// Code generated by smithy-go-codegen DO NOT EDIT. package types import ( "github.com/aws/aws-sdk-go-v2/service/gamesparks/document" smithydocument "github.com/aws/smithy-go/document" "time" ) // Details about a WebSocket connection. type Connection struct { // The date and time when the connection was created. Created *time.Time // The identifier used to indicate a specific WebSocket connection. Id *string noSmithyDocumentSerde } // The result of the deployment. type DeploymentResult struct { // Details about the deployment result. Message *string // The type of deployment result. ResultCode ResultCode noSmithyDocumentSerde } // Details about the extension. type ExtensionDetails struct { // The description of the extension. Description *string // The name of the extension. Name *string // The namespace (qualifier) of the extension. Namespace *string noSmithyDocumentSerde } // Details about the extension version. type ExtensionVersionDetails struct { // The name of the extension. Name *string // The namespace (qualifier) of the extension. Namespace *string // The model that defines the interface for this extension version. Schema *string // The version of the extension. Version *string noSmithyDocumentSerde } // Details about the game configuration. The game configuration is organized into // named sections, where the schema of each section is defined by an extension. The // schema for these sections can be retrieved using the GetExtensionVersion // operation. type GameConfigurationDetails struct { // The date when the game was created. Created *time.Time // The date when the game was last modified. LastUpdated *time.Time // Configuration data, organized by section name. Sections map[string]Section noSmithyDocumentSerde } // Details about a game. type GameDetails struct { // The Amazon Resource Name (ARN) of this game. Arn *string // The date when the game was created. Created *time.Time // The description of the game. Description *string // Determines if the game can be deleted. EnableTerminationProtection bool // The date when the game was last modified. LastUpdated *time.Time // The name of the game. Name *string // The state of the game. State GameState // The tags associated with the game. Tags map[string]string noSmithyDocumentSerde } // The summary of the properties of a game. type GameSummary struct { // The description of the game. Description *string // The name of the game. Name *string // The state of the game. State GameState // The tags associated with the game. Tags map[string]string noSmithyDocumentSerde } // Details about a generated code job. type GeneratedCodeJobDetails struct { // The description of the generated code job. Description *string // The expiration date and time for the download URL. The download URL us // guaranteed to be available until at least this time. ExpirationTime *time.Time // The identifier for the generated code job. GeneratedCodeJobId *string // A presigned URL that can be used to download the generated code. S3Url *string // The status of the generated code job Status GeneratedCodeJobState noSmithyDocumentSerde } // Properties that specify the code generator for a generated code job. type Generator struct { // The target version of the GameSparks Game SDK. GameSdkVersion *string // The programming language for the generated code. Not all languages are // supported for each platform. For cases where multiple languages are supported, // this parameter specifies the language to be used. If this value is omitted, the // default language for the target platform will be used. Language *string // The platform that will be used to run the generated code. TargetPlatform *string noSmithyDocumentSerde } // The source used to import configuration sections. type ImportGameConfigurationSource struct { // The JSON string containing the configuration sections. // // This member is required. File []byte noSmithyDocumentSerde } // The configuration section. type Section struct { // The content of a configuration section. Attributes document.Interface // The name of the section. Name *string // The size, in bytes, of the section contents. Size int32 noSmithyDocumentSerde } // A single modification to the configuration section. type SectionModification struct { // The operation to be performed on a configuration section. Content can be added, // deleted, or replaced within a section. // // This member is required. Operation Operation // The path within the section content to be modified. // // This member is required. Path *string // The name of the section to be modified. // // This member is required. Section *string // For add and replace operations, this is the value that will be used. This field // should be omitted for delete operations. Value document.Interface noSmithyDocumentSerde } // Properties that provide details of a snapshot. type SnapshotDetails struct { // The timestamp of when the snapshot was created. Created *time.Time // The description of the snapshot. Description *string // The identifier of the snapshot. Id *string // The timestamp of when the snapshot was last updated. LastUpdated *time.Time // The sections in the snapshot. Sections map[string]Section noSmithyDocumentSerde } // The summary of the properties of a snapshot. type SnapshotSummary struct { // The timestamp of when the snapshot was created. Created *time.Time // The description of the snapshot. Description *string // The identifier of the snapshot. Id *string // Then timestamp of when the snapshot was last updated. LastUpdated *time.Time noSmithyDocumentSerde } // Properties that provide details of a stage deployment. type StageDeploymentDetails struct { // The timestamp of when the stage deployment was created. Created *time.Time // The type of action of the stage deployment. DeploymentAction DeploymentAction // The identifier of the deployment. DeploymentId *string // The result of the deployment. DeploymentResult *DeploymentResult // The state of the deployment. DeploymentState DeploymentState // The timestamp of when the deployment was last updated. LastUpdated *time.Time // The identifier of the snapshot associated with the stage deployment. SnapshotId *string noSmithyDocumentSerde } // The summary of the properties of a stage deployment. type StageDeploymentSummary struct { // The type of action of the deployment. DeploymentAction DeploymentAction // The identifier of the deployment. DeploymentId *string // The result of the deployment. DeploymentResult *DeploymentResult // The state of the deployment. DeploymentState DeploymentState // The timestamp of when the deployment was last updated. LastUpdated *time.Time // The identifier of the snapshot associated with the stage deployment. SnapshotId *string noSmithyDocumentSerde } // Properties that provide details of a stage. type StageDetails struct { // The Amazon Resource Name (ARN) of the stage. Arn *string // The timestamp of when the stage was created. Created *time.Time // The description of the stage. Description *string // The game key associated with the stage. The game key is a unique identifier // that the game client uses to connect to the GameSparks backend. GameKey *string // The timestamp of when the stage was last updated. LastUpdated *time.Time // The Amazon CloudWatch log group for game runtimes deployed to the stage. LogGroup *string // The name of the stage. Name *string // The Amazon Resource Name (ARN) of the role used to run the game runtimes // deployed to the stage. Role *string // The state of the stage. State StageState // The tags associated with the stage. Tags map[string]string noSmithyDocumentSerde } // The summary of the properties of a stage. type StageSummary struct { // The description of the stage. Description *string // The game key associated with the stage. The game key is a unique identifier // that the game client uses to connect to the GameSparks backend. GameKey *string // The name of the stage. Name *string // The state of the stage. State StageState // The tags associated with the stage. Tags map[string]string noSmithyDocumentSerde } type noSmithyDocumentSerde = smithydocument.NoSerde