/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.protocol.StructuredPojo; import com.amazonaws.protocol.ProtocolMarshaller; /** * <p> * Amazon GameLift Anywhere configuration options for your Anywhere fleets. * </p> * * @see <a href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/AnywhereConfiguration" target="_top">AWS API * Documentation</a> */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class AnywhereConfiguration implements Serializable, Cloneable, StructuredPojo { /** * <p> * The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in * queues. For more information about queues, see <a * href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting up queues</a> in the * <i>Amazon GameLift Developer Guide</i>. * </p> */ private String cost; /** * <p> * The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in * queues. For more information about queues, see <a * href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting up queues</a> in the * <i>Amazon GameLift Developer Guide</i>. * </p> * * @param cost * The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage * in queues. For more information about queues, see <a * href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting up queues</a> * in the <i>Amazon GameLift Developer Guide</i>. */ public void setCost(String cost) { this.cost = cost; } /** * <p> * The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in * queues. For more information about queues, see <a * href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting up queues</a> in the * <i>Amazon GameLift Developer Guide</i>. * </p> * * @return The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance * usage in queues. For more information about queues, see <a * href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting up queues</a> * in the <i>Amazon GameLift Developer Guide</i>. */ public String getCost() { return this.cost; } /** * <p> * The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage in * queues. For more information about queues, see <a * href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting up queues</a> in the * <i>Amazon GameLift Developer Guide</i>. * </p> * * @param cost * The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to balance usage * in queues. For more information about queues, see <a * href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting up queues</a> * in the <i>Amazon GameLift Developer Guide</i>. * @return Returns a reference to this object so that method calls can be chained together. */ public AnywhereConfiguration withCost(String cost) { setCost(cost); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getCost() != null) sb.append("Cost: ").append(getCost()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof AnywhereConfiguration == false) return false; AnywhereConfiguration other = (AnywhereConfiguration) obj; if (other.getCost() == null ^ this.getCost() == null) return false; if (other.getCost() != null && other.getCost().equals(this.getCost()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getCost() == null) ? 0 : getCost().hashCode()); return hashCode; } @Override public AnywhereConfiguration clone() { try { return (AnywhereConfiguration) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } @com.amazonaws.annotation.SdkInternalApi @Override public void marshall(ProtocolMarshaller protocolMarshaller) { com.amazonaws.services.gamelift.model.transform.AnywhereConfigurationMarshaller.getInstance().marshall(this, protocolMarshaller); } }