// Code generated by smithy-go-codegen DO NOT EDIT. package types type BackupStatus string // Enum values for BackupStatus const ( BackupStatusInProgress BackupStatus = "IN_PROGRESS" BackupStatusOk BackupStatus = "OK" BackupStatusFailed BackupStatus = "FAILED" BackupStatusDeleting BackupStatus = "DELETING" ) // Values returns all known values for BackupStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (BackupStatus) Values() []BackupStatus { return []BackupStatus{ "IN_PROGRESS", "OK", "FAILED", "DELETING", } } type BackupType string // Enum values for BackupType const ( BackupTypeAutomated BackupType = "AUTOMATED" BackupTypeManual BackupType = "MANUAL" ) // Values returns all known values for BackupType. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (BackupType) Values() []BackupType { return []BackupType{ "AUTOMATED", "MANUAL", } } type MaintenanceStatus string // Enum values for MaintenanceStatus const ( MaintenanceStatusSuccess MaintenanceStatus = "SUCCESS" MaintenanceStatusFailed MaintenanceStatus = "FAILED" ) // Values returns all known values for MaintenanceStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (MaintenanceStatus) Values() []MaintenanceStatus { return []MaintenanceStatus{ "SUCCESS", "FAILED", } } type NodeAssociationStatus string // Enum values for NodeAssociationStatus const ( NodeAssociationStatusSuccess NodeAssociationStatus = "SUCCESS" NodeAssociationStatusFailed NodeAssociationStatus = "FAILED" NodeAssociationStatusInProgress NodeAssociationStatus = "IN_PROGRESS" ) // Values returns all known values for NodeAssociationStatus. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (NodeAssociationStatus) Values() []NodeAssociationStatus { return []NodeAssociationStatus{ "SUCCESS", "FAILED", "IN_PROGRESS", } } type ServerStatus string // Enum values for ServerStatus const ( ServerStatusBackingUp ServerStatus = "BACKING_UP" ServerStatusConnectionLost ServerStatus = "CONNECTION_LOST" ServerStatusCreating ServerStatus = "CREATING" ServerStatusDeleting ServerStatus = "DELETING" ServerStatusModifying ServerStatus = "MODIFYING" ServerStatusFailed ServerStatus = "FAILED" ServerStatusHealthy ServerStatus = "HEALTHY" ServerStatusRunning ServerStatus = "RUNNING" ServerStatusRestoring ServerStatus = "RESTORING" ServerStatusSetup ServerStatus = "SETUP" ServerStatusUnderMaintenance ServerStatus = "UNDER_MAINTENANCE" ServerStatusUnhealthy ServerStatus = "UNHEALTHY" ServerStatusTerminated ServerStatus = "TERMINATED" ) // Values returns all known values for ServerStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ServerStatus) Values() []ServerStatus { return []ServerStatus{ "BACKING_UP", "CONNECTION_LOST", "CREATING", "DELETING", "MODIFYING", "FAILED", "HEALTHY", "RUNNING", "RESTORING", "SETUP", "UNDER_MAINTENANCE", "UNHEALTHY", "TERMINATED", } }