// Code generated by smithy-go-codegen DO NOT EDIT. package types type AttachmentStatus string // Enum values for AttachmentStatus const ( AttachmentStatusAttaching AttachmentStatus = "ATTACHING" AttachmentStatusAttached AttachmentStatus = "ATTACHED" AttachmentStatusDetaching AttachmentStatus = "DETACHING" AttachmentStatusDetached AttachmentStatus = "DETACHED" ) // Values returns all known values for AttachmentStatus. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (AttachmentStatus) Values() []AttachmentStatus { return []AttachmentStatus{ "ATTACHING", "ATTACHED", "DETACHING", "DETACHED", } } type ExecutionState string // Enum values for ExecutionState const ( ExecutionStateQueued ExecutionState = "QUEUED" ExecutionStateInProgress ExecutionState = "IN_PROGRESS" ExecutionStateCanceled ExecutionState = "CANCELED" ExecutionStateFailed ExecutionState = "FAILED" ExecutionStateSucceeded ExecutionState = "SUCCEEDED" ExecutionStateRejected ExecutionState = "REJECTED" ExecutionStateTimedOut ExecutionState = "TIMED_OUT" ) // Values returns all known values for ExecutionState. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (ExecutionState) Values() []ExecutionState { return []ExecutionState{ "QUEUED", "IN_PROGRESS", "CANCELED", "FAILED", "SUCCEEDED", "REJECTED", "TIMED_OUT", } } type InstanceStateName string // Enum values for InstanceStateName const ( InstanceStateNamePending InstanceStateName = "PENDING" InstanceStateNameRunning InstanceStateName = "RUNNING" InstanceStateNameShuttingDown InstanceStateName = "SHUTTING_DOWN" InstanceStateNameTerminated InstanceStateName = "TERMINATED" InstanceStateNameStopping InstanceStateName = "STOPPING" InstanceStateNameStopped InstanceStateName = "STOPPED" ) // Values returns all known values for InstanceStateName. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (InstanceStateName) Values() []InstanceStateName { return []InstanceStateName{ "PENDING", "RUNNING", "SHUTTING_DOWN", "TERMINATED", "STOPPING", "STOPPED", } } type IpAddressAssignment string // Enum values for IpAddressAssignment const ( IpAddressAssignmentDhcp IpAddressAssignment = "DHCP" IpAddressAssignmentStatic IpAddressAssignment = "STATIC" ) // Values returns all known values for IpAddressAssignment. Note that this can be // expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (IpAddressAssignment) Values() []IpAddressAssignment { return []IpAddressAssignment{ "DHCP", "STATIC", } } type PhysicalConnectorType string // Enum values for PhysicalConnectorType const ( PhysicalConnectorTypeRj45 PhysicalConnectorType = "RJ45" PhysicalConnectorTypeSfpPlus PhysicalConnectorType = "SFP_PLUS" PhysicalConnectorTypeQsfp PhysicalConnectorType = "QSFP" PhysicalConnectorTypeRj452 PhysicalConnectorType = "RJ45_2" PhysicalConnectorTypeWifi PhysicalConnectorType = "WIFI" ) // Values returns all known values for PhysicalConnectorType. Note that this can // be expanded in the future, and so it is only as up to date as the client. The // ordering of this slice is not guaranteed to be stable across updates. func (PhysicalConnectorType) Values() []PhysicalConnectorType { return []PhysicalConnectorType{ "RJ45", "SFP_PLUS", "QSFP", "RJ45_2", "WIFI", } } type TaskState string // Enum values for TaskState const ( TaskStateInProgress TaskState = "IN_PROGRESS" TaskStateCanceled TaskState = "CANCELED" TaskStateCompleted TaskState = "COMPLETED" ) // Values returns all known values for TaskState. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (TaskState) Values() []TaskState { return []TaskState{ "IN_PROGRESS", "CANCELED", "COMPLETED", } } type UnlockState string // Enum values for UnlockState const ( UnlockStateUnlocked UnlockState = "UNLOCKED" UnlockStateLocked UnlockState = "LOCKED" UnlockStateUnlocking UnlockState = "UNLOCKING" ) // Values returns all known values for UnlockState. Note that this can be expanded // in the future, and so it is only as up to date as the client. The ordering of // this slice is not guaranteed to be stable across updates. func (UnlockState) Values() []UnlockState { return []UnlockState{ "UNLOCKED", "LOCKED", "UNLOCKING", } }