/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * * @see AWS API * Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class DeleteGameServerGroupRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** *
* A unique identifier for the game server group. Use either the name or ARN value. *
*/ private String gameServerGroupName; /** ** The type of delete to perform. Options include the following: *
*
* SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when
* it has no game servers that are in UTILIZED
status.
*
* FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of
* their utilization status, and the Amazon EC2 Auto Scaling group.
*
* RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group
* as is.
*
* A unique identifier for the game server group. Use either the name or ARN value. *
* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. */ public void setGameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; } /** ** A unique identifier for the game server group. Use either the name or ARN value. *
* * @return A unique identifier for the game server group. Use either the name or ARN value. */ public String getGameServerGroupName() { return this.gameServerGroupName; } /** ** A unique identifier for the game server group. Use either the name or ARN value. *
* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ public DeleteGameServerGroupRequest withGameServerGroupName(String gameServerGroupName) { setGameServerGroupName(gameServerGroupName); return this; } /** ** The type of delete to perform. Options include the following: *
*
* SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when
* it has no game servers that are in UTILIZED
status.
*
* FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of
* their utilization status, and the Amazon EC2 Auto Scaling group.
*
* RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group
* as is.
*
* SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group
* only when it has no game servers that are in UTILIZED
status.
*
* FORCE_DELETE
– Terminates the game server group, including all active game servers regardless
* of their utilization status, and the Amazon EC2 Auto Scaling group.
*
* RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling
* group as is.
*
* The type of delete to perform. Options include the following: *
*
* SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when
* it has no game servers that are in UTILIZED
status.
*
* FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of
* their utilization status, and the Amazon EC2 Auto Scaling group.
*
* RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group
* as is.
*
* SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group
* only when it has no game servers that are in UTILIZED
status.
*
* FORCE_DELETE
– Terminates the game server group, including all active game servers
* regardless of their utilization status, and the Amazon EC2 Auto Scaling group.
*
* RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling
* group as is.
*
* The type of delete to perform. Options include the following: *
*
* SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when
* it has no game servers that are in UTILIZED
status.
*
* FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of
* their utilization status, and the Amazon EC2 Auto Scaling group.
*
* RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group
* as is.
*
* SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group
* only when it has no game servers that are in UTILIZED
status.
*
* FORCE_DELETE
– Terminates the game server group, including all active game servers regardless
* of their utilization status, and the Amazon EC2 Auto Scaling group.
*
* RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling
* group as is.
*
* The type of delete to perform. Options include the following: *
*
* SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group only when
* it has no game servers that are in UTILIZED
status.
*
* FORCE_DELETE
– Terminates the game server group, including all active game servers regardless of
* their utilization status, and the Amazon EC2 Auto Scaling group.
*
* RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling group
* as is.
*
* SAFE_DELETE
– (default) Terminates the game server group and Amazon EC2 Auto Scaling group
* only when it has no game servers that are in UTILIZED
status.
*
* FORCE_DELETE
– Terminates the game server group, including all active game servers regardless
* of their utilization status, and the Amazon EC2 Auto Scaling group.
*
* RETAIN
– Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling
* group as is.
*