// Code generated by smithy-go-codegen DO NOT EDIT. package types type ClockStatus string // Enum values for ClockStatus const ( ClockStatusUnknown ClockStatus = "UNKNOWN" ClockStatusStarting ClockStatus = "STARTING" ClockStatusStarted ClockStatus = "STARTED" ClockStatusStopping ClockStatus = "STOPPING" ClockStatusStopped ClockStatus = "STOPPED" ) // Values returns all known values for ClockStatus. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (ClockStatus) Values() []ClockStatus { return []ClockStatus{ "UNKNOWN", "STARTING", "STARTED", "STOPPING", "STOPPED", } } type ClockTargetStatus string // Enum values for ClockTargetStatus const ( ClockTargetStatusUnknown ClockTargetStatus = "UNKNOWN" ClockTargetStatusStarted ClockTargetStatus = "STARTED" ClockTargetStatusStopped ClockTargetStatus = "STOPPED" ) // Values returns all known values for ClockTargetStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ClockTargetStatus) Values() []ClockTargetStatus { return []ClockTargetStatus{ "UNKNOWN", "STARTED", "STOPPED", } } type LifecycleManagementStrategy string // Enum values for LifecycleManagementStrategy const ( LifecycleManagementStrategyUnknown LifecycleManagementStrategy = "Unknown" LifecycleManagementStrategyPerWorker LifecycleManagementStrategy = "PerWorker" LifecycleManagementStrategyBySpatialSubdivision LifecycleManagementStrategy = "BySpatialSubdivision" LifecycleManagementStrategyByRequest LifecycleManagementStrategy = "ByRequest" ) // Values returns all known values for LifecycleManagementStrategy. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (LifecycleManagementStrategy) Values() []LifecycleManagementStrategy { return []LifecycleManagementStrategy{ "Unknown", "PerWorker", "BySpatialSubdivision", "ByRequest", } } type SimulationAppStatus string // Enum values for SimulationAppStatus const ( SimulationAppStatusStarting SimulationAppStatus = "STARTING" SimulationAppStatusStarted SimulationAppStatus = "STARTED" SimulationAppStatusStopping SimulationAppStatus = "STOPPING" SimulationAppStatusStopped SimulationAppStatus = "STOPPED" SimulationAppStatusError SimulationAppStatus = "ERROR" SimulationAppStatusUnknown SimulationAppStatus = "UNKNOWN" ) // Values returns all known values for SimulationAppStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (SimulationAppStatus) Values() []SimulationAppStatus { return []SimulationAppStatus{ "STARTING", "STARTED", "STOPPING", "STOPPED", "ERROR", "UNKNOWN", } } type SimulationAppTargetStatus string // Enum values for SimulationAppTargetStatus const ( SimulationAppTargetStatusUnknown SimulationAppTargetStatus = "UNKNOWN" SimulationAppTargetStatusStarted SimulationAppTargetStatus = "STARTED" SimulationAppTargetStatusStopped SimulationAppTargetStatus = "STOPPED" ) // Values returns all known values for SimulationAppTargetStatus. Note that this // can be expanded in the future, and so it is only as up to date as the client. // The ordering of this slice is not guaranteed to be stable across updates. func (SimulationAppTargetStatus) Values() []SimulationAppTargetStatus { return []SimulationAppTargetStatus{ "UNKNOWN", "STARTED", "STOPPED", } } type SimulationStatus string // Enum values for SimulationStatus const ( SimulationStatusUnknown SimulationStatus = "UNKNOWN" SimulationStatusStarting SimulationStatus = "STARTING" SimulationStatusStarted SimulationStatus = "STARTED" SimulationStatusStopping SimulationStatus = "STOPPING" SimulationStatusStopped SimulationStatus = "STOPPED" SimulationStatusFailed SimulationStatus = "FAILED" SimulationStatusDeleting SimulationStatus = "DELETING" SimulationStatusDeleted SimulationStatus = "DELETED" SimulationStatusSnapshotInProgress SimulationStatus = "SNAPSHOT_IN_PROGRESS" ) // Values returns all known values for SimulationStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (SimulationStatus) Values() []SimulationStatus { return []SimulationStatus{ "UNKNOWN", "STARTING", "STARTED", "STOPPING", "STOPPED", "FAILED", "DELETING", "DELETED", "SNAPSHOT_IN_PROGRESS", } } type SimulationTargetStatus string // Enum values for SimulationTargetStatus const ( SimulationTargetStatusUnknown SimulationTargetStatus = "UNKNOWN" SimulationTargetStatusStarted SimulationTargetStatus = "STARTED" SimulationTargetStatusStopped SimulationTargetStatus = "STOPPED" SimulationTargetStatusDeleted SimulationTargetStatus = "DELETED" ) // Values returns all known values for SimulationTargetStatus. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (SimulationTargetStatus) Values() []SimulationTargetStatus { return []SimulationTargetStatus{ "UNKNOWN", "STARTED", "STOPPED", "DELETED", } }