanceType = "m3.medium" EC2InstanceTypeM3Large EC2InstanceType = "m3.large" EC2InstanceTypeM3Xlarge EC2InstanceType = "m3.xlarge" EC2InstanceTypeM32xlarge EC2InstanceType = "m3.2xlarge" EC2InstanceTypeM4Large EC2InstanceType = "m4.large" EC2InstanceTypeM4Xlarge EC2InstanceType = "m4.xlarge" EC2InstanceTypeM42xlarge EC2InstanceType = "m4.2xlarge" EC2InstanceTypeM44xlarge EC2InstanceType = "m4.4xlarge" EC2InstanceTypeM410xlarge EC2InstanceType = "m4.10xlarge" EC2InstanceTypeM5Large EC2InstanceType = "m5.large" EC2InstanceTypeM5Xlarge EC2InstanceType = "m5.xlarge" EC2InstanceTypeM52xlarge EC2InstanceType = "m5.2xlarge" EC2InstanceTypeM54xlarge EC2InstanceType = "m5.4xlarge" EC2InstanceTypeM58xlarge EC2InstanceType = "m5.8xlarge" EC2InstanceTypeM512xlarge EC2InstanceType = "m5.12xlarge" EC2InstanceTypeM516xlarge EC2InstanceType = "m5.16xlarge" EC2InstanceTypeM524xlarge EC2InstanceType = "m5.24xlarge" EC2InstanceTypeM5aLarge EC2InstanceType = "m5a.large" EC2InstanceTypeM5aXlarge EC2InstanceType = "m5a.xlarge" EC2InstanceTypeM5a2xlarge EC2InstanceType = "m5a.2xlarge" EC2InstanceTypeM5a4xlarge EC2InstanceType = "m5a.4xlarge" EC2InstanceTypeM5a8xlarge EC2InstanceType = "m5a.8xlarge" EC2InstanceTypeM5a12xlarge EC2InstanceType = "m5a.12xlarge" EC2InstanceTypeM5a16xlarge EC2InstanceType = "m5a.16xlarge" EC2InstanceTypeM5a24xlarge EC2InstanceType = "m5a.24xlarge" EC2InstanceTypeC5dLarge EC2InstanceType = "c5d.large" EC2InstanceTypeC5dXlarge EC2InstanceType = "c5d.xlarge" EC2InstanceTypeC5d2xlarge EC2InstanceType = "c5d.2xlarge" EC2InstanceTypeC5d4xlarge EC2InstanceType = "c5d.4xlarge" EC2InstanceTypeC5d9xlarge EC2InstanceType = "c5d.9xlarge" EC2InstanceTypeC5d12xlarge EC2InstanceType = "c5d.12xlarge" EC2InstanceTypeC5d18xlarge EC2InstanceType = "c5d.18xlarge" EC2InstanceTypeC5d24xlarge EC2InstanceType = "c5d.24xlarge" EC2InstanceTypeC6aLarge EC2InstanceType = "c6a.large" EC2InstanceTypeC6aXlarge EC2InstanceType = "c6a.xlarge" EC2InstanceTypeC6a2xlarge EC2InstanceType = "c6a.2xlarge" EC2InstanceTypeC6a4xlarge EC2InstanceType = "c6a.4xlarge" EC2InstanceTypeC6a8xlarge EC2InstanceType = "c6a.8xlarge" EC2InstanceTypeC6a12xlarge EC2InstanceType = "c6a.12xlarge" EC2InstanceTypeC6a16xlarge EC2InstanceType = "c6a.16xlarge" EC2InstanceTypeC6a24xlarge EC2InstanceType = "c6a.24xlarge" EC2InstanceTypeC6iLarge EC2InstanceType = "c6i.large" EC2InstanceTypeC6iXlarge EC2InstanceType = "c6i.xlarge" EC2InstanceTypeC6i2xlarge EC2InstanceType = "c6i.2xlarge" EC2InstanceTypeC6i4xlarge EC2InstanceType = "c6i.4xlarge" EC2InstanceTypeC6i8xlarge EC2InstanceType = "c6i.8xlarge" EC2InstanceTypeC6i12xlarge EC2InstanceType = "c6i.12xlarge" EC2InstanceTypeC6i16xlarge EC2InstanceType = "c6i.16xlarge" EC2InstanceTypeC6i24xlarge EC2InstanceType = "c6i.24xlarge" EC2InstanceTypeR5dLarge EC2InstanceType = "r5d.large" EC2InstanceTypeR5dXlarge EC2InstanceType = "r5d.xlarge" EC2InstanceTypeR5d2xlarge EC2InstanceType = "r5d.2xlarge" EC2InstanceTypeR5d4xlarge EC2InstanceType = "r5d.4xlarge" EC2InstanceTypeR5d8xlarge EC2InstanceType = "r5d.8xlarge" EC2InstanceTypeR5d12xlarge EC2InstanceType = "r5d.12xlarge" EC2InstanceTypeR5d16xlarge EC2InstanceType = "r5d.16xlarge" EC2InstanceTypeR5d24xlarge EC2InstanceType = "r5d.24xlarge" ) // Values returns all known values for EC2InstanceType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (EC2InstanceType) Values() []EC2InstanceType { return []EC2InstanceType{ "t2.micro", "t2.small", "t2.medium", "t2.large", "c3.large", "c3.xlarge", "c3.2xlarge", "c3.4xlarge", "c3.8xlarge", "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "r3.large", "r3.xlarge", "r3.2xlarge", "r3.4xlarge", "r3.8xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "m3.medium", "m3.large", "m3.xlarge", "m3.2xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "c5d.large", "c5d.xlarge", "c5d.2xlarge", "c5d.4xlarge", "c5d.9xlarge", "c5d.12xlarge", "c5d.18xlarge", "c5d.24xlarge", "c6a.large", "c6a.xlarge", "c6a.2xlarge", "c6a.4xlarge", "c6a.8xlarge", "c6a.12xlarge", "c6a.16xlarge", "c6a.24xlarge", "c6i.large", "c6i.xlarge", "c6i.2xlarge", "c6i.4xlarge", "c6i.8xlarge", "c6i.12xlarge", "c6i.16xlarge", "c6i.24xlarge", "r5d.large", "r5d.xlarge", "r5d.2xlarge", "r5d.4xlarge", "r5d.8xlarge", "r5d.12xlarge", "r5d.16xlarge", "r5d.24xlarge", } } type EventCode string // Enum values for EventCode const ( EventCodeGenericEvent EventCode = "GENERIC_EVENT" EventCodeFleetCreated EventCode = "FLEET_CREATED" EventCodeFleetDeleted EventCode = "FLEET_DELETED" EventCodeFleetScalingEvent EventCode = "FLEET_SCALING_EVENT" EventCodeFleetStateDownloading EventCode = "FLEET_STATE_DOWNLOADING" EventCodeFleetStateValidating EventCode = "FLEET_STATE_VALIDATING" EventCodeFleetStateBuilding EventCode = "FLEET_STATE_BUILDING" EventCodeFleetStateActivating EventCode = "FLEET_STATE_ACTIVATING" EventCodeFleetStateActive EventCode = "FLEET_STATE_ACTIVE" EventCodeFleetStateError EventCode = "FLEET_STATE_ERROR" EventCodeFleetInitializationFailed EventCode = "FLEET_INITIALIZATION_FAILED" EventCodeFleetBinaryDownloadFailed EventCode = "FLEET_BINARY_DOWNLOAD_FAILED" EventCodeFleetValidationLaunchPathNotFound EventCode = "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" EventCodeFleetValidationExecutableRuntimeFailure EventCode = "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" EventCodeFleetValidationTimedOut EventCode = "FLEET_VALIDATION_TIMED_OUT" EventCodeFleetActivationFailed EventCode = "FLEET_ACTIVATION_FAILED" EventCodeFleetActivationFailedNoInstances EventCode = "FLEET_ACTIVATION_FAILED_NO_INSTANCES" EventCodeFleetNewGameSessionProtectionPolicyUpdated EventCode = "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" EventCodeServerProcessInvalidPath EventCode = "SERVER_PROCESS_INVALID_PATH" EventCodeServerProcessSdkInitializationTimeout EventCode = "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" EventCodeServerProcessProcessReadyTimeout EventCode = "SERVER_PROCESS_PROCESS_READY_TIMEOUT" EventCodeServerProcessCrashed EventCode = "SERVER_PROCESS_CRASHED" EventCodeServerProcessTerminatedUnhealthy EventCode = "SERVER_PROCESS_TERMINATED_UNHEALTHY" EventCodeServerProcessForceTerminated EventCode = "SERVER_PROCESS_FORCE_TERMINATED" EventCodeServerProcessProcessExitTimeout EventCode = "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" EventCodeGameSessionActivationTimeout EventCode = "GAME_SESSION_ACTIVATION_TIMEOUT" EventCodeFleetCreationExtractingBuild EventCode = "FLEET_CREATION_EXTRACTING_BUILD" EventCodeFleetCreationRunningInstaller EventCode = "FLEET_CREATION_RUNNING_INSTALLER" EventCodeFleetCreationValidatingRuntimeConfig EventCode = "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" EventCodeFleetVpcPeeringSucceeded EventCode = "FLEET_VPC_PEERING_SUCCEEDED" EventCodeFleetVpcPeeringFailed EventCode = "FLEET_VPC_PEERING_FAILED" EventCodeFleetVpcPeeringDeleted EventCode = "FLEET_VPC_PEERING_DELETED" EventCodeInstanceInterrupted EventCode = "INSTANCE_INTERRUPTED" EventCodeInstanceRecycled EventCode = "INSTANCE_RECYCLED" ) // Values returns all known values for EventCode. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (EventCode) Values() []EventCode { return []EventCode{ "GENERIC_EVENT", "FLEET_CREATED", "FLEET_DELETED", "FLEET_SCALING_EVENT", "FLEET_STATE_DOWNLOADING", "FLEET_STATE_VALIDATING", "FLEET_STATE_BUILDING", "FLEET_STATE_ACTIVATING", "FLEET_STATE_ACTIVE", "FLEET_STATE_ERROR", "FLEET_INITIALIZATION_FAILED", "FLEET_BINARY_DOWNLOAD_FAILED", "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND", "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE", "FLEET_VALIDATION_TIMED_OUT", "FLEET_ACTIVATION_FAILED", "FLEET_ACTIVATION_FAILED_NO_INSTANCES", "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED", "SERVER_PROCESS_INVALID_PATH", "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT", "SERVER_PROCESS_PROCESS_READY_TIMEOUT", "SERVER_PROCESS_CRASHED", "SERVER_PROCESS_TERMINATED_UNHEALTHY", "SERVER_PROCESS_FORCE_TERMINATED", "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT", "GAME_SESSION_ACTIVATION_TIMEOUT", "FLEET_CREATION_EXTRACTING_BUILD", "FLEET_CREATION_RUNNING_INSTALLER", "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG", "FLEET_VPC_PEERING_SUCCEEDED", "FLEET_VPC_PEERING_FAILED", "FLEET_VPC_PEERING_DELETED", "INSTANCE_INTERRUPTED", "INSTANCE_RECYCLED", } } type FilterInstanceStatus string // Enum values for FilterInstanceStatus const ( FilterInstanceStatusActive FilterInstanceStatus = "ACTIVE" FilterInstanceStatusDraining FilterInstanceStatus = "DRAINING" ) // Values returns all known values for FilterInstanceStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (FilterInstanceStatus) Values() []FilterInstanceStatus { return []FilterInstanceStatus{ "ACTIVE", "DRAINING", } } type FleetAction string // Enum values for FleetAction const ( FleetActionAutoScaling FleetAction = "AUTO_SCALING" ) // Values returns all known values for FleetAction. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (FleetAction) Values() []FleetAction { return []FleetAction{ "AUTO_SCALING", } } type FleetStatus string // Enum values for FleetStatus const ( FleetStatusNew FleetStatus = "NEW" FleetStatusDownloading FleetStatus = "DOWNLOADING" FleetStatusValidating FleetStatus = "VALIDATING" FleetStatusBuilding FleetStatus = "BUILDING" FleetStatusActivating FleetStatus = "ACTIVATING" FleetStatusActive FleetStatus = "ACTIVE" FleetStatusDeleting FleetStatus = "DELETING" FleetStatusError FleetStatus = "ERROR" FleetStatusTerminated FleetStatus = "TERMINATED" FleetStatusNotFound FleetStatus = "NOT_FOUND" ) // Values returns all known values for FleetStatus. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (FleetStatus) Values() []FleetStatus { return []FleetStatus{ "NEW", "DOWNLOADING", "VALIDATING", "BUILDING", "ACTIVATING", "ACTIVE", "DELETING", "ERROR", "TERMINATED", "NOT_FOUND", } } type FleetType string // Enum values for FleetType const ( FleetTypeOnDemand FleetType = "ON_DEMAND" FleetTypeSpot FleetType = "SPOT" ) // Values returns all known values for FleetType. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (FleetType) Values() []FleetType { return []FleetType{ "ON_DEMAND", "SPOT", } } type FlexMatchMode string // Enum values for FlexMatchMode const ( FlexMatchModeStandalone FlexMatchMode = "STANDALONE" FlexMatchModeWithQueue FlexMatchMode = "WITH_QUEUE" ) // Values returns all known values for FlexMatchMode. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (FlexMatchMode) Values() []FlexMatchMode { return []FlexMatchMode{ "STANDALONE", "WITH_QUEUE", } } type GameServerClaimStatus string // Enum values for GameServerClaimStatus const ( GameServerClaimStatusClaimed GameServerClaimStatus = "CLAIMED" ) // Values returns all known values for GameServerClaimStatus. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameServerClaimStatus) Values() []GameServerClaimStatus { return []GameServerClaimStatus{ "CLAIMED", } } type GameServerGroupAction string // Enum values for GameServerGroupAction const ( GameServerGroupActionReplaceInstanceTypes GameServerGroupAction = "REPLACE_INSTANCE_TYPES" ) // Values returns all known values for GameServerGroupAction. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameServerGroupAction) Values() []GameServerGroupAction { return []GameServerGroupAction{ "REPLACE_INSTANCE_TYPES", } } type GameServerGroupDeleteOption string // Enum values for GameServerGroupDeleteOption const ( GameServerGroupDeleteOptionSafeDelete GameServerGroupDeleteOption = "SAFE_DELETE" GameServerGroupDeleteOptionForceDelete GameServerGroupDeleteOption = "FORCE_DELETE" GameServerGroupDeleteOptionRetain GameServerGroupDeleteOption = "RETAIN" ) // Values returns all known values for GameServerGroupDeleteOption. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameServerGroupDeleteOption) Values() []GameServerGroupDeleteOption { return []GameServerGroupDeleteOption{ "SAFE_DELETE", "FORCE_DELETE", "RETAIN", } } type GameServerGroupInstanceType string // Enum values for GameServerGroupInstanceType const ( GameServerGroupInstanceTypeC4Large GameServerGroupInstanceType = "c4.large" GameServerGroupInstanceTypeC4Xlarge GameServerGroupInstanceType = "c4.xlarge" GameServerGroupInstanceTypeC42xlarge GameServerGroupInstanceType = "c4.2xlarge" GameServerGroupInstanceTypeC44xlarge GameServerGroupInstanceType = "c4.4xlarge" GameServerGroupInstanceTypeC48xlarge GameServerGroupInstanceType = "c4.8xlarge" GameServerGroupInstanceTypeC5Large GameServerGroupInstanceType = "c5.large" GameServerGroupInstanceTypeC5Xlarge GameServerGroupInstanceType = "c5.xlarge" GameServerGroupInstanceTypeC52xlarge GameServerGroupInstanceType = "c5.2xlarge" GameServerGroupInstanceTypeC54xlarge GameServerGroupInstanceType = "c5.4xlarge" GameServerGroupInstanceTypeC59xlarge GameServerGroupInstanceType = "c5.9xlarge" GameServerGroupInstanceTypeC512xlarge GameServerGroupInstanceType = "c5.12xlarge" GameServerGroupInstanceTypeC518xlarge GameServerGroupInstanceType = "c5.18xlarge" GameServerGroupInstanceTypeC524xlarge GameServerGroupInstanceType = "c5.24xlarge" GameServerGroupInstanceTypeC5aLarge GameServerGroupInstanceType = "c5a.large" GameServerGroupInstanceTypeC5aXlarge GameServerGroupInstanceType = "c5a.xlarge" GameServerGroupInstanceTypeC5a2xlarge GameServerGroupInstanceType = "c5a.2xlarge" GameServerGroupInstanceTypeC5a4xlarge GameServerGroupInstanceType = "c5a.4xlarge" GameServerGroupInstanceTypeC5a8xlarge GameServerGroupInstanceType = "c5a.8xlarge" GameServerGroupInstanceTypeC5a12xlarge GameServerGroupInstanceType = "c5a.12xlarge" GameServerGroupInstanceTypeC5a16xlarge GameServerGroupInstanceType = "c5a.16xlarge" GameServerGroupInstanceTypeC5a24xlarge GameServerGroupInstanceType = "c5a.24xlarge" GameServerGroupInstanceTypeC6gMedium GameServerGroupInstanceType = "c6g.medium" GameServerGroupInstanceTypeC6gLarge GameServerGroupInstanceType = "c6g.large" GameServerGroupInstanceTypeC6gXlarge GameServerGroupInstanceType = "c6g.xlarge" GameServerGroupInstanceTypeC6g2xlarge GameServerGroupInstanceType = "c6g.2xlarge" GameServerGroupInstanceTypeC6g4xlarge GameServerGroupInstanceType = "c6g.4xlarge" GameServerGroupInstanceTypeC6g8xlarge GameServerGroupInstanceType = "c6g.8xlarge" GameServerGroupInstanceTypeC6g12xlarge GameServerGroupInstanceType = "c6g.12xlarge" GameServerGroupInstanceTypeC6g16xlarge GameServerGroupInstanceType = "c6g.16xlarge" GameServerGroupInstanceTypeR4Large GameServerGroupInstanceType = "r4.large" GameServerGroupInstanceTypeR4Xlarge GameServerGroupInstanceType = "r4.xlarge" GameServerGroupInstanceTypeR42xlarge GameServerGroupInstanceType = "r4.2xlarge" GameServerGroupInstanceTypeR44xlarge GameServerGroupInstanceType = "r4.4xlarge" GameServerGroupInstanceTypeR48xlarge GameServerGroupInstanceType = "r4.8xlarge" GameServerGroupInstanceTypeR416xlarge GameServerGroupInstanceType = "r4.16xlarge" GameServerGroupInstanceTypeR5Large GameServerGroupInstanceType = "r5.large" GameServerGroupInstanceTypeR5Xlarge GameServerGroupInstanceType = "r5.xlarge" GameServerGroupInstanceTypeR52xlarge GameServerGroupInstanceType = "r5.2xlarge" GameServerGroupInstanceTypeR54xlarge GameServerGroupInstanceType = "r5.4xlarge" GameServerGroupInstanceTypeR58xlarge GameServerGroupInstanceType = "r5.8xlarge" GameServerGroupInstanceTypeR512xlarge GameServerGroupInstanceType = "r5.12xlarge" GameServerGroupInstanceTypeR516xlarge GameServerGroupInstanceType = "r5.16xlarge" GameServerGroupInstanceTypeR524xlarge GameServerGroupInstanceType = "r5.24xlarge" GameServerGroupInstanceTypeR5aLarge GameServerGroupInstanceType = "r5a.large" GameServerGroupInstanceTypeR5aXlarge GameServerGroupInstanceType = "r5a.xlarge" GameServerGroupInstanceTypeR5a2xlarge GameServerGroupInstanceType = "r5a.2xlarge" GameServerGroupInstanceTypeR5a4xlarge GameServerGroupInstanceType = "r5a.4xlarge" GameServerGroupInstanceTypeR5a8xlarge GameServerGroupInstanceType = "r5a.8xlarge" GameServerGroupInstanceTypeR5a12xlarge GameServerGroupInstanceType = "r5a.12xlarge" GameServerGroupInstanceTypeR5a16xlarge GameServerGroupInstanceType = "r5a.16xlarge" GameServerGroupInstanceTypeR5a24xlarge GameServerGroupInstanceType = "r5a.24xlarge" GameServerGroupInstanceTypeR6gMedium GameServerGroupInstanceType = "r6g.medium" GameServerGroupInstanceTypeR6gLarge GameServerGroupInstanceType = "r6g.large" GameServerGroupInstanceTypeR6gXlarge GameServerGroupInstanceType = "r6g.xlarge" GameServerGroupInstanceTypeR6g2xlarge GameServerGroupInstanceType = "r6g.2xlarge" GameServerGroupInstanceTypeR6g4xlarge GameServerGroupInstanceType = "r6g.4xlarge" GameServerGroupInstanceTypeR6g8xlarge GameServerGroupInstanceType = "r6g.8xlarge" GameServerGroupInstanceTypeR6g12xlarge GameServerGroupInstanceType = "r6g.12xlarge" GameServerGroupInstanceTypeR6g16xlarge GameServerGroupInstanceType = "r6g.16xlarge" GameServerGroupInstanceTypeM4Large GameServerGroupInstanceType = "m4.large" GameServerGroupInstanceTypeM4Xlarge GameServerGroupInstanceType = "m4.xlarge" GameServerGroupInstanceTypeM42xlarge GameServerGroupInstanceType = "m4.2xlarge" GameServerGroupInstanceTypeM44xlarge GameServerGroupInstanceType = "m4.4xlarge" GameServerGroupInstanceTypeM410xlarge GameServerGroupInstanceType = "m4.10xlarge" GameServerGroupInstanceTypeM5Large GameServerGroupInstanceType = "m5.large" GameServerGroupInstanceTypeM5Xlarge GameServerGroupInstanceType = "m5.xlarge" GameServerGroupInstanceTypeM52xlarge GameServerGroupInstanceType = "m5.2xlarge" GameServerGroupInstanceTypeM54xlarge GameServerGroupInstanceType = "m5.4xlarge" GameServerGroupInstanceTypeM58xlarge GameServerGroupInstanceType = "m5.8xlarge" GameServerGroupInstanceTypeM512xlarge GameServerGroupInstanceType = "m5.12xlarge" GameServerGroupInstanceTypeM516xlarge GameServerGroupInstanceType = "m5.16xlarge" GameServerGroupInstanceTypeM524xlarge GameServerGroupInstanceType = "m5.24xlarge" GameServerGroupInstanceTypeM5aLarge GameServerGroupInstanceType = "m5a.large" GameServerGroupInstanceTypeM5aXlarge GameServerGroupInstanceType = "m5a.xlarge" GameServerGroupInstanceTypeM5a2xlarge GameServerGroupInstanceType = "m5a.2xlarge" GameServerGroupInstanceTypeM5a4xlarge GameServerGroupInstanceType = "m5a.4xlarge" GameServerGroupInstanceTypeM5a8xlarge GameServerGroupInstanceType = "m5a.8xlarge" GameServerGroupInstanceTypeM5a12xlarge GameServerGroupInstanceType = "m5a.12xlarge" GameServerGroupInstanceTypeM5a16xlarge GameServerGroupInstanceType = "m5a.16xlarge" GameServerGroupInstanceTypeM5a24xlarge GameServerGroupInstanceType = "m5a.24xlarge" GameServerGroupInstanceTypeM6gMedium GameServerGroupInstanceType = "m6g.medium" GameServerGroupInstanceTypeM6gLarge GameServerGroupInstanceType = "m6g.large" GameServerGroupInstanceTypeM6gXlarge GameServerGroupInstanceType = "m6g.xlarge" GameServerGroupInstanceTypeM6g2xlarge GameServerGroupInstanceType = "m6g.2xlarge" GameServerGroupInstanceTypeM6g4xlarge GameServerGroupInstanceType = "m6g.4xlarge" GameServerGroupInstanceTypeM6g8xlarge GameServerGroupInstanceType = "m6g.8xlarge" GameServerGroupInstanceTypeM6g12xlarge GameServerGroupInstanceType = "m6g.12xlarge" GameServerGroupInstanceTypeM6g16xlarge GameServerGroupInstanceType = "m6g.16xlarge" ) // Values returns all known values for GameServerGroupInstanceType. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameServerGroupInstanceType) Values() []GameServerGroupInstanceType { return []GameServerGroupInstanceType{ "c4.large", "c4.xlarge", "c4.2xlarge", "c4.4xlarge", "c4.8xlarge", "c5.large", "c5.xlarge", "c5.2xlarge", "c5.4xlarge", "c5.9xlarge", "c5.12xlarge", "c5.18xlarge", "c5.24xlarge", "c5a.large", "c5a.xlarge", "c5a.2xlarge", "c5a.4xlarge", "c5a.8xlarge", "c5a.12xlarge", "c5a.16xlarge", "c5a.24xlarge", "c6g.medium", "c6g.large", "c6g.xlarge", "c6g.2xlarge", "c6g.4xlarge", "c6g.8xlarge", "c6g.12xlarge", "c6g.16xlarge", "r4.large", "r4.xlarge", "r4.2xlarge", "r4.4xlarge", "r4.8xlarge", "r4.16xlarge", "r5.large", "r5.xlarge", "r5.2xlarge", "r5.4xlarge", "r5.8xlarge", "r5.12xlarge", "r5.16xlarge", "r5.24xlarge", "r5a.large", "r5a.xlarge", "r5a.2xlarge", "r5a.4xlarge", "r5a.8xlarge", "r5a.12xlarge", "r5a.16xlarge", "r5a.24xlarge", "r6g.medium", "r6g.large", "r6g.xlarge", "r6g.2xlarge", "r6g.4xlarge", "r6g.8xlarge", "r6g.12xlarge", "r6g.16xlarge", "m4.large", "m4.xlarge", "m4.2xlarge", "m4.4xlarge", "m4.10xlarge", "m5.large", "m5.xlarge", "m5.2xlarge", "m5.4xlarge", "m5.8xlarge", "m5.12xlarge", "m5.16xlarge", "m5.24xlarge", "m5a.large", "m5a.xlarge", "m5a.2xlarge", "m5a.4xlarge", "m5a.8xlarge", "m5a.12xlarge", "m5a.16xlarge", "m5a.24xlarge", "m6g.medium", "m6g.large", "m6g.xlarge", "m6g.2xlarge", "m6g.4xlarge", "m6g.8xlarge", "m6g.12xlarge", "m6g.16xlarge", } } type GameServerGroupStatus string // Enum values for GameServerGroupStatus const ( GameServerGroupStatusNew GameServerGroupStatus = "NEW" GameServerGroupStatusActivating GameServerGroupStatus = "ACTIVATING" GameServerGroupStatusActive GameServerGroupStatus = "ACTIVE" GameServerGroupStatusDeleteScheduled GameServerGroupStatus = "DELETE_SCHEDULED" GameServerGroupStatusDeleting GameServerGroupStatus = "DELETING" GameServerGroupStatusDeleted GameServerGroupStatus = "DELETED" GameServerGroupStatusError GameServerGroupStatus = "ERROR" ) // Values returns all known values for GameServerGroupStatus. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameServerGroupStatus) Values() []GameServerGroupStatus { return []GameServerGroupStatus{ "NEW", "ACTIVATING", "ACTIVE", "DELETE_SCHEDULED", "DELETING", "DELETED", "ERROR", } } type GameServerHealthCheck string // Enum values for GameServerHealthCheck const ( GameServerHealthCheckHealthy GameServerHealthCheck = "HEALTHY" ) // Values returns all known values for GameServerHealthCheck. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameServerHealthCheck) Values() []GameServerHealthCheck { return []GameServerHealthCheck{ "HEALTHY", } } type GameServerInstanceStatus string // Enum values for GameServerInstanceStatus const ( GameServerInstanceStatusActive GameServerInstanceStatus = "ACTIVE" GameServerInstanceStatusDraining GameServerInstanceStatus = "DRAINING" GameServerInstanceStatusSpotTerminating GameServerInstanceStatus = "SPOT_TERMINATING" ) // Values returns all known values for GameServerInstanceStatus. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameServerInstanceStatus) Values() []GameServerInstanceStatus { return []GameServerInstanceStatus{ "ACTIVE", "DRAINING", "SPOT_TERMINATING", } } type GameServerProtectionPolicy string // Enum values for GameServerProtectionPolicy const ( GameServerProtectionPolicyNoProtection GameServerProtectionPolicy = "NO_PROTECTION" GameServerProtectionPolicyFullProtection GameServerProtectionPolicy = "FULL_PROTECTION" ) // Values returns all known values for GameServerProtectionPolicy. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameServerProtectionPolicy) Values() []GameServerProtectionPolicy { return []GameServerProtectionPolicy{ "NO_PROTECTION", "FULL_PROTECTION", } } type GameServerUtilizationStatus string // Enum values for GameServerUtilizationStatus const ( GameServerUtilizationStatusAvailable GameServerUtilizationStatus = "AVAILABLE" GameServerUtilizationStatusUtilized GameServerUtilizationStatus = "UTILIZED" ) // Values returns all known values for GameServerUtilizationStatus. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameServerUtilizationStatus) Values() []GameServerUtilizationStatus { return []GameServerUtilizationStatus{ "AVAILABLE", "UTILIZED", } } type GameSessionPlacementState string // Enum values for GameSessionPlacementState const ( GameSessionPlacementStatePending GameSessionPlacementState = "PENDING" GameSessionPlacementStateFulfilled GameSessionPlacementState = "FULFILLED" GameSessionPlacementStateCancelled GameSessionPlacementState = "CANCELLED" GameSessionPlacementStateTimedOut GameSessionPlacementState = "TIMED_OUT" GameSessionPlacementStateFailed GameSessionPlacementState = "FAILED" ) // Values returns all known values for GameSessionPlacementState. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (GameSessionPlacementState) Values() []GameSessionPlacementState { return []GameSessionPlacementState{ "PENDING", "FULFILLED", "CANCELLED", "TIMED_OUT", "FAILED", } } type GameSessionStatus string // Enum values for GameSessionStatus const ( GameSessionStatusActive GameSessionStatus = "ACTIVE" GameSessionStatusActivating GameSessionStatus = "ACTIVATING" GameSessionStatusTerminated GameSessionStatus = "TERMINATED" GameSessionStatusTerminating GameSessionStatus = "TERMINATING" GameSessionStatusError GameSessionStatus = "ERROR" ) // Values returns all known values for GameSessionStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameSessionStatus) Values() []GameSessionStatus { return []GameSessionStatus{ "ACTIVE", "ACTIVATING", "TERMINATED", "TERMINATING", "ERROR", } } type GameSessionStatusReason string // Enum values for GameSessionStatusReason const ( GameSessionStatusReasonInterrupted GameSessionStatusReason = "INTERRUPTED" ) // Values returns all known values for GameSessionStatusReason. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (GameSessionStatusReason) Values() []GameSessionStatusReason { return []GameSessionStatusReason{ "INTERRUPTED", } } type InstanceStatus string // Enum values for InstanceStatus const ( InstanceStatusPending InstanceStatus = "PENDING" InstanceStatusActive InstanceStatus = "ACTIVE" InstanceStatusTerminating InstanceStatus = "TERMINATING" ) // Values returns all known values for InstanceStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (InstanceStatus) Values() []InstanceStatus { return []InstanceStatus{ "PENDING", "ACTIVE", "TERMINATING", } } type IpProtocol string // Enum values for IpProtocol const ( IpProtocolTcp IpProtocol = "TCP" IpProtocolUdp IpProtocol = "UDP" ) // Values returns all known values for IpProtocol. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (IpProtocol) Values() []IpProtocol { return []IpProtocol{ "TCP", "UDP", } } type LocationFilter string // Enum values for LocationFilter const ( LocationFilterAws LocationFilter = "AWS" LocationFilterCustom LocationFilter = "CUSTOM" ) // Values returns all known values for LocationFilter. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (LocationFilter) Values() []LocationFilter { return []LocationFilter{ "AWS", "CUSTOM", } } type LocationUpdateStatus string // Enum values for LocationUpdateStatus const ( LocationUpdateStatusPendingUpdate LocationUpdateStatus = "PENDING_UPDATE" ) // Values returns all known values for LocationUpdateStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (LocationUpdateStatus) Values() []LocationUpdateStatus { return []LocationUpdateStatus{ "PENDING_UPDATE", } } type MatchmakingConfigurationStatus string // Enum values for MatchmakingConfigurationStatus const ( MatchmakingConfigurationStatusCancelled MatchmakingConfigurationStatus = "CANCELLED" MatchmakingConfigurationStatusCompleted MatchmakingConfigurationStatus = "COMPLETED" MatchmakingConfigurationStatusFailed MatchmakingConfigurationStatus = "FAILED" MatchmakingConfigurationStatusPlacing MatchmakingConfigurationStatus = "PLACING" MatchmakingConfigurationStatusQueued MatchmakingConfigurationStatus = "QUEUED" MatchmakingConfigurationStatusRequiresAcceptance MatchmakingConfigurationStatus = "REQUIRES_ACCEPTANCE" MatchmakingConfigurationStatusSearching MatchmakingConfigurationStatus = "SEARCHING" MatchmakingConfigurationStatusTimedOut MatchmakingConfigurationStatus = "TIMED_OUT" ) // Values returns all known values for MatchmakingConfigurationStatus. Note that // this can be expanded in the future, and so it is only as up to date as the // client. The ordering of this slice is not guaranteed to be stable across // updates. func (MatchmakingConfigurationStatus) Values() []MatchmakingConfigurationStatus { return []MatchmakingConfigurationStatus{ "CANCELLED", "COMPLETED", "FAILED", "PLACING", "QUEUED", "REQUIRES_ACCEPTANCE", "SEARCHING", "TIMED_OUT", } } type MetricName string // Enum values for MetricName const ( MetricNameActivatingGameSessions MetricName = "ActivatingGameSessions" MetricNameActiveGameSessions MetricName = "ActiveGameSessions" MetricNameActiveInstances MetricName = "ActiveInstances" MetricNameAvailableGameSessions MetricName = "AvailableGameSessions" MetricNameAvailablePlayerSessions MetricName = "AvailablePlayerSessions" MetricNameCurrentPlayerSessions MetricName = "CurrentPlayerSessions" MetricNameIdleInstances MetricName = "IdleInstances" MetricNamePercentAvailableGameSessions MetricName = "PercentAvailableGameSessions" MetricNamePercentIdleInstances MetricName = "PercentIdleInstances" MetricNameQueueDepth MetricName = "QueueDepth" MetricNameWaitTime MetricName = "WaitTime" MetricNameConcurrentActivatableGameSessions MetricName = "ConcurrentActivatableGameSessions" ) // Values returns all known values for MetricName. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (MetricName) Values() []MetricName { return []MetricName{ "ActivatingGameSessions", "ActiveGameSessions", "ActiveInstances", "AvailableGameSessions", "AvailablePlayerSessions", "CurrentPlayerSessions", "IdleInstances", "PercentAvailableGameSessions", "PercentIdleInstances", "QueueDepth", "WaitTime", "ConcurrentActivatableGameSessions", } } type OperatingSystem string // Enum values for OperatingSystem const ( OperatingSystemWindows2012 OperatingSystem = "WINDOWS_2012" OperatingSystemAmazonLinux OperatingSystem = "AMAZON_LINUX" OperatingSystemAmazonLinux2 OperatingSystem = "AMAZON_LINUX_2" OperatingSystemWindows2016 OperatingSystem = "WINDOWS_2016" OperatingSystemAmazonLinux2023 OperatingSystem = "AMAZON_LINUX_2023" ) // Values returns all known values for OperatingSystem. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (OperatingSystem) Values() []OperatingSystem { return []OperatingSystem{ "WINDOWS_2012", "AMAZON_LINUX", "AMAZON_LINUX_2", "WINDOWS_2016", "AMAZON_LINUX_2023", } } type PlayerSessionCreationPolicy string // Enum values for PlayerSessionCreationPolicy const ( PlayerSessionCreationPolicyAcceptAll PlayerSessionCreationPolicy = "ACCEPT_ALL" PlayerSessionCreationPolicyDenyAll PlayerSessionCreationPolicy = "DENY_ALL" ) // Values returns all known values for PlayerSessionCreationPolicy. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (PlayerSessionCreationPolicy) Values() []PlayerSessionCreationPolicy { return []PlayerSessionCreationPolicy{ "ACCEPT_ALL", "DENY_ALL", } } type PlayerSessionStatus string // Enum values for PlayerSessionStatus const ( PlayerSessionStatusReserved PlayerSessionStatus = "RESERVED" PlayerSessionStatusActive PlayerSessionStatus = "ACTIVE" PlayerSessionStatusCompleted PlayerSessionStatus = "COMPLETED" PlayerSessionStatusTimedout PlayerSessionStatus = "TIMEDOUT" ) // Values returns all known values for PlayerSessionStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (PlayerSessionStatus) Values() []PlayerSessionStatus { return []PlayerSessionStatus{ "RESERVED", "ACTIVE", "COMPLETED", "TIMEDOUT", } } type PolicyType string // Enum values for PolicyType const ( PolicyTypeRuleBased PolicyType = "RuleBased" PolicyTypeTargetBased PolicyType = "TargetBased" ) // Values returns all known values for PolicyType. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (PolicyType) Values() []PolicyType { return []PolicyType{ "RuleBased", "TargetBased", } } type PriorityType string // Enum values for PriorityType const ( PriorityTypeLatency PriorityType = "LATENCY" PriorityTypeCost PriorityType = "COST" PriorityTypeDestination PriorityType = "DESTINATION" PriorityTypeLocation PriorityType = "LOCATION" ) // Values returns all known values for PriorityType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (PriorityType) Values() []PriorityType { return []PriorityType{ "LATENCY", "COST", "DESTINATION", "LOCATION", } } type ProtectionPolicy string // Enum values for ProtectionPolicy const ( ProtectionPolicyNoProtection ProtectionPolicy = "NoProtection" ProtectionPolicyFullProtection ProtectionPolicy = "FullProtection" ) // Values returns all known values for ProtectionPolicy. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ProtectionPolicy) Values() []ProtectionPolicy { return []ProtectionPolicy{ "NoProtection", "FullProtection", } } type RoutingStrategyType string // Enum values for RoutingStrategyType const ( RoutingStrategyTypeSimple RoutingStrategyType = "SIMPLE" RoutingStrategyTypeTerminal RoutingStrategyType = "TERMINAL" ) // Values returns all known values for RoutingStrategyType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (RoutingStrategyType) Values() []RoutingStrategyType { return []RoutingStrategyType{ "SIMPLE", "TERMINAL", } } type ScalingAdjustmentType string // Enum values for ScalingAdjustmentType const ( ScalingAdjustmentTypeChangeInCapacity ScalingAdjustmentType = "ChangeInCapacity" ScalingAdjustmentTypeExactCapacity ScalingAdjustmentType = "ExactCapacity" ScalingAdjustmentTypePercentChangeInCapacity ScalingAdjustmentType = "PercentChangeInCapacity" ) // Values returns all known values for ScalingAdjustmentType. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ScalingAdjustmentType) Values() []ScalingAdjustmentType { return []ScalingAdjustmentType{ "ChangeInCapacity", "ExactCapacity", "PercentChangeInCapacity", } } type ScalingStatusType string // Enum values for ScalingStatusType const ( ScalingStatusTypeActive ScalingStatusType = "ACTIVE" ScalingStatusTypeUpdateRequested ScalingStatusType = "UPDATE_REQUESTED" ScalingStatusTypeUpdating ScalingStatusType = "UPDATING" ScalingStatusTypeDeleteRequested ScalingStatusType = "DELETE_REQUESTED" ScalingStatusTypeDeleting ScalingStatusType = "DELETING" ScalingStatusTypeDeleted ScalingStatusType = "DELETED" ScalingStatusTypeError ScalingStatusType = "ERROR" ) // Values returns all known values for ScalingStatusType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ScalingStatusType) Values() []ScalingStatusType { return []ScalingStatusType{ "ACTIVE", "UPDATE_REQUESTED", "UPDATING", "DELETE_REQUESTED", "DELETING", "DELETED", "ERROR", } } type SortOrder string // Enum values for SortOrder const ( SortOrderAscending SortOrder = "ASCENDING" SortOrderDescending SortOrder = "DESCENDING" ) // Values returns all known values for SortOrder. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (SortOrder) Values() []SortOrder { return []SortOrder{ "ASCENDING", "DESCENDING", } }