// Code generated by smithy-go-codegen DO NOT EDIT. package types type EnvironmentStatus string // Enum values for EnvironmentStatus const ( EnvironmentStatusCreating EnvironmentStatus = "CREATING" EnvironmentStatusCreateFailed EnvironmentStatus = "CREATE_FAILED" EnvironmentStatusAvailable EnvironmentStatus = "AVAILABLE" EnvironmentStatusUpdating EnvironmentStatus = "UPDATING" EnvironmentStatusDeleting EnvironmentStatus = "DELETING" EnvironmentStatusDeleted EnvironmentStatus = "DELETED" EnvironmentStatusUnavailable EnvironmentStatus = "UNAVAILABLE" EnvironmentStatusUpdateFailed EnvironmentStatus = "UPDATE_FAILED" EnvironmentStatusRollingBack EnvironmentStatus = "ROLLING_BACK" EnvironmentStatusCreatingSnapshot EnvironmentStatus = "CREATING_SNAPSHOT" ) // Values returns all known values for EnvironmentStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (EnvironmentStatus) Values() []EnvironmentStatus { return []EnvironmentStatus{ "CREATING", "CREATE_FAILED", "AVAILABLE", "UPDATING", "DELETING", "DELETED", "UNAVAILABLE", "UPDATE_FAILED", "ROLLING_BACK", "CREATING_SNAPSHOT", } } type LoggingLevel string // Enum values for LoggingLevel const ( LoggingLevelCritical LoggingLevel = "CRITICAL" LoggingLevelError LoggingLevel = "ERROR" LoggingLevelWarning LoggingLevel = "WARNING" LoggingLevelInfo LoggingLevel = "INFO" LoggingLevelDebug LoggingLevel = "DEBUG" ) // Values returns all known values for LoggingLevel. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (LoggingLevel) Values() []LoggingLevel { return []LoggingLevel{ "CRITICAL", "ERROR", "WARNING", "INFO", "DEBUG", } } type Unit string // Enum values for Unit const ( UnitSeconds Unit = "Seconds" UnitMicroseconds Unit = "Microseconds" UnitMilliseconds Unit = "Milliseconds" UnitBytes Unit = "Bytes" UnitKilobytes Unit = "Kilobytes" UnitMegabytes Unit = "Megabytes" UnitGigabytes Unit = "Gigabytes" UnitTerabytes Unit = "Terabytes" UnitBits Unit = "Bits" UnitKilobits Unit = "Kilobits" UnitMegabits Unit = "Megabits" UnitGigabits Unit = "Gigabits" UnitTerabits Unit = "Terabits" UnitPercent Unit = "Percent" UnitCount Unit = "Count" UnitBytesPerSecond Unit = "Bytes/Second" UnitKilobytesPerSecond Unit = "Kilobytes/Second" UnitMegabytesPerSecond Unit = "Megabytes/Second" UnitGigabytesPerSecond Unit = "Gigabytes/Second" UnitTerabytesPerSecond Unit = "Terabytes/Second" UnitBitsPerSecond Unit = "Bits/Second" UnitKilobitsPerSecond Unit = "Kilobits/Second" UnitMegabitsPerSecond Unit = "Megabits/Second" UnitGigabitsPerSecond Unit = "Gigabits/Second" UnitTerabitsPerSecond Unit = "Terabits/Second" UnitCountPerSecond Unit = "Count/Second" UnitNone Unit = "None" ) // Values returns all known values for Unit. Note that this can be expanded in the // future, and so it is only as up to date as the client. The ordering of this // slice is not guaranteed to be stable across updates. func (Unit) Values() []Unit { return []Unit{ "Seconds", "Microseconds", "Milliseconds", "Bytes", "Kilobytes", "Megabytes", "Gigabytes", "Terabytes", "Bits", "Kilobits", "Megabits", "Gigabits", "Terabits", "Percent", "Count", "Bytes/Second", "Kilobytes/Second", "Megabytes/Second", "Gigabytes/Second", "Terabytes/Second", "Bits/Second", "Kilobits/Second", "Megabits/Second", "Gigabits/Second", "Terabits/Second", "Count/Second", "None", } } type UpdateStatus string // Enum values for UpdateStatus const ( UpdateStatusSuccess UpdateStatus = "SUCCESS" UpdateStatusPending UpdateStatus = "PENDING" UpdateStatusFailed UpdateStatus = "FAILED" ) // Values returns all known values for UpdateStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (UpdateStatus) Values() []UpdateStatus { return []UpdateStatus{ "SUCCESS", "PENDING", "FAILED", } } type WebserverAccessMode string // Enum values for WebserverAccessMode const ( WebserverAccessModePrivateOnly WebserverAccessMode = "PRIVATE_ONLY" WebserverAccessModePublicOnly WebserverAccessMode = "PUBLIC_ONLY" ) // Values returns all known values for WebserverAccessMode. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (WebserverAccessMode) Values() []WebserverAccessMode { return []WebserverAccessMode{ "PRIVATE_ONLY", "PUBLIC_ONLY", } }