/* * Copyright 2018-2023 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). You may not use this file except in compliance with * the License. A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "license" file accompanying this file. This file is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR * CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions * and limitations under the License. */ package com.amazonaws.services.gamelift.model; import java.io.Serializable; import javax.annotation.Generated; import com.amazonaws.AmazonWebServiceRequest; /** * * @see AWS API Documentation */ @Generated("com.amazonaws:aws-java-sdk-code-generator") public class DescribeGameServerInstancesRequest extends com.amazonaws.AmazonWebServiceRequest implements Serializable, Cloneable { /** *
* A unique identifier for the game server group. Use either the name or ARN value. *
*/ private String gameServerGroupName; /** *
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character
* format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave
* this parameter empty.
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
* A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
*/ private String nextToken; /** ** A unique identifier for the game server group. Use either the name or ARN value. *
* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. */ public void setGameServerGroupName(String gameServerGroupName) { this.gameServerGroupName = gameServerGroupName; } /** ** A unique identifier for the game server group. Use either the name or ARN value. *
* * @return A unique identifier for the game server group. Use either the name or ARN value. */ public String getGameServerGroupName() { return this.gameServerGroupName; } /** ** A unique identifier for the game server group. Use either the name or ARN value. *
* * @param gameServerGroupName * A unique identifier for the game server group. Use either the name or ARN value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameServerInstancesRequest withGameServerGroupName(String gameServerGroupName) { setGameServerGroupName(gameServerGroupName); return this; } /** *
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character
* format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave
* this parameter empty.
*
i-1234567890abcdef0
. To retrieve all instances in the game
* server group, leave this parameter empty.
*/
public java.util.List
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character
* format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave
* this parameter empty.
*
i-1234567890abcdef0
. To retrieve all instances in the game
* server group, leave this parameter empty.
*/
public void setInstanceIds(java.util.Collection
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character
* format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave
* this parameter empty.
*
* NOTE: This method appends the values to the existing list (if any). Use * {@link #setInstanceIds(java.util.Collection)} or {@link #withInstanceIds(java.util.Collection)} if you want to * override the existing values. *
* * @param instanceIds * The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a * 17-character format, for example:i-1234567890abcdef0
. To retrieve all instances in the game
* server group, leave this parameter empty.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameServerInstancesRequest withInstanceIds(String... instanceIds) {
if (this.instanceIds == null) {
setInstanceIds(new java.util.ArrayList
* The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a 17-character
* format, for example: i-1234567890abcdef0
. To retrieve all instances in the game server group, leave
* this parameter empty.
*
i-1234567890abcdef0
. To retrieve all instances in the game
* server group, leave this parameter empty.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameServerInstancesRequest withInstanceIds(java.util.Collection
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
NextToken
to get results as
* a set of sequential pages.
*/
public void setLimit(Integer limit) {
this.limit = limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
NextToken
to get results as
* a set of sequential pages.
*/
public Integer getLimit() {
return this.limit;
}
/**
*
* The maximum number of results to return. Use this parameter with NextToken
to get results as a set
* of sequential pages.
*
NextToken
to get results as
* a set of sequential pages.
* @return Returns a reference to this object so that method calls can be chained together.
*/
public DescribeGameServerInstancesRequest withLimit(Integer limit) {
setLimit(limit);
return this;
}
/**
* * A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public void setNextToken(String nextToken) { this.nextToken = nextToken; } /** ** A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
* * @return A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. */ public String getNextToken() { return this.nextToken; } /** ** A token that indicates the start of the next sequential page of results. Use the token that is returned with a * previous call to this operation. To start at the beginning of the result set, do not specify a value. *
* * @param nextToken * A token that indicates the start of the next sequential page of results. Use the token that is returned * with a previous call to this operation. To start at the beginning of the result set, do not specify a * value. * @return Returns a reference to this object so that method calls can be chained together. */ public DescribeGameServerInstancesRequest withNextToken(String nextToken) { setNextToken(nextToken); return this; } /** * Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be * redacted from this string using a placeholder value. * * @return A string representation of this object. * * @see java.lang.Object#toString() */ @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append("{"); if (getGameServerGroupName() != null) sb.append("GameServerGroupName: ").append(getGameServerGroupName()).append(","); if (getInstanceIds() != null) sb.append("InstanceIds: ").append(getInstanceIds()).append(","); if (getLimit() != null) sb.append("Limit: ").append(getLimit()).append(","); if (getNextToken() != null) sb.append("NextToken: ").append(getNextToken()); sb.append("}"); return sb.toString(); } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (obj instanceof DescribeGameServerInstancesRequest == false) return false; DescribeGameServerInstancesRequest other = (DescribeGameServerInstancesRequest) obj; if (other.getGameServerGroupName() == null ^ this.getGameServerGroupName() == null) return false; if (other.getGameServerGroupName() != null && other.getGameServerGroupName().equals(this.getGameServerGroupName()) == false) return false; if (other.getInstanceIds() == null ^ this.getInstanceIds() == null) return false; if (other.getInstanceIds() != null && other.getInstanceIds().equals(this.getInstanceIds()) == false) return false; if (other.getLimit() == null ^ this.getLimit() == null) return false; if (other.getLimit() != null && other.getLimit().equals(this.getLimit()) == false) return false; if (other.getNextToken() == null ^ this.getNextToken() == null) return false; if (other.getNextToken() != null && other.getNextToken().equals(this.getNextToken()) == false) return false; return true; } @Override public int hashCode() { final int prime = 31; int hashCode = 1; hashCode = prime * hashCode + ((getGameServerGroupName() == null) ? 0 : getGameServerGroupName().hashCode()); hashCode = prime * hashCode + ((getInstanceIds() == null) ? 0 : getInstanceIds().hashCode()); hashCode = prime * hashCode + ((getLimit() == null) ? 0 : getLimit().hashCode()); hashCode = prime * hashCode + ((getNextToken() == null) ? 0 : getNextToken().hashCode()); return hashCode; } @Override public DescribeGameServerInstancesRequest clone() { return (DescribeGameServerInstancesRequest) super.clone(); } }