* The newly created build resource, including a unique build IDs and status. *
*/ private Build build; /** ** This element is returned only when the operation is called without a storage location. It contains credentials to * use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have * a limited life span. To refresh these credentials, call RequestUploadCredentials. *
*/ private Credentials uploadCredentials; /** ** Amazon S3 location for your game build file, including bucket name and key. *
*/ private S3Location storageLocation; /** ** The newly created build resource, including a unique build IDs and status. *
* * @param build * The newly created build resource, including a unique build IDs and status. */ public void setBuild(Build build) { this.build = build; } /** ** The newly created build resource, including a unique build IDs and status. *
* * @return The newly created build resource, including a unique build IDs and status. */ public Build getBuild() { return this.build; } /** ** The newly created build resource, including a unique build IDs and status. *
* * @param build * The newly created build resource, including a unique build IDs and status. * @return Returns a reference to this object so that method calls can be chained together. */ public CreateBuildResult withBuild(Build build) { setBuild(build); return this; } /** ** This element is returned only when the operation is called without a storage location. It contains credentials to * use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have * a limited life span. To refresh these credentials, call RequestUploadCredentials. *
* * @param uploadCredentials * This element is returned only when the operation is called without a storage location. It contains * credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon * GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials. */ public void setUploadCredentials(Credentials uploadCredentials) { this.uploadCredentials = uploadCredentials; } /** ** This element is returned only when the operation is called without a storage location. It contains credentials to * use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have * a limited life span. To refresh these credentials, call RequestUploadCredentials. *
* * @return This element is returned only when the operation is called without a storage location. It contains * credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon * GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials. */ public Credentials getUploadCredentials() { return this.uploadCredentials; } /** ** This element is returned only when the operation is called without a storage location. It contains credentials to * use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon GameLift. Credentials have * a limited life span. To refresh these credentials, call RequestUploadCredentials. *
* * @param uploadCredentials * This element is returned only when the operation is called without a storage location. It contains * credentials to use when you are uploading a build file to an Amazon S3 bucket that is owned by Amazon * GameLift. Credentials have a limited life span. To refresh these credentials, call RequestUploadCredentials. * @return Returns a reference to this object so that method calls can be chained together. */ public CreateBuildResult withUploadCredentials(Credentials uploadCredentials) { setUploadCredentials(uploadCredentials); return this; } /** ** Amazon S3 location for your game build file, including bucket name and key. *
* * @param storageLocation * Amazon S3 location for your game build file, including bucket name and key. */ public void setStorageLocation(S3Location storageLocation) { this.storageLocation = storageLocation; } /** ** Amazon S3 location for your game build file, including bucket name and key. *
* * @return Amazon S3 location for your game build file, including bucket name and key. */ public S3Location getStorageLocation() { return this.storageLocation; } /** ** Amazon S3 location for your game build file, including bucket name and key. *
* * @param storageLocation * Amazon S3 location for your game build file, including bucket name and key. * @return Returns a reference to this object so that method calls can be chained together. */ public CreateBuildResult withStorageLocation(S3Location storageLocation) { setStorageLocation(storageLocation); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getBuild() != null) sb.append("Build: ").append(getBuild()).append(","); if (getUploadCredentials() != null) sb.append("UploadCredentials: ").append("***Sensitive Data Redacted***").append(","); if (getStorageLocation() != null) sb.append("StorageLocation: ").append(getStorageLocation()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof CreateBuildResult == false) return false; CreateBuildResult other = (CreateBuildResult) obj; if (other.getBuild() == null ^ this.getBuild() == null) return false; if (other.getBuild() != null && other.getBuild().equals(this.getBuild()) == false) return false; if (other.getUploadCredentials() == null ^ this.getUploadCredentials() == null) return false; if (other.getUploadCredentials() != null && other.getUploadCredentials().equals(this.getUploadCredentials()) == false) return false; if (other.getStorageLocation() == null ^ this.getStorageLocation() == null) return false; if (other.getStorageLocation() != null && other.getStorageLocation().equals(this.getStorageLocation()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getBuild() == null) ? 0 : getBuild().hashCode()); hashCode = prime * hashCode + ((getUploadCredentials() == null) ? 0 : getUploadCredentials().hashCode()); hashCode = prime * hashCode + ((getStorageLocation() == null) ? 0 : getStorageLocation().hashCode()); return hashCode; } @Override public CreateBuildResult clone() { try { return (CreateBuildResult) super.clone(); } catch (CloneNotSupportedException e) { throw new IllegalStateException("Got a CloneNotSupportedException from Object.clone() " + "even though we're Cloneable!", e); } } }