// Code generated by smithy-go-codegen DO NOT EDIT. package types type AccessorStatus string // Enum values for AccessorStatus const ( AccessorStatusAvailable AccessorStatus = "AVAILABLE" AccessorStatusPendingDeletion AccessorStatus = "PENDING_DELETION" AccessorStatusDeleted AccessorStatus = "DELETED" ) // Values returns all known values for AccessorStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (AccessorStatus) Values() []AccessorStatus { return []AccessorStatus{ "AVAILABLE", "PENDING_DELETION", "DELETED", } } type AccessorType string // Enum values for AccessorType const ( AccessorTypeBillingToken AccessorType = "BILLING_TOKEN" ) // Values returns all known values for AccessorType. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (AccessorType) Values() []AccessorType { return []AccessorType{ "BILLING_TOKEN", } } type Edition string // Enum values for Edition const ( EditionStarter Edition = "STARTER" EditionStandard Edition = "STANDARD" ) // Values returns all known values for Edition. Note that this can be expanded in // the future, and so it is only as up to date as the client. The ordering of this // slice is not guaranteed to be stable across updates. func (Edition) Values() []Edition { return []Edition{ "STARTER", "STANDARD", } } type Framework string // Enum values for Framework const ( FrameworkHyperledgerFabric Framework = "HYPERLEDGER_FABRIC" FrameworkEthereum Framework = "ETHEREUM" ) // Values returns all known values for Framework. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (Framework) Values() []Framework { return []Framework{ "HYPERLEDGER_FABRIC", "ETHEREUM", } } type InvitationStatus string // Enum values for InvitationStatus const ( InvitationStatusPending InvitationStatus = "PENDING" InvitationStatusAccepted InvitationStatus = "ACCEPTED" InvitationStatusAccepting InvitationStatus = "ACCEPTING" InvitationStatusRejected InvitationStatus = "REJECTED" InvitationStatusExpired InvitationStatus = "EXPIRED" ) // Values returns all known values for InvitationStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (InvitationStatus) Values() []InvitationStatus { return []InvitationStatus{ "PENDING", "ACCEPTED", "ACCEPTING", "REJECTED", "EXPIRED", } } type MemberStatus string // Enum values for MemberStatus const ( MemberStatusCreating MemberStatus = "CREATING" MemberStatusAvailable MemberStatus = "AVAILABLE" MemberStatusCreateFailed MemberStatus = "CREATE_FAILED" MemberStatusUpdating MemberStatus = "UPDATING" MemberStatusDeleting MemberStatus = "DELETING" MemberStatusDeleted MemberStatus = "DELETED" MemberStatusInaccessibleEncryptionKey MemberStatus = "INACCESSIBLE_ENCRYPTION_KEY" ) // Values returns all known values for MemberStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (MemberStatus) Values() []MemberStatus { return []MemberStatus{ "CREATING", "AVAILABLE", "CREATE_FAILED", "UPDATING", "DELETING", "DELETED", "INACCESSIBLE_ENCRYPTION_KEY", } } type NetworkStatus string // Enum values for NetworkStatus const ( NetworkStatusCreating NetworkStatus = "CREATING" NetworkStatusAvailable NetworkStatus = "AVAILABLE" NetworkStatusCreateFailed NetworkStatus = "CREATE_FAILED" NetworkStatusDeleting NetworkStatus = "DELETING" NetworkStatusDeleted NetworkStatus = "DELETED" ) // Values returns all known values for NetworkStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (NetworkStatus) Values() []NetworkStatus { return []NetworkStatus{ "CREATING", "AVAILABLE", "CREATE_FAILED", "DELETING", "DELETED", } } type NodeStatus string // Enum values for NodeStatus const ( NodeStatusCreating NodeStatus = "CREATING" NodeStatusAvailable NodeStatus = "AVAILABLE" NodeStatusUnhealthy NodeStatus = "UNHEALTHY" NodeStatusCreateFailed NodeStatus = "CREATE_FAILED" NodeStatusUpdating NodeStatus = "UPDATING" NodeStatusDeleting NodeStatus = "DELETING" NodeStatusDeleted NodeStatus = "DELETED" NodeStatusFailed NodeStatus = "FAILED" NodeStatusInaccessibleEncryptionKey NodeStatus = "INACCESSIBLE_ENCRYPTION_KEY" ) // Values returns all known values for NodeStatus. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (NodeStatus) Values() []NodeStatus { return []NodeStatus{ "CREATING", "AVAILABLE", "UNHEALTHY", "CREATE_FAILED", "UPDATING", "DELETING", "DELETED", "FAILED", "INACCESSIBLE_ENCRYPTION_KEY", } } type ProposalStatus string // Enum values for ProposalStatus const ( ProposalStatusInProgress ProposalStatus = "IN_PROGRESS" ProposalStatusApproved ProposalStatus = "APPROVED" ProposalStatusRejected ProposalStatus = "REJECTED" ProposalStatusExpired ProposalStatus = "EXPIRED" ProposalStatusActionFailed ProposalStatus = "ACTION_FAILED" ) // Values returns all known values for ProposalStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ProposalStatus) Values() []ProposalStatus { return []ProposalStatus{ "IN_PROGRESS", "APPROVED", "REJECTED", "EXPIRED", "ACTION_FAILED", } } type StateDBType string // Enum values for StateDBType const ( StateDBTypeLevelDB StateDBType = "LevelDB" StateDBTypeCouchDB StateDBType = "CouchDB" ) // Values returns all known values for StateDBType. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (StateDBType) Values() []StateDBType { return []StateDBType{ "LevelDB", "CouchDB", } } type ThresholdComparator string // Enum values for ThresholdComparator const ( ThresholdComparatorGreaterThan ThresholdComparator = "GREATER_THAN" ThresholdComparatorGreaterThanOrEqualTo ThresholdComparator = "GREATER_THAN_OR_EQUAL_TO" ) // Values returns all known values for ThresholdComparator. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ThresholdComparator) Values() []ThresholdComparator { return []ThresholdComparator{ "GREATER_THAN", "GREATER_THAN_OR_EQUAL_TO", } } type VoteValue string // Enum values for VoteValue const ( VoteValueYes VoteValue = "YES" VoteValueNo VoteValue = "NO" ) // Values returns all known values for VoteValue. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (VoteValue) Values() []VoteValue { return []VoteValue{ "YES", "NO", } }